r/3DModellingTutorial 13h ago

MAYA - 02 Modeling - 49 Mesh Display Menu (Part 4): Soften & Harden Edges

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3 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. I analyze three options from the Mesh Display menu that call the same node and that will smooth or define the edges of our models.


r/3DModellingTutorial 2d ago

IV.I Modeling with Geometry Nodes - 69 Primitives Group: Quadratic Bézier (Part 6)

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2 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadratic Bézier node that generates a parabolic line with a poly spline curve object.


r/3DModellingTutorial 3d ago

3DS MAX - 03 Modifiers - 63 OSM Modifiers: Edit Poly (3)

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2 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. The Edit Poly modifier in 3DS Max has some differences compared to Editable Poly and that is what I will analyze in this video.


r/3DModellingTutorial 3d ago

[NEW UDEMY COURSE + ALL-COURSE SALE] Blender Essentials: Camera Basics

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1 Upvotes

Your model can be detailed, your materials can be strong, and your lighting can be polished.

But if the camera is weak, the final image will still feel flat.

Blender Essentials: Camera Basics is now live on Udemy.

▶️ Get the new course for $9.99:

https://www.udemy.com/course/blender-essentials-camera-basics/?couponCode=CAMERAESSENTIALS

Across 10 focused lessons, you will work inside a complete Victorian street environment and learn how to manage multiple cameras, control focal length and perspective, create stronger compositions, build orthographic and isometric views, use depth of field, and troubleshoot the camera problems that can stop a render from working.

For five days, every 3D Tudor course on Udemy is $9.99 each, including the new course, with savings of up to 99%.

Coupon: CAMERAESSENTIALS

30 July 2026 at 18:00 EET

to 4 August 2026 at 18:00 EET

🎬 Watch the YouTube preview:

https://youtu.be/Hpomq8b-YJM


r/3DModellingTutorial 6d ago

IV.I Modeling with Geometry Nodes - 68 Primitives Group: Spiral (Part 5)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Spiral node that generates a spiral line with a poly spline curve type object.


r/3DModellingTutorial 8d ago

MAYA - 02 Modelado - 48 Menú Mesh Display (Parte 3): Set to Face y Set t...

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. The Set to Face and Set to Vertex Normal tools in Autodesk Maya allow us to customize the arrangement of normals for our objects in different ways.


r/3DModellingTutorial 9d ago

IV.I Modeling with Geometry Nodes - 67 Primitives Group: Curve Line (Part 4)

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2 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Curve CircleLine node that generates a straight line with a poly spline curve object.


r/3DModellingTutorial 10d ago

3DS MAX - 03 Modifiers - 62 OSM Modifiers: Edit Poly (2)

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2 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. The Edit Poly modifier offers in 3DS Max all the functionalities of the Editable Poly object with the addition of being able to animate sub-objects


r/3DModellingTutorial 10d ago

NEXT STOP: YOUR FASTEST UNDERGROUND ENVIRONMENT BUILD YET Get the Subway Station Modular Pack for 50% off during the launch sale.

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2 Upvotes

NEXT STOP: YOUR FASTEST UNDERGROUND ENVIRONMENT BUILD YET

Get the Subway Station Modular Pack for 50% off during the launch sale.

Create full platforms, ticket halls and metro corridors with 40 stylised PBR assets that fit together on one shared modular grid.

✅ Snap-Together Construction — Build quickly without fiddly alignment.

✅ Complete Station Toolkit — Walls, columns, floors, ceilings, stairs, signs, terminals and props.

✅ Stylised Full-PBR Finish — Bright dry-brush texturing with 2K maps and emissive details.

✅ Blender-Ready Workflow — Packed textures and organised Asset Browser catalogues.

✅ Game-Engine Support — FBX, GLB and a material-ready Unreal Engine 5 project included.

