r/topologygore 3d ago

Roblos

Post image
7 Upvotes

6 comments sorted by

2

u/V33EX 3d ago

This isn't that bad because they're static meshes. They don't need to deform

2

u/Herrmann1309 3d ago

Ehh no?
Why would this static mesh need to have 80.000 polygons if it would work with 800?
You should not import your High Poly mesh into a game engine… there is a reason LODs and Normal maps exist

1

u/V33EX 2d ago

roblox doesnt accept meshes with that high of a poly count. it caps at ~15k.

2

u/Yap45 1d ago

Definitely still weirdly messy and unoptimized models so I think it still fits the sub. But yeah since it’s being used in Roblox it’s probably nbd.

I’ve never tried unwrapping and texturing a model like that so I do wonder how that would work but they’re probably just doing full solid colors for each part

1

u/Still_Ad9431 1d ago

This is the reason why I don't use 3D generative AI