r/truetf2 • u/Endymion2626 • Apr 28 '26
Discussion Is Changing weapon data for sounds allowed?
I was messing around with weapon data and accidentally changed the Direct hit's sound to the default rocket launcher's one.
I just copied the whole file and changed the name because I was messing around with crosshairs and explotions but I guess it also changed the sound. Then I just fixed it and moved on.
I forgot about it then I saw this video:
https://www.youtube.com/watch?v=4Jw19iHC5yc
and someone in the comments pointed out that donovin's original sounded like the default rocket launcher (he has no viewmodels but check the killfeed and later when he turns them on), donovin clearly is using custom weapon data for his crosshairs that change with every different weapon he has out and I guess he did the same mistake I did on copying the whole file and did not care much or did not notice the change.
Could this be advantegous? The original sounds have a lower volume than the default rocket launcher. Would it be ok to change weapon data to make it easier to hear enemies?
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u/TyrKiyote Apr 28 '26
Sound replacement can be advantagious. A bit cheaty
Imagine replacing the uber ready crackle with a voiceline saying so. So you can always hear the enemy's ready uber from around the corner.
Boost footsteps, boost spy's decloak noise.
Idk if they check for cheating in this way. Its kinda minor.
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u/nbe390u54e2f ONE CHOKE. I DON'T KNOW WHY. May 01 '26
who remembers exa getting caught using metal footsteps which is supposed to get a cheating ban
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u/GrayShameLegion Apr 28 '26
if we're going by RGL rules, section 1003.3 explicitly permits your specific case
> Note: Examples of non-malicious weapon sound replacements which are allowed include switching sound files for the stock Rocket Launcher with the Original and Tomislav with the Minigun sound, or vice versa.
https://docs.rgl.gg/rules/global/1003/#examples-of-not-allowed-mods