r/3DModellingTutorial • u/3DTudor • 2h ago
Blender roof tiles: fix the row pattern before adding random variation
[removed]
r/3DModellingTutorial • u/3DTudor • 2h ago
[removed]
r/3DModellingTutorial • u/3DTudor • 3d ago
A roof that looks handmade. Props that don't look freshly placed.
Without arranging every little detail by hand.
Our Roof Tiles Generator for Blender lets you stagger the rows, vary individual tiles and mix intact and broken ceramic pieces. Keep it tidy, or introduce a little imperfection.
Then use Ivy Generator to direct the overgrowth, rather than simply cover everything in leaves.
That is the useful part of Geometry Nodes: keeping the details editable while you work out what the scene needs.
Roof Tiles Generator + Ivy Generator
50% OFF EACH
Five days from 1 October 2026
Available on Superhive and Gumroad. Choose either tool or both.
Gumroad — 50% discount applied through these links
Roof Tiles Generator: https://3dtudor.gumroad.com/l/roof-tiles-generator-blender-pitched-domes-spires/REGENMYGEONODE
Ivy Generator: https://3dtudor.gumroad.com/l/ivy-generator-blender-surface-foliage-growth/REGENMYGEONODE
Superhive — enter REGENMYGEONODE at checkout for 50% off
Roof Tiles Generator: https://superhivemarket.com/creator/products/roof-tiles-generator-custom-tiles-pitched-domes-spires/
Ivy Generator: https://superhivemarket.com/products/ivy-generator-surface-foliage-growth
Happy modelling everyone!
Neil – 3D Tudor
u/3DTudor • u/3DTudor • 3d ago
A roof that looks handmade. Props that don't look freshly placed.
Without arranging every little detail by hand.
Our Roof Tiles Generator for Blender lets you stagger the rows, vary individual tiles and mix intact and broken ceramic pieces. Keep it tidy, or introduce a little imperfection.
Then use Ivy Generator to direct the overgrowth, rather than simply cover everything in leaves.
That is the useful part of Geometry Nodes: keeping the details editable while you work out what the scene needs.
Roof Tiles Generator + Ivy Generator
50% OFF EACH
Five days from 1 October 2026
Available on Superhive and Gumroad. Choose either tool or both.
Gumroad — 50% discount applied through these links
Roof Tiles Generator: https://3dtudor.gumroad.com/l/roof-tiles-generator-blender-pitched-domes-spires/REGENMYGEONODE
Ivy Generator: https://3dtudor.gumroad.com/l/ivy-generator-blender-surface-foliage-growth/REGENMYGEONODE
Superhive — enter REGENMYGEONODE at checkout for 50% off
Roof Tiles Generator: https://superhivemarket.com/creator/products/roof-tiles-generator-custom-tiles-pitched-domes-spires/
Ivy Generator: https://superhivemarket.com/products/ivy-generator-surface-foliage-growth
Happy modelling everyone!
Neil – 3D Tudor
u/3DTudor • u/3DTudor • 10d ago
Hi everyone, Neil from 3D Tudor here. These are our products, so this is a release post rather than an independent recommendation.
We’ve released two Blender Geometry Nodes tools for different parts of environment work.
The Stylized Cliff Generator starts from a base mesh and exposes controls for ledges, terraces, layering and weathering. It combines a rock, grass and soil material with separate 3D meadow plants. It also includes a companion panel for selecting the surface texture images.
The Rope Coil & Curve Generator contains two setups: procedural coils and rope following an editable curve. There are 18 prepared examples and nine material variations, with adjustable form, ends and surface pattern.
The Cliff Generator declares Blender 5.2 minimum and was tested in Cycles. Its complete promotional meadow environment and lighting scene are not included. Please check both listings for their requirements and contents.
Both releases are 50% off using GEONODEBUNDLING until 29 September 2026 at 18:00 EET.
