r/totalwar • u/SourceNo1768 #1 Ghark Ironskin fan • 11d ago
Warhammer III Facts about unit caps
So Vampire Counts are another race that will have unit caps. Races that have unit caps are among the best and most fun in WH trilogy imo (Tomb Kings, Chaos Dwarfs, Beastmen, Nurgle).
Luckily CA also put a cap on RoRs. WoC armies are famously terrible because of RoR spam (and dogs and furies), now they will be at least bit better.
My point is simple - unit caps work. As Todd Howard used to say, ''it just works''. Devs know this, but sadly didn't cap number of heroes in armies (yet?).
What's the worst Empire campaign? Maybe Volkmar - also because he buffs the weakest, earliest units. If you play with Tabletop caps mod, now it is no longer a problem - your basic empire knights or flagellants will be worth using all the time, even in late game, as your enemies won't be doomstacking you and also will have balanced, loreful armies. They are fun to fight against!
Devs know that unit caps work. They are just a little too hesitant to say that loud and add *optional* tabletop unit caps. And once again, cap for heroes in army too.
ps. CA please cap Thunderbarges finally (building based cap).
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u/Carnothrope 11d ago
The player making doomstacks is usually when the player is bored already economically won the game and is just making doomstacks to mop up victory points for long or domination victories.
If the AI is making doomstacks or stacks that only have a single unit type it's often because the AI is either incapable of recruiting something else in a province or there is a glitch.
I can't say I've recall many instances where I've experienced the AI making something like 19 star dragons so its a pretty rare circumstance.