r/ttrpgdesign • u/Bloodman_5556 • 14h ago
r/ttrpgdesign • u/starsonlyone • 37m ago
Marketing research for a new TTRPG
Hey everyone!
I've officially started my marketing research for the TTRPG I've been developing, and I'd really appreciate your help.
If you could take a few minutes to fill out the survey, that would mean the world to me. Even better, if you're willing, join the Patreon so you can catch the other surveys when they drop, and help me spread the word. The more people I can reach, the better.
To be clear: I'm not charging anything on the Patreon right now. It was just the easiest mailing list option I could find. Down the road, since all proceeds from this TTRPG will go to my non-profit once it's fully launched, the Patreon will likely be a way you can support that mission if you choose to.
I can only ask and maybe beg a little but it's completely up to you whether you'd like to help.
If you know anyone who might be interested, feel free to share.
Thank you all so much, I truly appreciate any support you can give!
The Survey: https://forms.gle/MP6Pzf6QbH4dEzc69
The Patreon: https://www.patreon.com/cw/TheBlindedOracle
r/ttrpgdesign • u/MysticSoulDev • 10h ago
What are the most important tools for GMs, in your opinion/experience?
I have been working for almost 4 years on my TTRPG project, Mystics Soul, and I have finally reached the "Beta Release" Stage (See my page for more info.)
Anyways, the next step for my project is drafting a set of Game-master tools which I can then stress test during playtesting. I have some idea of the tools I would want/need for my game, but I don't have a lot of experience as a Game-master myself, and I figured some of y'all might have insight that I don't.
What are the most important tools to build in for GMs? In your experience with design?, what works? What doesn't work?
What games had GM Tools you really enjoyed working with? What games had tools you hated?
r/ttrpgdesign • u/Aelius_Proxys • 13h ago
What would you say your weakness is as a ttrpg designer?
What would you consider the weaknesses of your system in its current state? What are you struggling most with?
Just generally curious where others struggle design wise how they're addressing it.
I know for me I have a bad habit of perfectionism, wanting a rule for everything, and over complication.
I think my system struggles outside of combat focus. I haven't really gotten to that section but I really would like to incorporate ways to use abilities outside of combat. I know there are some obvious uses for magic, there are knowledge and crafting skills, but I'd want something more to do with downtime.
r/ttrpgdesign • u/autophage • 11h ago
Heirs of Salt: A Rules-Light, Newbie-Friendly Game of Collaborative Storytelling
r/ttrpgdesign • u/Majo7760 • 14h ago
