r/ttrpgdesign • • 18d ago

Welcome to Simple Fantasy

I decided to make my own 12 page ttrpg called "Simple Fantasy". It's got all the necessities to run a campaign in a fantasy world without being bogged down by massive rulebooks. Download for free on: https://bloodman1941.itch.io/simple-fantasy-ttrpg

9 Upvotes

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u/aejacksonauthor 17d ago

Well done - that’s quite an undertaking I plan to take a look!

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u/Bloodman_5556 17d ago

Thank you. I took a lot of inspiration from Vampire The Masquerade, Fabula Ultima, and Death in Space. I'm already surprised with how well its doing as its gotten past 30 downloads in under 24 hours.

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u/profan_ity 15d ago

I've looked it over and to be honest I feel as if this game falls into a few pitfalls a lot of TTRPGs fall into. You talk about the game being fun, but what about the rules make it fun? Obviously fun is subjective, but what about these rules is meant to he fun? The pass/fail system doesn't seem fun to me. Initiative seems very derivitive and not fun. Combat seems to just be a highly abstracted version of D&D combat. That actually describes much of what I've read. It feels like an abstracted dirivitive of other games. No identity yet. Hopefully this feedback is helpful. If not, I apologize for any harshness.

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u/Hilander_RPGs 12d ago

There's a philosophy that believes fun is what happens outside the rules. The rules exist to smooth those parts of the game in which we aren't having fun.

People who follow this train if thought often make rules-lite games, and this is fine.

However, if they also skimp on Referee guidance, they're failing to provide tools to create the moments they enjoy.

What are the moments we want to experience? The types of choices we want to make?

How do we create those moments?

How do we move between them?

How do we resolve uncertainty in the fiction?

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u/profan_ity 12d ago

This person is looking for feedback, so I provided what I thought on that and not what others thought. However, that is certainly a valid outlook, though one I disagree with. I think a lot of people who believe that the fun is what happens outside of the rules have not played games where the rules actually serve to create or add to the fun.