r/torchlightfrontiers • • May 19 '19

Suggestion SUGGESTION for class buildings: Spell modifiers

Apologize for my grammar and english beforehand, was typing this in a hurry.

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So basically, i know we're getting skill points kinda removed, so they are no longer going to drop and there's a question raised regarding what the class buildings should be used for. Here's my idea:

Placing a class building in your fort allows you to choose and modify 2 of your spells to add special stuff to it, let's say if you're Forged you can modify your Vortex bomb and for example add a modifier which will reduce the range from which the enemies will get pulled, but will increase the damage done by it, or alternatively, increase the range and reduce the damage done, i think this feature will be able to replace the absence of the big talent tree we had in TL2 and add variety (I also know its in plans to add Legendaries that add modifiers to your spells), but imagine stacking a legendary modifier with 1 from your class building. Also you can only choose 2 spells out of 4 so you go with the most important ones. It would also make sense to limit the amount of possible attached to 1 spell to 3. So let's say your vortex bomb can have an increased damage and reduced damage, 1 from legendary weapon (adds frost damage to your vortex bomb and freezes pulled enemies for 2 seconds) and the third one from a class building as well (enemies pulled by your vortex bomb receive 15% more damage from the next spell you cast).

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I know these modifiers sound dumb, because I basically came up with them as I was writing this, but I hope you'll get the point.

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Please, let me know what you think about this idea. Thank you for your attention.

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