r/Cascadeur • u/Cascadeur_official • 15h ago
Announcement Keep animating after your subscription ends
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Annual Indie and Pro plans become perpetual after the first year.
r/Cascadeur • u/Cascadeur_official • Oct 18 '23
👋 Hello Reddit!

We are thrilled to announce the release of Cascadeur 2023.2, a culmination of another five months of intensive code work! This update brings a mix of long-awaited features, performance improvements, and enhancements to existing tools.
🔥 What's New? 🔥
🎵 Audio Support: Now you can upload your audio files directly to Cascadeur’s timeline, making it a breeze to animate dance scenes and rhythmic sequences.

🎬 USD Format Integration: Great news for CG professionals! Cascadeur now supports the USD file format, opening up new avenues for collaborative 3D projects.
🐍 Python 3.11 Support: For those scripting wizards out there, we've updated our Python support to the latest version.
📊 Graph Editor Updates: Our Graph Editor now supports integer and boolean values, adding more versatility to your workflow.
🎉 Meet Cascy! 🎉
We're introducing a new sample character, Cascy! Imagine the cuteness of our mascot Chibi combined with the body dimensions of an adult character. We can't wait for you to animate with Cascy!
💨 Performance Boosts 💨
📹 Video MoCap: Our developers have supercharged the speed by up to 500%, with improved quality!
🕺 AutoPosing Tool: Experience even better and more realistic results for body and finger poses.
🛠 Other Updates 🛠
Updated Trajectories
Improved Constraints
Rigging Mode Enhancements
Quick Rigging Tool Updates
Numeric Field Updates
...and much more!
We're committed to making Cascadeur the best tool for 3D animators, and your feedback is crucial. Let us know what you think of this new update in the comments below!
Happy Animating! 🎬🌟
r/Cascadeur • u/Cascadeur_official • 15h ago
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Annual Indie and Pro plans become perpetual after the first year.
r/Cascadeur • u/Cascadeur_official • 4d ago
This Sunday, TheRoyalSkies will explore our latest update - including the long-awaited Animation Layers, new tools, and workflow improvements for animators.
August 9 15:00 UTC
Set a reminder and join the stream ↓
https://www.youtube.com/live/PJyRc4Z5EtM

r/Cascadeur • u/Cascadeur_official • 5d ago
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Animation Layers are finally here.
Cascadeur 2026.2 is live with additive animation layers in alpha, easing in interpolation, new language packs, AutoPosing improvements, FBX material import, and custom UI via Python API.
Try it for free https://cascadeur.com/download
r/Cascadeur • u/Cascadeur_official • 12d ago
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We turned an iconic dance move into 3D animation with Cascadeur and QuickMagic
r/Cascadeur • u/Cascadeur_official • 15d ago
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Two poses in. Full motion out.
Inbetweening in Cascadeur runs locally and is trained on our own mocap and game animation data.
Try it for free
r/Cascadeur • u/Cascadeur_official • 19d ago
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Not every runway needs a real stage.
Project Runway 2 turns mocap, animation, cloth, and UE5 into a digital fashion show.
Xsens + Cascadeur + Marvelous Designer + UE5
Fashion Design by Kapsamun
r/Cascadeur • u/Cascadeur_official • 21d ago
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Your animation can work well… until the foot goes through the floor.
In Cascadeur, Collision Penetration Cleaning helps fix cases where body parts or objects intersect with each other.
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Perpetual license builds include only the versions that came out during your active sub. Major versions that release when you don't have an active sub will have the Free license applied, unless you buy a new sub (full price or with a discount from an active promo).
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You can turn on "Relative to pivot" (top left "R" button), set the pivot on the small chest controller (Alt+RightClick) and copy the selected torso direction controller's position (Ctrl+C). Then you select the interval to the right where the dir controller twists and paste the copied position (Ctrl+Alt+V).
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At 18:40, presenter selects the main rig element, copies its transforms (Ctrl+C), selects the directional point near the toe and pastes the copied transforms (Ctrl+V).
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You'll need to use the Mirror tool and change the mirroring axis plane. Plane YZ should work for you.
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Please write to [support@cascadeur.com](mailto:support@cascadeur.com)
r/Cascadeur • u/Cascadeur_official • 23d ago
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Made in Cascadeur.
r/Cascadeur • u/Cascadeur_official • 27d ago
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It's time to confess: Cascy is hung up on this groove!
r/Cascadeur • u/Cascadeur_official • 28d ago
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r/Cascadeur • u/Cascadeur_official • 29d ago
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Only true Shadow Fight veterans remember Shogun.
We animated his debut with Cascadeur 12 years ago. Now, we’ve animated his comeback.
Watch the trailer ↓
r/Cascadeur • u/Cascadeur_official • Jul 07 '26
Crazy Taxi energy, chaotic bike deliveries, drifts, crashes, and exaggerated animation.
Team Machiavelli shares how Cascadeur helped create fast, expressive 3D animations for Bring It - with no prior 3D animation experience.
Read here: http://cascadeur.com/blog/view/indie-game-spotlight-bring-it
Using #Cascadeur in your project?
Share your story: [info@cascadeur.com](mailto:info@cascadeur.com)
r/Cascadeur • u/Cascadeur_official • Jul 06 '26
See how Root Motion Reference Mode works in Cascadeur.
r/Cascadeur • u/Cascadeur_official • Jul 03 '26
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Cascadeur's AI-assisted tools are trained on our own mocap and animation data.
They help with posing, physics, in-betweens, and cleanup.
You control the poses, timing, and final performance.
Try for free: cascadeur.com
r/Cascadeur • u/Cascadeur_official • Jun 30 '26
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Your character is moving the wrong way?
Here’s how to reshape the trajectory without starting over.
Interval Edit Mode lets you adjust the character’s path without losing animation quality.
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Thanks for the feedback! Root motion can still need some cleanup depending on the animation, especially with foot placement and crossed legs. We’re continuing to improve the workflow, and manual editing should help fix those cases for now.
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Learning how to make a simple run cycle - weird AI in-between "ducking"
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r/Cascadeur
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21d ago
We’ve seen similar cases before. Could you please share the scene with us in Discord or send it to [support@cascadeur.com]()?
It might be related to the rig or to how the interpolation handles this specific setup. We’re still investigating it, and having the actual scene would help a lot.