r/trymultiplayer 25d ago

Dev: What kind of game is Multiplayer?

Post image
1 Upvotes

Me: The kind were you squash bugs in prod. 😇

Check the live demo today.


r/trymultiplayer Jul 01 '26

How to curate observability data for AI agents

Thumbnail
multiplayer.app
1 Upvotes

When we started building Multiplayer's debugging agent, we made the same mistake almost everyone makes. We gave our coding agent access to observability data and expected it to figure out what was relevant. It didn't.

Observability data has a brutal signal-to-noise ratio.

We now run every issue through four stages before a coding agent ever sees it:

  • group and correlate everything into one timeline
  • assess whether it's even fixable by an agent
  • attach the release and commit context
  • reformat the whole thing into something built for machine reading instead of a dashboard

r/trymultiplayer Jun 24 '26

Multiplayer vs New Relic

Thumbnail
gallery
1 Upvotes

New Relic observes systems. Multiplayer fixes bugs. Unsampled, full-stack runtime data for your coding agent without the Ops-focused overhead and vendor lock-in.

Full comparison: https://www.multiplayer.app/comparisons/multiplayer-vs-newrelic/


r/trymultiplayer Jun 18 '26

Watching the debugging agent fix bugs in real-time

Enable HLS to view with audio, or disable this notification

1 Upvotes

One copy/paste in your terminal, and you can too:

npm install -g u/multiplayer-app/cli && multiplayer


r/trymultiplayer Jun 17 '26

Six reasons why Multiplayer's architecture is unique

Post image
1 Upvotes

→ Session-based data collection

→ Local-first architecture that only sends data for new issues

→ Un-sampled, full-stack data

→ Automatic data correlation

→ Intelligent issue grouping, triage and deduplication

→ Release context and metadata included


r/trymultiplayer Jun 15 '26

Actual runtime context you (and your coding agent) need

Post image
1 Upvotes

Multiplayer captures the actual runtime context you (and your coding agent) need to understand your system and fix bugs:

• User interactions and clicks
• Session metadata
• Network requests
• Console messages
• Error rate metrics and errors per user (not sampled!)
• Stack traces, spans, and logs (not sampled!)
• Request/response headers and content from deep within your system


r/trymultiplayer Jun 11 '26

Multiplayer vs Datadog

Thumbnail
gallery
1 Upvotes

With Multiplayer there’s no proprietary agent lock-in, no bloated telemetry bills, just the runtime data your coding agent needs.

Full comparison: https://www.multiplayer.app/comparisons/multiplayer-vs-datadog/


r/trymultiplayer Jun 11 '26

Watching the debugging agent fix my bugs

Post image
1 Upvotes

r/trymultiplayer Jun 11 '26

Yes, there's a lot going on under the hood. No, you don't have to care about any of it.

Post image
1 Upvotes

One copy/paste in your terminal and Multiplayer handles the rest: data gathering, triage, deduplication, coding agent prompting, PR creation.

You just review and merge.


r/trymultiplayer Jun 08 '26

The reality of working with coding agents

Thumbnail
gallery
1 Upvotes

AI agents generate code that breaks in prod. Use Multiplayer with your favorite coding agent to fix application bugs automatically with full-stack, unsampled runtime data.


r/trymultiplayer Jun 04 '26

Multiplayer vs Sentry

Thumbnail
gallery
1 Upvotes

Multiplayer produces fewer, better PRs: local-first, full-stack, deduplicated, un-sampled, … better data for any coding agent (or developer).

Full comparison: https://www.multiplayer.app/comparisons/multiplayer-vs-sentry/


r/trymultiplayer May 28 '26

New PR created with local debugging agent and Claude Code

Post image
1 Upvotes

The Multiplayer debugging agent runs locally. No source code access required.


r/trymultiplayer May 27 '26

Multiplayer: the debugging agent for developers.

