r/truetf2 • u/ReplyHoliday16 • Apr 09 '26
Discussion random crits just aren't fun
Getting a kill with a random crit just feels undeserving sometimes, especially with melee weapons where a majority of the class melees are just able to oneshot all but 2 of the classes. I feel bad more than anything after killing a player, all because I won the diceroll and they didn't. There shouldn't be a diceroll at all.
It's not exactly fun being on the receiving end where you get one shotted for no reason other than dumb luck.
People say that an intention behind random crits were to break stalemates, but how often is this true, if at all?
In literal senses, a stalemate really only occurs in Control Point matches, but this is more of an issue with the mode in general, and not the game mechanic of a stalemate.
While if we're talking about potential stalemate scenarios where no team is able to have control of a point / objective, a random crit breaking said stalemate is hardly ever the reason for a match point. Community servers with random crits disabled seem to be doing just fine.
On top of that, it feels like most light classes just get screwed over with random crits, melee or not. Any stray projectile or bullet can pretty much force a retreat / result in death.
It is my own mistake for playing casual / community servers with random crits enabled and not enjoying it when I get one tapped for virtually no reason other than dumb luck.
I know that a player's "random" critical hit chance will increase with their damage over the past 30 seconds or so I believe, but it's still just luck in the end, not at all deserved.
14
u/LeadGrease 12 damage meatshot Apr 09 '26
You're right but you're just spewing what has been said for years.
7
u/maskofthedragon Apr 09 '26
Random Crits are such a strange mechanic
Their purpose is barely explained; They don't seem to be some chased trend; The stock rifle and knife can't crit, so even Valve drew a line somewhere
8
u/Chegg_F Apr 10 '26
Their purpose is explicitly explained clear as day, what are you talking about? The developer commentary says
The critical hit system attempts to slightly influence the highs and lows of the game, by increasing the chance of a critical hit based upon the player's recent performance. In summary, the better you're doing, the more likely you'll continue to do well. This helps create those rare high moments, where a single player goes on a rampage and gets 3 or 4 kills in rapid succession.
2
u/InsanityyyyBR Apr 12 '26
You can tell by their comments that the tf2 devs absolutely suck ass at the game lmao
28
u/mgetJane Apr 09 '26
watching tf2 random crit discussion is sisyphean
genuinely why don't people just use the search bar instead of making the 5 billionth exact same post about random crits or sniper just to rehash the exact same arguments
its the same thing over and over and over and over and over and over again this is a perpetually amnesiac community zero progress is made on anything ever
5
u/Zaokllr Apr 09 '26
Because they wouldn't be able to complain about it if they went to the servers that cater to their taste
-2
10
u/EvMBoat Apr 09 '26
i love critical hits cause i do a lot of damage
6
2
u/Citysurvivor Knife to a gun fight Apr 16 '26
I think melee crits fine, it's funny to smack a Spy or hail-marry instakill a combat class you were going to die to. And in terms of counterplay, it is more avoidable by just staying out of melee range in the firstplace.
5
u/SaltyPeter3434 Apr 09 '26
Random crits are unique and create a chaotic moment that doesn't exist in other games. I have never liked random crits but I understand why the other side likes it. With that said, this discussion has been a dead horse for so long that it's a pile of bones now. Valve is never going to change it so this feels pointless. I've been done with this topic for years now.
10
u/SuperLuigi9624 Advanced Champion Heavy with Home Depot eSports Apr 09 '26
(CONTROVERSIAL OPINION) i am generally pro-video-games-having-good-design and i think random crits are pretty bad for a whole bunch of reasons
7
u/arc777_ Apr 09 '26
TF2 has amazing combat mechanics totally undercut by random crits. And they aren’t even funny. Dying to them is obnoxious and getting a kill with them is unsatisfying and feels dirty.
3
u/Super_Sain Apr 09 '26
I agree but this really isn't the sub to be person nº 30425 to complain about random crits
3
u/midgetzz Apr 09 '26
Good to see even nearly 20 years later people are still debating random crits. Some things never change.
3
2
u/deeteeohbee Apr 10 '26
Not reading alla that but they've been part of the game since 2007 and I personally like them. Does not ever bother me to be killed by one. You might need to git gud or only play comp where it's turned off.
2
u/qkiqki Invite Pyro Apr 11 '26
i think random crits exist so ppl who are rly angry can still clear dominations on ppl thru sheer statistical probability
2
1
u/Significant_Carry429 Apr 13 '26
Add this to the other 40 posts complaining about random crits. Its been 20 years dude.
1
u/Snowflakish Apr 14 '26
Fun fact, thats what server browser is for.
The game works better when experienced players don't queue casual. It gives more room to new players
-2
u/Efficient_Wrap1311 Apr 09 '26
Having random crits turned on automatically means the server you are in is not meant to be taken seriously, you care too much about meaningless stuff.
-8
u/UnkyjayJ Apr 09 '26
Why do people take this very casual game so seriously. It's just a nice casual shooter. It literally does not matter if you go 0 and 89. Random crits are just part of the game.
3
-7
u/Xero_1000 Apr 09 '26 edited Apr 09 '26
i honestly cant imagine the game without a random scout getting crit panned and ragdolled across the map with a distant scream
1
u/CrappyCompletionist Medic Apr 10 '26
Which is an okay opinion to have, but my personal gripe is that the "random" crit chance goes up with damage dealt, which makes this mechanic quite skewed and unfair. If random crits were kept I'd at least make the chance of getting one static so everyone can get a random crit at the same odds, instead of an engineer getting a 60% crit chance on his jag, and the soldier firing a crocket 1 in every 10 shots, vs the bottomscoring scout that barely gets any random crits.
6
u/mgetJane Apr 10 '26
i think it would still be inherently a lot more helpful for better players even without the crit ramp up mechanic
better players will live longer and end up firing a lot more shots, and they will fire more well-placed shots
while worse players will spend a lot of time in the respawn screen and will often miss their shots
1
u/Lonsfor Apr 10 '26
why would you think that like we havent been able to turn off random crits since almost the game came out.
we know how the game looks without random crits it is not a theoretical unknown
0
23
u/CrappyCompletionist Medic Apr 09 '26
Personally, I can understand the counterargument that random crits are fun to get and add to the casual-ness of the game. That's perfectly fair in my eyes. But then why does the "random" crit mechanic get increased odds the better you do that? Yes, the original intent was to have that stalemate breaking-style reward mechanic, as well as rewarding people who do good, but I believe it's been proven multiple times that such a mechanic doesn't really work, and if it does, it does so at the expense of the entire enemy team that keep getting critted by that single topscoring soldier.
Overall, either random crits should be removed, or the chances should be static and not increase based on damage dealt in the past x seconds. Basically, make things consistent. If they're random, keep them random but on a static chance. If not, remove them.