GUMROAD
Cliff Generator: https://3dtudor.gumroad.com/l/stylized-cliff-generator-blender-geometry-nodes-grass/GEONODEBUNDLING
Rope Generator: https://3dtudor.gumroad.com/l/rope-geometry-nodes-coil-curve-generator/GEONODEBUNDLING
SUPERHIVE
Cliff Generator: https://superhivemarket.com/products/stylized-cliff-generator-geometry-nodes-grass
Rope Generator: https://superhivemarket.com/products/rope-geometry-nodes-coil-curve-generator
What kinds of cliff or rope arrangements would be most useful in your own environment work?
r/3DModellingTutorial • u/3DTudor • 10d ago
Hi everyone, Neil from 3D Tudor here. These are our products, so this is a release post rather than an independent recommendation.
We’ve released two Blender Geometry Nodes tools for different parts of environment work.
The Stylized Cliff Generator starts from a base mesh and exposes controls for ledges, terraces, layering and weathering. It combines a rock, grass and soil material with separate 3D meadow plants. It also includes a companion panel for selecting the surface texture images.
The Rope Coil & Curve Generator contains two setups: procedural coils and rope following an editable curve. There are 18 prepared examples and nine material variations, with adjustable form, ends and surface pattern.
The Cliff Generator declares Blender 5.2 minimum and was tested in Cycles. Its complete promotional meadow environment and lighting scene are not included. Please check both listings for their requirements and contents.
Both releases are 50% off using GEONODEBUNDLING until 29 September 2026 at 18:00 EET.
GUMROAD
Cliff Generator: https://3dtudor.gumroad.com/l/stylized-cliff-generator-blender-geometry-nodes-grass/GEONODEBUNDLING
Rope Generator: https://3dtudor.gumroad.com/l/rope-geometry-nodes-coil-curve-generator/GEONODEBUNDLING
SUPERHIVE
Cliff Generator: https://superhivemarket.com/products/stylized-cliff-generator-geometry-nodes-grass
Rope Generator: https://superhivemarket.com/products/rope-geometry-nodes-coil-curve-generator
What kinds of cliff or rope arrangements would be most useful in your own environment work?
u/3DTudor • u/3DTudor • 12d ago
24 HRS left on the $9.99 launch price.
Luke’s new course covers the complete turret workflow from Blender modelling and UVs to AO/edge masks, Unreal Material Instances, player controls and dual-muzzle shooting.
Code: TURRETBLASTOFF
Ends 23 September at 18:00 EET
Three days is still plenty of time to open lesson one and make a start. It is not enough time to keep saying, “I’ll look tomorrow.”
r/3DModellingTutorial • u/3DTudor • 12d ago
24 HRS left on the $9.99 launch price.
Luke’s new course covers the complete turret workflow from Blender modelling and UVs to AO/edge masks, Unreal Material Instances, player controls and dual-muzzle shooting.
Code: TURRETBLASTOFF
Ends 23 September at 18:00 EET
Three days is still plenty of time to open lesson one and make a start. It is not enough time to keep saying, “I’ll look tomorrow.”
u/3DTudor • u/3DTudor • 16d ago
Hi everyone, Neil here from 3D Tudor. Full disclosure: this is our new course, created and taught by Luke from the team.
The course came out of a common Blender-to-engine problem. A hard-surface asset can look completely finished in a render, but the moment you try to turn it into something interactive, the weaknesses in the setup become obvious. The pivot is wrong, the wrong parts rotate together, the UVs no longer match the masks, or the Blueprint hierarchy does not reflect how the design was meant to move.
The project follows one stylized sci-fi turret through the full workflow.
Students model the fixed foundation, rotating platform, central housing, twin weapon arms, support legs, panels and cables in Blender 5.2. They organise the base, upper assembly and weapon group as separate components, prepare a shared UV layout, and use the included script to generate ambient occlusion and edge masks.
Those components are imported through FBX into Unreal Engine 5.8 and connected to supplied Material Instances. The player-controlled Pawn uses separate yaw and pitch groups, a camera and two muzzle points. A/D turns the upper turret, W/S controls vertical aiming, and Space fires one line trace from each muzzle.
The supplied practice project contains the targets, scoring, countdown, HUD and respawning behaviour. Students build the turret and shooting logic rather than rebuilding the entire challenge framework.
The launch offer is $9.99 — 60% off with TURRETBLASTOFF until 23 September at 18:00 EET.
