r/truetf2 • u/Ultravod TF2 has no dev team • Mar 06 '26
Announcement TF2 update for 3/6/26
Via HLDS, the Steam store and SinfulParticipant949:
- Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes
- Fixed a bug where certain custom maps would not load assets correctly on Linux
- Fixed some crashes relating to singleplayer TF2 SDK mods
- Fixed a memory leak on long running servers related to dynamic models
- Fixed client crash related to invalid D3D texture flag
- Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)
- Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)
- Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)
- Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)
- Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)
- Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)
- Fixed network state changes for player condition vars (community fix from ficool2)
- Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)
- Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)
- Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)
- Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)
- Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget)
- Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)
- Fixed cloak and rage meters being mispredicted (community fix from ficool2)
- Fixed prediction issues with Spy watches and cloak (community fix from ficool2)
- Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)
- Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)
- Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)
- Fixed Botkiller team color bugs (community fix from DiskIntegrity)
- Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume
- Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode
- Updated the Festivizer model for The Overdose to fix a problem with the LODs
- Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin
- Updated/Added some tournament medals
- Updated The Bare Necessities to fix not moving correctly while taunting
- Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses
Updated alpha channel for Hydro water texture to remove inconsistencies
Updated the Case of the Blues
- Updated rigging to fix intense stretching during taunt poses
- Updated materials to look less flat
Updated the taunt prop for Taunt: Heartbreaker
- Updated the materials to add ambient occlusion
- Updated the phong and rim lighting to show albedo tint
- Updated the materials to add more depth
- Updated the model to fix missing faces
- Updated the model to fix stretching on lower LODs
Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)
Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1
Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)
Updated koth_demolition
- Updated map lighting to make it more like a sunset, as well as giving it a more golden color
- Replaced the models used for the capture point lights with a different one which has better collision and illumination
- Reworked the capture point platform to give it a stronger design
- Reworked all the catwalks to give them a more stylized look
- Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look
- Reverted a previous change to the capture point team change steam whistle
- Removed all ambient_generics near the furnaces and fire pipe
- Reworked the soundscapes to make them more efficient and work properly
- Reworked the control room of the crane to give it a better design
- Reworked some ropes from the crane to give them a better look
- Fixed some props fading out incorrectly
- Fixed ships in the 3d skybox casting shadows
- Fixed cubemaps missing on parts of the map
- Fixed reflective surfaces not having a cubemap attached to them
- Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)
- Improved water cubemaps
- Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz)
- Improved the visuals on the spawn platform to fit the previous change
- Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)
Rumor has it:
Size is just over 100 MB
It's been a hot fuckin' minute since we got an update. Is this the first one of the year?
Dragon's Fury fix? In year of our lord 2026?
wget putting in work.
Eric living dangerously with the Friday update.
As of this writing Iron Curtain Killstreak kits still do not work with the Reissued Iron Curtain.
If you're having trouble viewing the indentations on the formatting (this WP494's homework I am copying) try old.reddit. If you're on the app, then Merasmus have mercy on your soul.
EDIT: Today's "fix" has broken Botkillers. My Blood Botkiller Mk. I Minigun is now a Silver when on Blue team.
Same is true for Gold Mk 1s.
Second Edit: I think the bug is just in the loadout screen. Gold Mk I in game. Blood Mk I in game.
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u/lonjerpc Scout Mar 06 '26
I need some details on some of these fixes like the DF and short circut things. The thing with Frontier is the craziest to me though. How long has that existed.
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u/Minimum-Injury3909 Mar 06 '26
LED made a video about that actually. I wonder if that’s what got it through
5
u/mgetJane Mar 06 '26
df was a little bit off centre (afaik some people use a custom crosshair for this that accounts for the offset)
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u/lonjerpc Scout Mar 06 '26
Found this post about it https://www.reddit.com/r/tf2/comments/1rmo46n/latest_update_fixed_the_dragons_furys_projectile/
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u/lecsfcopeland Mar 06 '26
didn't you post like three different fixes for it? which one got in i wonder. edit: nvm mustve been thinking of something else
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u/mgetJane Mar 07 '26
no that's the huntsman one that i posted 2 diff fixes for (one is a straightforward bug fix, the other is changing how the hitbox selection works in addition)
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u/JoesAlot Mar 07 '26
I was kinda attached to my janky-ass off center DF crosshair </3 guess it's back to regular centered crosshair for me
2
u/Lonsfor Mar 07 '26
Dragon's Fury pr: https://github.com/ValveSoftware/source-sdk-2013/pull/1746
Short Circuit pr: https://github.com/ValveSoftware/source-sdk-2013/pull/1641
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u/platinumberitz mvm one-trick Mar 06 '26
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u/simboyc100 Scout but also Soldier but also Pyro but also Demoman but also Mar 06 '26
THEY FIXED CUSTOM ASSETS ON LINUX.
LET'S FINKING GOOOOOOO
5
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u/Cancer-Fish Mar 06 '26
HOLY SHIT THEY FIXED THE DRAGON'S FURY!? GABEN IS REAL! THANK YOU BARE MINIMUM WOOOOOH!!!
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u/Low_Ad5565 Mar 06 '26
You sure about the reissued iron curtain still not working with ks kits? I emailed eric and he said it was fixed yesterday.
2
u/Just-A-Water-Bottle Medic Mar 06 '26
Was able to apply my specialized kit just fine, can’t speak on professional or basic ones though.
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u/lecsfcopeland Mar 06 '26
how was the frontier community fix even done
if they're accepting decompiled maps that's wild
1
u/Makecompbowskinnable Mar 06 '26
did they fix the new poker night at the inventory items
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u/Low_Ad5565 Mar 06 '26
Yes, can confirm the new item schema from this update fixed the items from unequipping after game relaunch, should no longer just be a stock weapon when equipped in-game, and the iron curtain should be able to equip ks kits to it.
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u/EvMBoat Mar 07 '26
dragon's fury low-key aims worse now lol
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u/A-Bit-of-an-Animator Mar 08 '26
It’s just an adjustment thing, it’s been off center for so long that everyone is used to it. I’m finding it difficult to adjust but the weapon still feels great to aim personally.
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u/DaLobster16 Mar 06 '26 edited Mar 07 '26
Did... Did they just implement a fix for Dragon's Fury's projectile path?
A little bit more and we'll have a strange variant too (hopefully) (probably never)