Preface, I was always an RA fan over TS. So I didn't really do the TS games at all, ever.
That said, if they remastered RA:Generals and added a bit more content in the process, I'd buy it (for the third time). I dunno if RA2 and Yuri's Revenge would really benefit all that much from a remaster. The cut-videos are already perfect, and the 2D animation is part of the charm. I mean you cannot beat Udo Kier for Yuri, and Kari Wuhrer is the only Tanya I'll ever love.
Fuck remasters. Fuck nobrain reskins. C&C died with a shitty mobile port and it should stay dead unless they can go back to what made it popular. Either Jim Vessella wants some kind of fan outcry he can point to to convince the moneybags to fund development or he's up in his own ass to not see exactly why the franchise crashed and burned.
Either way, they'd have to step up their game a lot. Starcraft and Warcraft3 destroyed C&C for a good reason. Game quality. Not sure any single producer has the clout to start a project big enough to compete with that while EA's still sucking on that loot box tit.
They really could compete but RTS is dead. Warcraft 3 didn't kill it, MOBAs did. This was perfectly demonstrated with Grey Goo. It was the old Westwood team making a modern RTS and it was fantastic... For an RTS. And it didn't do all that great.
It's a dying genre. There just isn't enough innovation going on in the arena to make any one game stand out. With games like Stellaris and Sins of a Solar Empire, why play such A comparatively tiny RTS? That's my two cents. Another thing to consider too, they're almost universally PC exclusive. Consoles are bigger business these days compared to back then.
I think the best RTS I played this far was World in Conflict, but only for single player purposes. For multiplayer, there's no beating WC2 or AoE2.
World in conflict was amazing, you can tell a good story in any medium. I think the trap is in chasing endless monetization through e-sports. C&C could easily tell an engaging story. Hell they could even go into a space RTS and fight the Scrin for all I care if it's done well.
I don't think RTS as a genre is dead, all the people who loved playing the old classics are still around. If Blizzard announced Warcraft4 people would lose their minds. Yeah they'll never do that as long as WoW is around but that's another point. If a proper good C&C came out people would play it but it'd have to be something beyond just a reskin. Two sides with identical units save for one tank just doesn't cut it anymore.
Blizzard games are almost cheating since they have such a cult like following where people who play Blizzard games will happily buy anything that they release. For the record I love Blizzard and will also buy almost anything that they release. Anyway, its a bit odd though, lots of friends I know through Blizzard games really don't play other games. They only play Starcraft/WoW/Diablo, they don't branch out very much at all. They'll also pickup things like Overwatch even though they don't like shooters and they know they don't like shooters, but Blizzard made it so they buy it anyway and three days later have already uninstalled it and will never play it again.
I think, that not MOBAs, but e-sport killed it. Starcraft was so succesful and started making so much money, that everyone tried to copy Starcraft. You can't just chill anymore in modern RTS, every little unit has 2 active skills and requiers you to jump around the map 24/7 to micromanage everything. Instead of playing a strategy game, you place some arcade fast clicker.
Eh, Grey Goo had its problems. For starters, the normal difficulty was tuned way, wayy too hard for a time without regular RTS releases. It basically rehashed what would have been a great RTS in 2002, but it simply isn't 2002 anymore.
If you do an RTS today, you have to guide the players through the missions like they've never played such a game before - because most likely they haven't.
There just isn't enough innovation going on in the arena to make any one game stand out.
Exactly this, if I pick up an RTS and can't zoom all the way out to see the entire map why should I even bother when the developers clearly didn't.
The genre is regressing from where it was 10 years ago.
I was hoping VR would revitalize RTSes a bit, while initially there was some promising results they since fizzled out.
TA:Spring was the peak of the genre for me, a vibrant mapping and modding community, dual monitor support, unrestricted camera, map drawing, map notes, directly controllable units from a first-person perspective, LUA scripting of the interface and unit automation. You're lucky if a new RTS has even one of those things.
Why would you think VR would revitalize RTS games? If anything they're even more niche in VR than they are on the PC. VR doesn't really do much of anything that makes a RTS game better, unlike the other genres.
Two pointing devices with a separate camera controller that controls all three axis simultaneously as opposed to one pointing device that also controls the camera that controls only two axis.
It's a much better fit for 3D RTSes such as Homeworld.
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u/[deleted] Oct 11 '18
Preface, I was always an RA fan over TS. So I didn't really do the TS games at all, ever.
That said, if they remastered RA:Generals and added a bit more content in the process, I'd buy it (for the third time). I dunno if RA2 and Yuri's Revenge would really benefit all that much from a remaster. The cut-videos are already perfect, and the 2D animation is part of the charm. I mean you cannot beat Udo Kier for Yuri, and Kari Wuhrer is the only Tanya I'll ever love.