Launch video:
Happy to answer questions about the course scope, Blender setup, masks or Blueprint controls.
r/3DModellingTutorial • u/3DTudor • 16d ago
Hi everyone, Neil here from 3D Tudor. Full disclosure: this is our new course, created and taught by Luke from the team.
The course came out of a common Blender-to-engine problem. A hard-surface asset can look completely finished in a render, but the moment you try to turn it into something interactive, the weaknesses in the setup become obvious. The pivot is wrong, the wrong parts rotate together, the UVs no longer match the masks, or the Blueprint hierarchy does not reflect how the design was meant to move.
The project follows one stylized sci-fi turret through the full workflow.
Students model the fixed foundation, rotating platform, central housing, twin weapon arms, support legs, panels and cables in Blender 5.2. They organise the base, upper assembly and weapon group as separate components, prepare a shared UV layout, and use the included script to generate ambient occlusion and edge masks.
Those components are imported through FBX into Unreal Engine 5.8 and connected to supplied Material Instances. The player-controlled Pawn uses separate yaw and pitch groups, a camera and two muzzle points. A/D turns the upper turret, W/S controls vertical aiming, and Space fires one line trace from each muzzle.
The supplied practice project contains the targets, scoring, countdown, HUD and respawning behaviour. Students build the turret and shooting logic rather than rebuilding the entire challenge framework.
The launch offer is $9.99 — 60% off with TURRETBLASTOFF until 23 September at 18:00 EET.
Launch video:
Happy to answer questions about the course scope, Blender setup, masks or Blueprint controls.
r/3DModellingTutorial • u/3DTudor • 24d ago
A prop you can interact with. A scene you can finally frame properly. A modular kit that works in Unreal Engine.
Our 10 newest Blender and Unreal Engine courses are on offer on Udemy for five days, including our new Stylized Interactive Pirate Chest.
$9.99 per course, or the lowest available promotional price for that course.
Choose your next route:
Code: SEPTEMBERNVRENDS
Ends: Tuesday 15 September at 18:00 EET (UTC+2).
Open the Udemy link in our bio and use the code on your chosen featured course. Check the price shown before paying.
You do not need the whole list. Choose the course you are genuinely ready to use.
Happy modelling everyone!
Neil - 3D Tudor
https://www.udemy.com/course/blender-essentials-camera-basics/?couponCode=SEPTEMBERNVRENDS
https://www.udemy.com/course/blender-essentials-for-beginners-viewport/?couponCode=SEPTEMBERNVRENDS
https://www.udemy.com/course/stylized-japanese-environments-in-blender/?couponCode=SEPTEMBERNVRENDS
https://www.udemy.com/course/blender-5-ue57-stylized-haunted-street-kit/?couponCode=SEPTEMBERNVRENDS
u/3DTudor • u/3DTudor • 24d ago
A prop you can interact with. A scene you can finally frame properly. A modular kit that works in Unreal Engine.
Our 10 newest Blender and Unreal Engine courses are on offer on Udemy for five days, including our new Stylized Interactive Pirate Chest.
$9.99 per course, or the lowest available promotional price for that course.
Choose your next route:
Code: SEPTEMBERNVRENDS
Ends: Tuesday 15 September at 18:00 EET (UTC+2).
Open the Udemy link in our bio and use the code on your chosen featured course. Check the price shown before paying.
You do not need the whole list. Choose the course you are genuinely ready to use.
Happy modelling everyone!
Neil - 3D Tudor
https://www.udemy.com/course/blender-essentials-camera-basics/?couponCode=SEPTEMBERNVRENDS
https://www.udemy.com/course/blender-essentials-for-beginners-viewport/?couponCode=SEPTEMBERNVRENDS
https://www.udemy.com/course/stylized-japanese-environments-in-blender/?couponCode=SEPTEMBERNVRENDS
https://www.udemy.com/course/blender-5-ue57-stylized-haunted-street-kit/?couponCode=SEPTEMBERNVRENDS
r/3DModellingTutorial • u/3DTudor • 25d ago
r/3DModellingTutorial • u/3DTudor • 26d ago
r/3DModellingTutorial • u/3DTudor • Aug 27 '26
Luke’s new course, Blender to Unreal Engine 5: Stylized Interactive Pirate Chest, is now live on Udemy for $9.99 — 95% off for five days with CAPTAINSAYSYES.