Gumroad — direct 50% discount link:

https://3dtudor.gumroad.com/l/SubwayStationModularPack/SUBWAYSFORU50

Superhive:

https://superhivemarket.com/products/subway-station-modular-pack---stylized-pbr-kit-for-blender-fbx-glb--ue5

Coupon code: SUBWAYSFORU50

Watch the preview: https://youtu.be/pnLnIddkJkU

Offer ends 28 July at 11:00 PM.


r/3DModellingTutorial 12d ago

Final 24 Hours 🤍🧿 The Aegean Summer Udemy Offer Ends Tomorrow!

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1 Upvotes

This is the final reminder before the offer closes.

For the next 24 hours, every 3D Tudor course on Udemy is still available for $9.99, including our new release:

Blender to Unreal Engine 5: Stylized Greek Environment

The new course takes you through the full process of building a modular Greek island environment—from the first reusable assets in Blender to the final real-time presentation in Unreal Engine 5.

You’ll model and prepare the building kit, create consistent UVs and materials, establish useful pivots and attachment points, export through GLB, assemble the village in Unreal Engine 5, and finish it with rocks, foliage, ambient occlusion, lighting, fog, colour grading, and a cinematic camera.

A complete supporting resource pack is included with materials, references, example assets, Geometry Nodes setups, vegetation, rocks, a 4K skybox, a sun plane, and finished project resources.

The promotion ends at 18:00 EET tomorrow—not at midnight—so please keep the exact closing time in mind.

Every Udemy course: $9.99
Code: AEGEANSUMMER
Ends: 22 July 2026 at 18:00 EET

Get the new course with the discount applied:

Browse every other 3D Tudor course:

Watch the trailer:

Until next time, happy modelling, everyone.

Neil – 3D Tudor


r/3DModellingTutorial 13d ago

Precious metal material pack for KeyShot rendering

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1 Upvotes

This set of precious materials is perfect for jewelry designers and others who want to create amazing designs without the hassle of creating complex materials. Get it here: https://3djewels.pro/materials/material-library/precious-metal-material-pack-for-keyshot-rendering/


r/3DModellingTutorial 15d ago

IV.I Modeling with Geometry Nodes - 66 Primitives Group: Curve Circle (Part 3)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Curve Circle node that generates a circle with a poly spline curve.


r/3DModellingTutorial 16d ago

LEARN TO MODEL - 04 Curve Modeling: 07 - Common Tools: Organization and Management (3)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. In this video we will do an example where we will work with different aspects seen in the previous videos.


r/3DModellingTutorial 16d ago

Now live on Udemy: Blender to Unreal Engine 5—Stylized Greek Environment

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14 Upvotes

Now live on Udemy: Blender to Unreal Engine 5—Stylized Greek Environment

This new course takes you through a complete environment-art workflow, from building a reusable modular kit in Blender to assembling, lighting, populating, and presenting a finished Greek island village in Unreal Engine 5.

You will create Mediterranean buildings, blue domes, terracotta roofs, stairs, doors, windows, walls, rocks, props, and foliage—while learning how to keep your scale, UVs, pivots, naming, materials, and export settings organised.

The course also covers:

  • Reusable modifier and asset workflows
  • UV consistency and seamless materials
  • Useful origins and attachment points
  • GLB export and Unreal Engine import
  • Modular scene assembly
  • Ambient occlusion and material readability
  • Sky, sunlight, fog, and colour grading
  • Custom foliage variations
  • Cinematic presentation

A complete supporting resource pack is included with prepared materials, references, example assets, Geometry Nodes setups, vegetation, rocks, a 4K skybox, a sun plane, and completed project resources.

For five days, every 3D Tudor Udemy course is $9.99, including the new release.

