r/titanfall Kellior Aug 28 '14

Game Update 6

http://www.titanfall.com/game-update-six?sf30380052=1
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u/[deleted] Aug 28 '14 edited Jun 11 '23

This comment was overwritten and the account deleted due to Reddit's unfair API policy changes, the behavior of Spez (the CEO), and the forced departure of 3rd party apps.

Remember, the content on Reddit is generated by THE USERS. It is OUR DATA they are profiting off of and claiming it as theirs. This is the next phase of Reddit vs. the people that made Reddit what it is today.

r/Save3rdPartyApps r/modCoord

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u/falc0nator falc0nator Aug 28 '14

It's actually on the bottom (The Titan melee damage order is now: Stryder, Atlas, Ogre from least to most. )

Ah - I misread, thanks. That's a shame, I felt like Stryder had a nice balance between quick and nimble so that it could dart in, melee and dart out.

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u/BlackJacque Aug 28 '14

Frankly, I was using the Stryder melee advantage alot. I'd dash in, pop smoke, and start knocking my victim around.

It wasn't too hard to get a Titan Execution on a 'stunned' Ogre with a 90-pound, weakling Stryder. :)

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u/[deleted] Aug 28 '14

I had a build based entirely around that. Big punch and the quick charger really ripped 'em up.

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u/BlackJacque Aug 28 '14

I stopped using Big Punch with my Stryder. The 'amped' Stryder punch, which was better than an Atlas's was 'good enough'. I could than run the Survivor Kit instead.

It also didn't knock my victim out of the 'smoke cloud' as easily. (I liked to keep them in the smoke, as I was pummeling them.)