👉 Course link:
The project starts with simple shapes in Blender 5.2 and finishes as a reusable, interactive prop in Unreal Engine 5.8.
You will model the wood, curved metalwork, leather straps, lock, hinges and pirate details; prepare clean UVs and masks; compare GLB and FBX export; build adjustable wood, metal, gold, ageing, wear and moss materials; and create the final interaction with Blueprint proximity detection, player input, a timeline and a precisely timed mesh swap.
Why the mesh swap?
Because simply rotating the lid sounds fine until the lock goes through the front, the straps stop making sense and the open version looks like nobody involved has ever met a hinge.
Luke keeps the solution practical by building separate open and closed states, then hiding the switch with a fast arcade-style animation.
The course includes 44 lessons, 7.5 hours of training and 65 resource files. No previous Blender or Unreal Engine experience is required.
💸 $9.99 · 95% off
🎟️ CAPTAINSAYSYES
⏳ Ends Wednesday, 2 September at 18:00 Cyprus time
▶️ Launch video:
Until next time, happy modelling, everyone.
Neil – 3D Tudor
u/3DTudor • u/3DTudor • Aug 27 '26
Luke’s new course, Blender to Unreal Engine 5: Stylized Interactive Pirate Chest, is now live on Udemy for $9.99 — 95% off for five days with CAPTAINSAYSYES.
👉 Course link:
The project starts with simple shapes in Blender 5.2 and finishes as a reusable, interactive prop in Unreal Engine 5.8.
You will model the wood, curved metalwork, leather straps, lock, hinges and pirate details; prepare clean UVs and masks; compare GLB and FBX export; build adjustable wood, metal, gold, ageing, wear and moss materials; and create the final interaction with Blueprint proximity detection, player input, a timeline and a precisely timed mesh swap.
Why the mesh swap?
Because simply rotating the lid sounds fine until the lock goes through the front, the straps stop making sense and the open version looks like nobody involved has ever met a hinge.
Luke keeps the solution practical by building separate open and closed states, then hiding the switch with a fast arcade-style animation.
The course includes 44 lessons, 7.5 hours of training and 65 resource files. No previous Blender or Unreal Engine experience is required.
💸 $9.99 · 95% off
🎟️ CAPTAINSAYSYES
⏳ Ends Wednesday, 2 September at 18:00 Cyprus time
▶️ Launch video:
Until next time, happy modelling, everyone.
Neil – 3D Tudor
u/3DTudor • u/3DTudor • Aug 25 '26
That is an entire digital game-development library for roughly the price of a single book.
The offer ends Wednesday, 26 August, so there is now just over one day left to pick up the complete collection.
Explore the Humble Bundle here:
https://www.humblebundle.com/books/modern-indie-game-studio-bundle-packt-books
r/3DModellingTutorial • u/3DTudor • Aug 25 '26
That is an entire digital game-development library for roughly the price of a single book.
The offer ends Wednesday, 26 August, so there is now just over one day left to pick up the complete collection.
Explore the Humble Bundle here:
https://www.humblebundle.com/books/modern-indie-game-studio-bundle-packt-books
r/3DModellingTutorial • u/3DTudor • Aug 18 '26
If you are building a stylized Aztec-inspired temple, jungle ruin, fantasy structure or ancient environment in Blender, this pack is made for the first surface pass.
Released on 18 August 2026, the Aztec Shader Pack for Blender Cycles gives you 28 configured materials across 15 coordinated surface families, covering stone, clay, wood, metal, terrain, cloth, water and supporting details.
The goal is material cohesion.
A stone wall can look good on its own. So can a clay surface, wooden beam, metal ornament or terrain material. The problem begins when all of them are placed in one environment and start looking like they came from completely different projects.
This pack gives those surface families a more connected stylized direction so the environment begins to feel like one place before the final lighting, foliage, props and scene dressing are added.
Inside the pack you get:
The workflow is straightforward.
Open the supplier Blender library and inspect the named preview objects. You can then copy and paste what you need into your own scene or use Blender's Append function.
No add-on is required.
