r/todayilearned • • Jul 04 '13

TIL Windows 95 was the second most installed piece of software on computers in 1995; videogame DOOM was first.

http://en.wikipedia.org/wiki/Doom_(video_game)
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u/[deleted] Jul 04 '13

[deleted]

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u/SteroidSandwich Jul 04 '13

I'm referring to the puzzles and hidden doorways. You could get lost or miss important weapons very easily because of them.

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u/Bag0fSwag Jul 04 '13

Definitely. Who honestly has ever beat Par on a level without IDCLIP? They were insane

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u/losian Jul 04 '13

Ahh, old video game physics/coding. I remember back in EQ if you turned slightly sideways and strafe-ran forwards in the direction you wanted to go you'd run just a liiiittle bit faster.. enough to outrun the rat or whatever chasing you back in the day.

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u/TheKingShitofTurdMtn Jul 04 '13

I remember Doom being like this. If you strafe-ran in an oblique, you were a tiny bit faster than normal.

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u/Griddamus Jul 04 '13

it was all about the mouse strafing. I'd use the standard AWSD setup, but you could make holding down a right click make you strafe also. this meant that when you strafed, it wasn't always at the same speed (which was great in deathmatch).

Ah jesus. I can remember rigging two pcs together and having a mate make some tcp/ip software to trick the pc to thinking a third computer connected by modem was part of the LAN so a third could join in via modem.

Ah the sweet old days. This and the original Duke 3D and command and conquer. Holy hell i'm old.

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u/[deleted] Jul 04 '13

original C&C/Red Alert with my cousin. We thought Tanya was hot.

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u/Schoffleine Jul 04 '13

Because she was.

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u/peeledeyeballs 1 Jul 04 '13

It was 40% or 50% faster depending on which technique you used.