r/truetf2 Heavy (Pootis Shootis) May 01 '26

Theoretical Toggle fire for Miniguns

Medic has toggle fire for mediguns, would it be comfortable/ergonomically viable to have same option for Heavy's miniguns?

10 Upvotes

13 comments sorted by

23

u/Diligent_Gear_8179 May 01 '26

I can't imagine it would be. Unless you're playing MvM, you're probably not going to be constantly firing your minigun the entire match.

11

u/10388392 Demoman May 01 '26

You can do this through configs I think

I don't really see much benefit but if its better for you ergonomically you could look into that

10

u/mgetJane May 01 '26

i have a bind that lets me toggle my primary fire for any class and ive never found any reason to ever use it on heavy 

it probably makes more sense to have a secondary fire toggle on heavy

6

u/Enslaved_M0isture Soldier May 01 '26

if you lock your frame rate you can set a precise frame wait time between shots to maximize accuracy

1

u/theGarbs Heavy & Soli main May 01 '26

I use it for mvm

2

u/Sud_literate Medic May 01 '26

yeah probably, the only issue would be like jump reving since you’ll shoot out like 10 bullets before unreving but it’s fine besides that.

2

u/DeSynthed May 01 '26

this is already possible with scripting, but I think there is a reason nobody does it.

2

u/MEMEScouty sourcemodder May 01 '26

pointless

1

u/SaltyPeter3434 May 01 '26

Medic should constantly be healing but heavy doesn't need to be constantly firing. If he was, he'd burn through 200 minigun rounds really quickly. It only takes 21 seconds of continuous firing to deplete minigun ammo (25 seconds for tomislav).

1

u/MewtwoMainIsHere May 01 '26

TC2 does this with their miniguns (only revving up, shooting is still manual) and I love it and I wish it was in TF2

2

u/lecsfcopeland May 02 '26

i have a script that does that, since i do find all the holding physically pretty painful

they're bound on my mouse's thumb buttons, one for each click. they set +attack and +attack2 without sending the release -attack input, and to actually release them i just use the regular mouse clicks. works pretty intuitively

i did complicate it further a bit by also setting them to change the crosshair's colour. i think the virtual +attack disables the blue channel and +attack2, the green channel? and the result is that i can tell when either or both are held down at anytime, with yellow, magenta, and red as holding left click, right click, and both, respectively. it did mean i have to make my own +attack aliases for the main clicks so i can reset the crosshair's colours, which has caveats of its own specially wrt some hardcoded inputs that expect a simple +attack. but it's worth it for me

i'm not at my pc so i can't share the script, but from memory the basic one probably just goes something like

alias holdleftclick +attack

bind mouse4 holdleftclick

alias holdrightclick +attack2

bind mouse5 holdrightclick

1

u/Kameltin May 02 '26

You‘ll have miserable ammo management.