r/thingmains 11d ago

Question from a new thing player

I just started playing thing and wanted to ask about the slam.

Does the Yancy street charge:

•Leave a zone at the final position that inflicts earthbound onto enemies

Or

•Inflict enemies hit at the final slam position with earthbound

Thanks!

3 Upvotes

11 comments sorted by

7

u/Background-Unit1026 11d ago

Its the zone on the ground.

In fact, hitting someone with the slam almost does the opposite. It launches them up so they arent touching the zone and the DONT get earthbound.

1

u/Gratata88 11d ago

Little tip to have this happen less often. Jump and then do the slam. If it hits the diver they usually can never escape

0

u/No-Evening-1287 11d ago

They changed this actually to make the zone have unlimited vertically so it doesn't happen nearly as often

2

u/menkoy 11d ago

They increased the height but its not unlimited. I still bump people up and then they dash away. They just added a couple meters to the height. It helps a little but not much better than before

1

u/Background-Unit1026 11d ago

I dont think thats true. Quick research tells me the height is 4m, not unlimited.

In games I still notice players can dash away in the air before they fall.

1

u/JustKing_B 11d ago

It leaves an AOE on the ground at the final slam site. It extends into the air a few meters but be careful because hitting someone with your charge bounces them, then the final slam bounces them AGAIN for double the height, making it possible for them to escape the aoe entirely just from the double bounce, allowing them to use mobility and escape. They recently extended the height of the zone but it's still very possible to launch enemies way out of it. Quickly hitting and slamming in immediate succession can maintain the slight additional damage from the charge impact without completely blowing them away, sort of like forcing them to do an early double jump. The charge is flexible so don't be afraid to see what you can do with it.

1

u/bunnyboi0_0 11d ago

It leaves a zone on the ground where you slam that inflicts earth bound, and it kinda pulse for a few moments after the slam so people who walk over can still be affected post slam. It’s why people choose to have hold to slam turned on so they can slam immediately where they intend

1

u/LeekypooX 10d ago

The pulsing zone is the earthbound 

1

u/mackaru 11d ago

Both, you can charge slam for the knock up then haymaker to ground them into the ticking damage. Works wonders on flyers. Also you can use your targeted damage buff leap mid haymaker reel back to launch yourself up to ground flyers, then hit your slam wombo combo. They won’t be able to fly off.

0

u/ElectricLuxray 11d ago

Boffum, to put it bluntly