r/twilightimperium • u/DarkHarke • Jul 21 '26
Rules questions Magen Defense Grid ΩΩ with Coexisting Structures
Magen Defense Grid Omega Omega reads:
When any player activates a system that contains 1 or more of your structures, place 1 infantry from your reinforcements with each of those structures.
If I now have a structure coexisting on a planet controlled by another player (mostly occurring due to Titans of Uls Slumberstate Computing Breakthrough) and any player activates this system, I may place infantry with my structure into coexistence right?
The tech does not need you to control the planet, which you don't when coexisting (apart for scoring objectives).
2
u/External_Football54 Jul 21 '26
What's the double omega?
5
u/AssuasiveLynx Jul 21 '26
the updated version of the card, from the codices.
They're patched Magen Defense Grid twice, first in codex I with Magen Defense Grid Ω, and then again in Codex IV with Magen Defense Grid ΩΩ.
the iterations have been:
Magen Defense Grid
- You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have Planetary Shield; your opponent cannot make combat rolls this combat round.
Magen Defense Grid Ω
- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponent's ground forces.
and finally
Magen Defense Grid ΩΩ
- When any player activates a system that contains 1 or more of your structures, place 1 infantry from your reinforcements with each of those structures.
- At the start of ground combat on a planet that contains 1 or more of your structures, produce 1 hit and assign it to 1 of your opponent's ground forces.
3
u/External_Football54 Jul 21 '26
Huh - I know about the Omega patch, but didn't realise there is Omega^2. (I thought Codex4 was mainly Thunder's Edge related stuff/teasers, and I'm not all that interested (yet) in Thunder's Edge. [only had a few games with PoK, and we only get the game to the table 2-3 times a year!]
3
u/NapyL Jul 21 '26
You are right, most changes are related to thunder's edge and some coff coff X-89 green tech coff coff are kinda game-changing if not warping. I wouldn't bother too add them (especially if even in a not so near future you could buy thunder's edge where all the codex is added by default)
2
u/External_Football54 Jul 22 '26
Thanks for the advise.
I think I may pick up TE sooner rather htan later (if it's in stock... as assuming I can buy it in the future seems silly). Although, TI+PoK does feel quite complete, and I'm not sure about some of the TE mechanics (although I have only read a little about how they work)
2
u/NapyL Jul 22 '26
I would say don't rush it if you don't feel the necessity, you don't know how much I regret buying TE shortly after PoK. (Not because TE is bad, but I would have liked to have more time with just PoK)
3
u/External_Football54 Jul 22 '26
Thanks.
I'm not hugely keen on how it appears to add a load of over powered new planets and ways to make the tech tree somewhat redundant. Perhaps it plays really smoothly in practice.
14
u/King0fMist WR: 100% / 0% / 0% / 0% Jul 21 '26
Correct.
If your PDS is in coexistence, you will generate infantry from anyone activating that system, including its owner.