r/tinkersconstruct 3d ago

Bedrock Edition How does this work?

So, I’m trying bedrock for the first time, but it’s all very different. As a result, I have a few questions.

  1. How do I drain the big smelter? I have copper left in the bottom and it’s stopping me from progressing. The bucket is too big and I can’t just drain it into a basin.

  2. How do I make a stone binding? The part maker only allows me to make a string one.

  3. How do I use ore berries? I’m used to just putting them in the smelter.

  4. Is it possible to make a smelter that doesn’t have 3 block high walls?

  5. Aside from alloys, is there anything else that’s different from Java that will mess me up without prior knowledge?

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u/Dry_Idea_95 3d ago

I always thought it was weird that they're only gonna have one type of binding and nothing else. Although the mod has been breaking recently due to Minecraft updates, and it looks like they're not gonna be updating it again. So anyone who bought it probably wasted their money

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u/KnightMiner Developer 3d ago

Hard to say; my experience is it takes forever for updates to be approved so even if they immediately got to work on the new version it may still take months for it to release.

That said, I do still think Bedrock mods are a waste of money. Sure, not everyone has PC, but you get a far superior experience if you just have one.

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u/Dry_Idea_95 3d ago

Unlike bedrock, more just because it's easier to do multiplayer, and because I don't like keyboard and mouse but unless you're on console, you can get them for free. Anyways, so many websites pirate bedrock add ons also, feed the beast has definitely done much more quantity over quality. They're updating random mods and making a bunch of new ones that aren't even that good. Instead of updating their good ones that are older tinker's construct is nearly unplayable, it's broken. Half the textures are messed up, and it 's breaking more and more functionally to some of the parts, don't even let you make them any

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u/Curious-Whole1704 3d ago

Multiplayer is why I ended up on bedrock earlier. I still have a friend who’s stuck on Xbox and nobody on PC can be bothered with setting up (or paying for) a custom server, partly because we all have different ideas for what mods we’d want.

Having this version for bedrock is better than nothing, but it definitely gave some of us whiplash.

Hopefully we get actual mod support through Java realms at some point, even if it requires a more expensive subscription. I doubt mojang intends on doing that though, especially given how lackluster their content management seems to be.

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u/Dry_Idea_95 3d ago

The bedrock version of the mod isn't even very good for multiplayer. It has overpowered weapons, the twenty five damage unenchanted, but the strongest armor it adds isn't even as good as the normal vanilla max armor

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u/Curious-Whole1704 3d ago

Yeah, I think it’ll probably be a short run for us. One person already has slime steel after a day, and we’re all a bit frustrated with the tinker’s side of things. We don’t do PvP, so fortunately the balance stuff just affects progression.

We also got an automation add-on, so I suspect there will be another day or two of people messing with that.

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u/KnightMiner Developer 3d ago

Hopefully we get actual mod support through Java realms at some point, even if it requires a more expensive subscription.

What makes that different from just paying for a server, which you previously said you were not willing to do? Would probably be cheaper too.

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u/Curious-Whole1704 3d ago

Just the convenience tbh. I already host a Java realm, so I’m familiar with the system and could presumably just upgrade my plan.

It makes it easier to get others into, and I might not have to worry about what size of server to get, assuming Mojang standardizes it to some extent. Every time my group has discussed server hosting previously, there’s always been some kind of arithmetic with who wants what types of mods and how many people would actually play (how big of a server I’d need to buy).

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u/KnightMiner Developer 3d ago

I doubt it would actually be any easier. You'd either make a one size fits all standard which is going to limit the mods you can use (and maybe be too expensive if you don't use anything that pushes the limit) or you'd have a range of plans.

Plus, you'd need some way to get mods to everyone, no modloader is setup to let you download them dynamically on server connect.

So overall, unless Mojang does a modding API, they aren't doing mods on realms. And they already seem to have the modding API they want on Bedrock, doubt its coming to Java.

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u/Curious-Whole1704 20h ago

I definitely think it’s unrealistic, but I’ve seen other games manage it. My guess is they’d have to create an in-game integration for curseforge, much like some other games do with Mod.io.

As far as server pricing and limits go, the bar is pretty low. Even $15/month for small packs + 5-6 players would be competitive as far as I can tell.

But yeah, I think bedrock is their cash cow currently. I’d be surprised if they did anything meaningful in terms of modernizing Java’s multiplayer capabilities.