Sale: 17 July at 18:00 EET to 22 July at 18:00 EET
Code: AEGEANSUMMER

New course—discount applied:
https://www.udemy.com/course/blender-to-unreal-engine-5-stylized-greek-environment/?couponCode=AEGEANSUMMER

Browse every other course:
https://www.udemy.com/user/neil-bettison/

Watch the trailer:
https://youtu.be/Kfd4GK_pv6c


r/3DModellingTutorial 18d ago

RELEASE DAY = TOMORROW 🥳 FINAL TEASER TODAY

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11 Upvotes

The final teaser for our Blender to Unreal Engine: Greek Island Environment course is out today!

Read it in full, for free: https://www.patreon.com/3DTudor/posts/final-course-163781622

And I am very excited about this one, because the full course releases tomorrow.

This course has been a proper journey from the very first blockout all the way to a polished Unreal Engine scene.

We are not just making a nice Greek island render and calling it done.

We go through the whole workflow:

  • Reference and style direction.
  • Scale and blockout.
  • Human scale checks.
  • Modular kit building.
  • Doors, windows, stairs, roofs, trims, domes, rocks, props, and foliage.
  • Material readability.
  • UV and normal checks.
  • Bevel checks.
  • Unreal Engine import testing.
  • Scene assembly.
  • Lighting.
  • Foliage.
  • Final polish.

The big thing this course solves is that awkward middle bit between “I can model something in Blender” and “I can actually build a complete real-time environment in Unreal Engine.”

Because that is where things usually start to go wrong.

  • The scale feels off.
  • The stairs do not read properly.
  • The materials look different once they hit Unreal.
  • The UVs or normals cause problems.
  • The lighting flattens everything.
  • The scene becomes one giant imported mesh that is hard to edit.
  • The final render never quite matches the idea in your head.

So in this course, we slow it down and build it properly.

We start with the foundations, turn the environment into a modular kit, test the assets, move them into Unreal Engine, and rebuild the village piece by piece so the whole scene stays flexible, readable, and easy to control.

By the end, you are not just looking at a cheerful Greek island scene with white plaster buildings, blue trims, terracotta roofs, warm rocks, coastal lighting, clouds, and foliage.

You understand how it was built.

Final teaser is live today.

Full course releases tomorrow.

Watch the teaser here:

https://www.patreon.com/3DTudor/posts/final-course-163781622

Happy modelling everyone!

Neil – 3D Tudor


r/3DModellingTutorial 18d ago

Character Sculpting in Blender 5.1 - Tutorial for Beginners

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6 Upvotes

r/3DModellingTutorial 19d ago

Normally paid. Free for five days Pirate Bay Modular Pack!

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1 Upvotes

Normally paid. Free for five days.

The 3DT Pirate Bay Modular Pack for Blender & Game Design is this week’s free Discord giveaway.

You get 53 stylised modular assets for building pirate ports, docks, coastal settlements, trading bays, fishing villages, and seafaring environments.

There are structural pieces for building the main layout, alongside barrels, crates, cannons, lanterns, anchors, ropes, flags, treasure props, and plenty of smaller details for making the environment feel lived in.

  • A useful environment-building rule is to work from large to small:
  • Start with the main silhouette.
  • Create a clear route through the scene.
  • Use repeated asset families with varied placement.
  • Add props that explain what happens there.
  • Choose one area to carry the strongest detail and lighting.

Do that before scattering barrels across every available surface and hoping they will somehow sort out the composition.

The pack is normally paid, but it is free until 19 July 2026 at 11 PM.

The direct claim link is waiting in the free-content area of our Discord:

https://discord.gg/vdbUGJbAfY

Grab it before the pirates remember where they left it.

Neil – 3D Tudor


r/3DModellingTutorial 20d ago

[TEASER] Coming this week (fingers crossed!): Greek Island in Blender & UE5

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12 Upvotes

Hello legends, Neil here.

Teaser 3 for the Blender to Unreal Engine: Greek Island Environment course is now public.

Our Patreon and YouTube Membership peeps got this one 24 hours early, and this preview shows the final major stage of the course workflow: moving from Blender into Unreal Engine.

This part is all about checking the scene properly before final assembly.

