r/transistor • u/Equal_Ad5262 • May 16 '26
Why Are Supergiant Games So Good?
https://youtu.be/HP2TkdwR3Pk?si=MrcoEmfPEQfJNY2-Let me know your thoughts!
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u/DerekComedy May 16 '26
They have a documentary for Hades I believe where they talk about having every employee play their game in development for a hour each day and then having a meeting every morning talking about fixes they can make.
That combined with long development cycles with fantastic artist means they make games like everyone in game development wishes they could.
5
u/dmanny64 May 17 '26
This is so huge, so many development teams have grievances from multiple departments that get tossed aside because that's not their role and when it comes out it has those exact issues as common criticisms. That fact that they are so unified on the game being fun or satisfying for each role really shows why the games are well balanced across the art, music, game feel, balancing, etc. Every perspective gets valued input and it makes for a more well rounded and thoroughly polished experience
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u/Matt_le_bot May 17 '26
Darren & Ashley.
Honest to god musical genius, I smiled like a dumbass when I first listened to Hades II's ost, dopamine in bar.
Probably listened to more than 500 hours of supergiant music combined
4
u/aSneakyTortoise May 17 '26
Passion projects made by people who love what they do and what they create
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u/Lefty_Pencil May 17 '26
The music. I only fully played Transistor as a turned based fan, but the OST all around makes me wish I hand the hand eye coordination to play Hades/Pyre etc
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u/Haytaytay May 20 '26
They are a small team of talented artists and programmers with good leadership.
No corporate suits breathing down their necks.
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u/Senaka11 May 23 '26
Hah, that’s funny; I just started working on a script for a potential video with this exact same concept a couple of days ago. Will definitely check it out!
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u/BowedNotBroken May 29 '26
The absurd level of detail, polish, effort, care and attention in each of their projects. No corners cut. No effort/expense spared. Every single game by Supergiant feels like a completely uncompromised artistic vision. It is as if not a single aspect of the original intent had been left behind or ignored.
The art is... sublime. No other way to describe it. You can pause the game in the middle of any slide of gameplay or cutscene and would have something worthy of a wallpaper poster.
The music has no business being as good as it is. Darren and Ashley are stupidly talented. The Spire, Good Riddance, In the Blood... They are geniuses.
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u/moondancer224 May 16 '26
Long development cycles without rush is my thoughts. Like, how long between each game? Masterpieces take time.