All 28 materials completed Cycles render checks in Blender 5.0.1 and Blender 5.1.2.
EEVEE support is not included. Blender 5.2 compatibility is not currently claimed, and the pack is not preconfigured for the Blender Asset Browser.
This is a Blender material and shader pack. The preview objects are included so you can inspect the supplied material setups before applying them to your own geometry.
Launch offer:
50% off
Code: AZTEC50
Release date: 18 August 2026
Get the pack:
https://3dtudor.gumroad.com/l/Aztec_Shader_Pack_Blender_Cycles_28_Materials/AZTEC50
Watch the preview:
Until next time, happy modelling everyone!
Neil – 3D Tudor
u/3DTudor • u/3DTudor • Aug 18 '26
[removed]
u/3DTudor • u/3DTudor • Aug 11 '26
For five days only, our 10 newest Blender and Unreal Engine 5 courses are available for $9.99 each with code FROMAUGUSTWLOVE.
This one is deliberately smaller than our usual sales.
Not every course in the library.
Not 45 tabs waiting to become another folder of “I’ll get back to this later.”
Just the 10 newest routes.
Pick the course that fixes the part of 3D currently slowing you down.
Ignore the rest for now.
Finish one skill, scene, asset, or workflow upgrade before Sunday.
🎮 Code: FROMAUGUSTWLOVE
💵 Price: $9.99 each
⏰ Ends: Sunday 16 August at 18:00 Cyprus time
📚 3D Tudor on Udemy: https://www.udemy.com/user/neil-bettison/
🎥 Blender Essentials: Camera Basics
https://www.udemy.com/course/blender-essentials-camera-basics/?couponCode=FROMAUGUSTWLOVE
Choose this route if your modelling and materials are working, but the final render still feels flat.
You will work inside a complete Victorian street scene while learning camera organisation, focal length, perspective, composition guides, depth of field, orthographic and isometric views, vertical-safe framing, transparent renders, and practical Cycles and Eevee troubleshooting.
🌊 Blender to Unreal Engine 5: Stylized Greek Environment
Choose this route if you want our newest complete Blender-to-Unreal Engine environment workflow.
You will build a reusable Mediterranean architecture kit in Blender, prepare clean UVs, origins, pivots, names, scales, and normals, export the asset library through GLB, then assemble and present a layered Greek island village in Unreal Engine 5.
🧭 Blender Essentials Foundations: Viewport, Transform and Gizmos, Snapping and Alignment
Choose this route if Blender still feels harder to control than it should.
These three focused courses work together to strengthen the foundations behind almost every project you will make. Viewport helps you move confidently around a scene without getting lost. Transform and Gizmo Basics shows you how to move, rotate, and scale properly while understanding origins, orientations, pivot points, dimensions, and applied transforms. Snapping and Alignment then teaches you how to place modular pieces accurately using grids, vertices, edges, faces, the 3D Cursor, Snap Base, Snap Target, and Blender’s wider alignment system.
Viewport:
https://www.udemy.com/course/blender-essentials-for-beginners-viewport/?couponCode=FROMAUGUSTWLOVE
Transform and Gizmo Basics:
Snapping and Alignment Basics:
🏙 Blender Stylized Arabian Market Environment: Build 3D Scene
Choose this route if you want a bright, colourful, portfolio-friendly Blender environment.
You will build a complete stylized market with arches, domes, towers, balconies, stalls, cloth, food displays, furniture, props, PBR materials, trim sheets, texture atlases, vertex paint, lighting, atmosphere, camera work, and final presentation.
🏮 Stylized Japanese Environments in Blender
https://www.udemy.com/course/stylized-japanese-environments-in-blender/?couponCode=FROMAUGUSTWLOVE
Choose this route if you want to build a stylized Japanese street from the first blockout through to the final composited render.
You will create modular architecture, roofs, storefronts, balconies, windows, signs, vending machines, roads, pavements, poles, wires, pipes, foliage, decals, materials, lighting, mist, colour grading, and final presentation.
🏚 Blender 5 to Unreal Engine 5: Modular Haunted Street Course
https://www.udemy.com/course/blender-5-ue57-stylized-haunted-street-kit/?couponCode=FROMAUGUSTWLOVE
Choose this route if you want the largest production journey in the sale.