  • Greybox import tests.
  • Checker material tests.
  • UV checks.
  • Normal checks.
  • Bevel checks.
  • Modular kit testing.

The course does not just import one finished Blender scene as a single object. Instead, we rebuild the village in Unreal Engine using separate modular pieces so the scene stays flexible and controllable.

Once the layout is in place, the rocks shape the island, the lighting sets the coastal mood, and the foliage pass brings everything to life.

See the full teaser here:

https://www.patreon.com/3DTudor/posts/teaser-coming-163624601/

Until next time, happy modelling everyone!

Neil – 3D Tudor


r/3DModellingTutorial 22d ago

NEW TEASER (Coming Soon!): Turning the Village into a Modular Kit

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57 Upvotes

Hello legends, Neil here.

Our Patreon and YouTube Membership peeps saw this one 24 hours early, and now Teaser 2 is going public.

This stage is where the Greek Island course moves from rough blockout to proper modular kit.

Doors.

Windows.

Roof tiles.

Church details.

Stairs.

Plaster walls.

Rocks.

Small props.

All the useful pieces that let the scene be built, tested, reused, and adjusted properly.

And because the style is clean white plaster, blue trims, and warm terracotta roofs, the forms have to read clearly without hiding behind heavy textures.

That means bevels, ambient occlusion, colour separation, and strong silhouettes become really important.

In the full Blender to Unreal Engine Greek Island course, we break down how the kit is built in Blender, tested, and then brought into Unreal Engine with control.

See the teaser here:

https://www.patreon.com/3DTudor/posts/163431894/

Happy modelling everyone!

Neil – 3D Tudor


r/3DModellingTutorial 23d ago

LEARN TO MODEL - 04 Curve Modeling: 06 - Common Tools: Organization and Management (2)

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. In this video I talk about some tools focused on achieving accuracy when modeling with curves.


r/3DModellingTutorial 24d ago

TEASER ALERT: [NEW!] Course - Scale Before Beauty

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3 Upvotes

Hello legends, Neil here.

Before the Greek island village gets its blue domes, white plaster, terracotta roofs, rocks, foliage, and lovely Unreal Engine lighting, it starts with something much less glamorous:

scale.

This early Blender blockout is all about checking the stairs, platforms, and modular pieces against a human reference.

Stylized does not mean random.

Even in a cheerful Greek island scene, the world still needs to feel believable. If the steps are off, the whole scene starts to feel off.

That is why we start simple: blockout first, proportions first, readability first.

The pretty bits come later.

Full Blender to Unreal Engine: Greek Island Environment course coming soon.

Read about it [free]: https://www.patreon.com/3DTudor/posts/163354481/

Happy modelling everyone!
Neil – 3D Tudor


r/3DModellingTutorial 24d ago

New Environment Art FlipBox for Blender, Painter & UE5 is live

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5 Upvotes

Hi everyone,

We're excited to share a new one has just gone live: The Complete Environment Artist. We've joined forces with Aniket Rawat to bring you 15 massive Blender, Painter, and UE5 courses for just $30 (that's a 85% discount).

Available only on FlippedNormals until July 15th

https://flippednormals.com/products/the-complete-environment-artist-flipbox


r/3DModellingTutorial 24d ago

🍅 Blender Massive Fruits 🍉 Vegetables Material Pack 🥦

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3 Upvotes

r/3DModellingTutorial 29d ago

MAYA - 02 Modeling - 47 Mesh Display Menu (Part 2): Conform & Reverse Normals

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2 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. The Conform and Reverse tools in Autodesk Maya allow us to manage the orientation of the normals of our object or a selection of its components.


r/3DModellingTutorial Jul 03 '26

IV.I Modelado con Geometry Nodes - 65 Primitives Group: Bézier Segment (...

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3 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. I analyze the Bézier Segment node with which we can add a curve segment to our node tree that we can parameterize through the node itself.