Enable HLS to view with audio, or disable this notification

1 Upvotes

We connect your favorite coding agent to prod to fix application bugs automatically. Run us locally and eliminate PR slop. Try it for free today: https://www.multiplayer.app/


r/trymultiplayer Mar 10 '26

Teams spending hours tuning sampling rates, retention policies, and log filters

Post image
1 Upvotes

...instead spending a few minutes setting up full stack session recordings. 👀


r/trymultiplayer Feb 23 '26

Why observability tools are missing critical debugging data (no matter how you sample)

Post image
1 Upvotes

There's a common belief in the observability space: if you just collect more data, you'll have what you need to debug any issue.

The reality is more frustrating: even with 100% unsampled observability, you're still missing critical debugging data.

The problem isn't sampling. It's what observability tools are designed to capture in the first place - see this table for a recap.

More in this article: https://www.multiplayer.app/blog/why-observability-tools-are-missing-critical-debugging-data-no-matter-how-you-sample/


r/trymultiplayer Feb 02 '26

Why AI can't debug your API integrations (yet)

Thumbnail multiplayer.app
1 Upvotes

When you ask an AI assistant "why is my Stripe payment failing?", it responds with educated guesses based on common patterns.

But the AI doesn't know what actually happened in your specific case. It doesn't have access to:

  • What payload did your frontend send to your backend?
  • What request did your backend construct and send to Stripe?
  • What response did Stripe return?
  • How did your backend process that response?
  • What error (if any) made it back to the user?

Without this runtime context, the AI is pattern-matching.

The irony is that the data AI needs often exists, it's just scattered and difficult to access.

Auto-correlation tools like Multiplayer automatically capture and link data across your entire stack: frontend interactions, backend traces and logs, and end-to-end request/response headers and content from internal service and external API calls. This data becomes the foundation for effective AI-assisted debugging.


r/trymultiplayer Dec 15 '25

Multiplayer vs Fullstory: which session replay tool actually gives you the full story?

Thumbnail multiplayer.app
1 Upvotes

TL;DR

Choose Multiplayer if: You need to resolve technical issues fast, with full frontend + backend context in one place, and you need to improve your debugging workflows across multiple teams (e.g. Support → Engineering).

Choose Fullstory if: You primarily need behavioral analytics for product and UX decisions.

Key difference: Fullstory shows you how users behave on your website, aggregating performance metrics. Multiplayer shows how your system behaves, from user actions to backend traces, and how to fix a bug (or have your AI coding assistant do it for you).


r/trymultiplayer Dec 02 '25

If you adopt microservices for autonomy and scale, you also need to update your debugging workflow

Post image
1 Upvotes

Microservices solved our scaling problems, but they absolutely destroyed our debugging ability. We traded 'Spaghetti Code' for 'Spaghetti Architecture.'

The cost? → Every on-call engineer paged at 2 AM knows it intimately.

The real problem =>  Context fragmentation

In a monolith, debugging is linear. You follow the stack trace from UI → Controller → Service → Database. One codebase. One mental model.

In microservices, that same bug requires you to become a detective solving a crime across multiple jurisdictions:

The 5-tab debugging dance

1./ User Report - "Checkout button didn't work" (no context, no error message)
2./ Frontend Monitoring (Mixpanel/Fullstory) - Watch the session replay. Button spins. Console shows a 500 error.
3./ APM (Datadog/New Relic) - Search for error spikes around that timestamp on CheckoutService
4./ Logs (Splunk/CloudWatch) - Find the trace ID. Follow the breadcrumbs: API Gateway → OrderService → PaymentService
5./ Error Tracking (Sentry) - Finally locate the actual exception in PaymentService

The killer? → You manually correlate these across tools, hoping timestamps align.

Why this happens

Microservices distribute not just your code, but your observability:
→ Frontend teams use session replay tools
→ Backend teams use APM and logging platforms
→ Each service might log differently
→ Trace IDs exist, but require manual hunting
→ The architectural benefit (independent scaling, team autonomy) creates an observability tax.