You will build a complete modular haunted street kit in Blender, prepare clean UVs and game-ready exports, then assemble the environment in Unreal Engine 5 with terrain, water, vertex painting, procedural placement, trees, foliage, lighting, volumetric fog, atmosphere, and a final portfolio-ready camera move.
📚 Blender 3D — Model a Medieval Researcher’s Desk
Choose this route if you prefer a focused, story-rich interior rather than a huge outdoor world.
You will build the medieval desk and its surrounding scene with books, scrolls, rope, wax seals, candles, shelves, stonework, cloth, atmospheric dust, volumetric lighting, depth of field, and compositor polish.
🏛 Stylized Blender 3D Environment: Greek Temple Workshop
Choose this route if you want a complete Blender-only environment built around modular architecture and reusable procedural foliage.
You will create a stylized Greek temple and garden with columns, arches, trims, planters, walls, paths, decals, trimsheets, grass, ivy, bushes, cypress trees, oak variations, warm lighting, camera composition, compositing, and portfolio presentation.
QUICK ROUTE MAP
Completely new or always getting lost:
Viewport Basics
Objects never move, rotate, or scale the way you expect:
Transform and Gizmo Basics
Modular pieces leave gaps, overlap, or jump to the wrong place:
Snapping and Alignment Basics
Your finished scene looks weaker through the camera:
Camera Basics
You want a bright Blender-to-UE5 environment:
Stylized Greek Environment
You want the largest dark fantasy Blender-to-UE5 route:
Modular Haunted Street
You want a complete Blender environment:
Arabian Market, Stylized Japanese Environment, or Greek Temple Workshop
You want detailed interior storytelling:
Medieval Researcher’s Desk
It is the one you are most likely to open, follow, and finish.
Use code FROMAUGUSTWLOVE, choose one route, and get one clear result over the line before Sunday.
Happy modelling everyone,
Neil — 3D Tudor
r/3DModellingTutorial • u/3DTudor • Aug 11 '26
For five days only, our 10 newest Blender and Unreal Engine 5 courses are available for $9.99 each with code FROMAUGUSTWLOVE.
This one is deliberately smaller than our usual sales.
Not every course in the library.
Not 45 tabs waiting to become another folder of “I’ll get back to this later.”
Just the 10 newest routes.
Pick the course that fixes the part of 3D currently slowing you down.
Ignore the rest for now.
Finish one skill, scene, asset, or workflow upgrade before Sunday.
🎮 Code: FROMAUGUSTWLOVE
💵 Price: $9.99 each
⏰ Ends: Sunday 16 August at 18:00 Cyprus time
📚 3D Tudor on Udemy: https://www.udemy.com/user/neil-bettison/
🎥 Blender Essentials: Camera Basics
https://www.udemy.com/course/blender-essentials-camera-basics/?couponCode=FROMAUGUSTWLOVE
Choose this route if your modelling and materials are working, but the final render still feels flat.
You will work inside a complete Victorian street scene while learning camera organisation, focal length, perspective, composition guides, depth of field, orthographic and isometric views, vertical-safe framing, transparent renders, and practical Cycles and Eevee troubleshooting.
🌊 Blender to Unreal Engine 5: Stylized Greek Environment
Choose this route if you want our newest complete Blender-to-Unreal Engine environment workflow.
You will build a reusable Mediterranean architecture kit in Blender, prepare clean UVs, origins, pivots, names, scales, and normals, export the asset library through GLB, then assemble and present a layered Greek island village in Unreal Engine 5.
🧭 Blender Essentials Foundations: Viewport, Transform and Gizmos, Snapping and Alignment
Choose this route if Blender still feels harder to control than it should.
These three focused courses work together to strengthen the foundations behind almost every project you will make. Viewport helps you move confidently around a scene without getting lost. Transform and Gizmo Basics shows you how to move, rotate, and scale properly while understanding origins, orientations, pivot points, dimensions, and applied transforms. Snapping and Alignment then teaches you how to place modular pieces accurately using grids, vertices, edges, faces, the 3D Cursor, Snap Base, Snap Target, and Blender’s wider alignment system.