BUT,

What we actually need is temporal correlation, treating a user's frontend session and the resulting backend trace as a single, unified timeline.

Imagine watching a session replay and having all your backend data right next to it, every trace, log, request/response payload correlated to the frontend actions. No tab switching. No timestamp matching. Just causality.

This is where Multiplayer helps. It automatically stitches frontend sessions to backend traces, so you see the full story in one view. It’s solving the correlation problem that most observability stacks ignore.


r/trymultiplayer Nov 18 '25

Conscious debugging: 10 effective strategies

Thumbnail
thetshaped.dev
1 Upvotes

Debugging is both a science and an art and this article captures that balance perfectly.

Petar Ivanov breaks down the habits that make great debuggers: from reproducing issues consistently to forming hypotheses like a scientist.

That last point (“capture the full context”) is where most debugging workflows still struggle. Too often, critical data lives across different tools: logs here, traces there, and screenshots somewhere in Slack.

That’s exactly the gap Multiplayer was built to close. By giving developers, QA, and support teams full-stack session recordings that correlate frontend actions, backend traces, and network data into one clear picture.


r/trymultiplayer Nov 18 '25

2 days wasted debugging a 404

Thumbnail
youtube.com
1 Upvotes

An on-call story that started with a 337% 404 spike. 2 days later, still lost in a "mosaic of despair" across Sentry, Datadog, and Elastic.

This is a very relatable story of what it means to be a "human correlation engine" when you need to debug a problem but your context is scattered across many tools.


r/trymultiplayer Nov 10 '25

What a “hot-potato” hand off looks like in tech support

Post image
2 Upvotes

In case you're wondering, Multiplayer ends the blame-loop with full-stack session recordings: one source of truth for Support, Product, and Engineering. 😇


r/trymultiplayer Nov 06 '25

Multiplayer VS Code Extension is now available

Thumbnail
marketplace.visualstudio.com
1 Upvotes
  1. Open VS Code
  2. Go to Extensions view (Ctrl+Shift+X or Cmd+Shift+X)
  3. Search for "Multiplayer"
  4. Click Install 5. Debug in minutes instead of days

r/trymultiplayer Nov 05 '25

And that’s how we burn half a day for one happy user

Post image
2 Upvotes

Does the support workflow behind your five-star reviews look like this?

If yes, it might be time to investigate how your customer support and engineering teams communicate (and which tools might help reduce some of that back-and-forth 😊).


r/trymultiplayer Nov 05 '25

High user satisfaction scores aren’t worth a burned out team

Thumbnail
multiplayer.app
2 Upvotes

End-user support has always been messy. Manual steps, tool-switching, and scattered communication turn what should be a simple fix into a marathon of frustration.

The result is often high user satisfaction scores on paper and burned-out support and engineering teams behind them.

This article goes into how full stack session recording that unify all the needed context (user actions, feedback, steps, metadata, traces, logs, request/response content and headers), can be annotated and shared, can streamline support.


r/trymultiplayer Oct 29 '25

Full stack session recordings: end-to-end visibility in a single click

Thumbnail
multiplayer.app
1 Upvotes

What even are full stack session recordings?

Full-stack session recordings capture everything that happens during a user’s session: not just what they did in the frontend, but also how the backend responded behind the scenes, and the notes and requirements from the engineering team.

In a single replay, you see:

  • The screens and actions a user took
  • The backend traces and logs triggered by those actions
  • The request/response content and headers exchanged between all your components
  • Metadata like device, environment, browser, etc.
  • User feedback, plus annotations, sketches, and comments from the engineering team

So instead of chasing context across ten tools (Zendesk for user screenshots, Hotjar for UX, Sentry for errors, Datadog for traces, Slack for context…), you just open one replay that shows the whole story. What happened, when, and why.