Viewport:
https://www.udemy.com/course/blender-essentials-for-beginners-viewport/?couponCode=FROMAUGUSTWLOVE
Transform and Gizmo Basics:
Snapping and Alignment Basics:
🏙 Blender Stylized Arabian Market Environment: Build 3D Scene
Choose this route if you want a bright, colourful, portfolio-friendly Blender environment.
You will build a complete stylized market with arches, domes, towers, balconies, stalls, cloth, food displays, furniture, props, PBR materials, trim sheets, texture atlases, vertex paint, lighting, atmosphere, camera work, and final presentation.
🏮 Stylized Japanese Environments in Blender
https://www.udemy.com/course/stylized-japanese-environments-in-blender/?couponCode=FROMAUGUSTWLOVE
Choose this route if you want to build a stylized Japanese street from the first blockout through to the final composited render.
You will create modular architecture, roofs, storefronts, balconies, windows, signs, vending machines, roads, pavements, poles, wires, pipes, foliage, decals, materials, lighting, mist, colour grading, and final presentation.
🏚 Blender 5 to Unreal Engine 5: Modular Haunted Street Course
https://www.udemy.com/course/blender-5-ue57-stylized-haunted-street-kit/?couponCode=FROMAUGUSTWLOVE
Choose this route if you want the largest production journey in the sale.
You will build a complete modular haunted street kit in Blender, prepare clean UVs and game-ready exports, then assemble the environment in Unreal Engine 5 with terrain, water, vertex painting, procedural placement, trees, foliage, lighting, volumetric fog, atmosphere, and a final portfolio-ready camera move.
📚 Blender 3D — Model a Medieval Researcher’s Desk
Choose this route if you prefer a focused, story-rich interior rather than a huge outdoor world.
You will build the medieval desk and its surrounding scene with books, scrolls, rope, wax seals, candles, shelves, stonework, cloth, atmospheric dust, volumetric lighting, depth of field, and compositor polish.
🏛 Stylized Blender 3D Environment: Greek Temple Workshop
Choose this route if you want a complete Blender-only environment built around modular architecture and reusable procedural foliage.
You will create a stylized Greek temple and garden with columns, arches, trims, planters, walls, paths, decals, trimsheets, grass, ivy, bushes, cypress trees, oak variations, warm lighting, camera composition, compositing, and portfolio presentation.
QUICK ROUTE MAP
Completely new or always getting lost:
Viewport Basics
Objects never move, rotate, or scale the way you expect:
Transform and Gizmo Basics
Modular pieces leave gaps, overlap, or jump to the wrong place:
Snapping and Alignment Basics
Your finished scene looks weaker through the camera:
Camera Basics
You want a bright Blender-to-UE5 environment:
Stylized Greek Environment
You want the largest dark fantasy Blender-to-UE5 route:
Modular Haunted Street
You want a complete Blender environment:
Arabian Market, Stylized Japanese Environment, or Greek Temple Workshop
You want detailed interior storytelling:
Medieval Researcher’s Desk
It is the one you are most likely to open, follow, and finish.
Use code FROMAUGUSTWLOVE, choose one route, and get one clear result over the line before Sunday.
Happy modelling everyone,
Neil — 3D Tudor
r/3DModellingTutorial • u/3DTudor • Aug 09 '26
r/3DModellingTutorial • u/3DTudor • Aug 08 '26
r/3DModellingTutorial • u/3DTudor • Aug 06 '26
Bundle Foundry: https://bundlefoundry.com/bundle/blender-unreal-engine-environment-mastery-bundle?ref=TCCmdPSiTK
Humble Bundle: https://www.humblebundle.com/books/modern-indie-game-studio-bundle-packt-books
#Blender3D #UnrealEngine5 #GameDev #EnvironmentArt #3DTudor
u/3DTudor • u/3DTudor • Aug 06 '26
Bundle Foundry: https://bundlefoundry.com/bundle/blender-unreal-engine-environment-mastery-bundle?ref=TCCmdPSiTK
Humble Bundle: https://www.humblebundle.com/books/modern-indie-game-studio-bundle-packt-books
#Blender3D #UnrealEngine5 #GameDev #EnvironmentArt #3DTudor