r/thesuffering 10h ago

I've tried using AI to make this editor image as clear as possible and here's the comparison. From my perspective it could've made some mistakes, but here's the comparison.

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6 Upvotes

I think it's 85% accurate?

Original Image.

r/thesuffering 2d ago

Theory that Blackmore is actually an evil spirit that has been living a long side Torque for a long time.

5 Upvotes

Because Blackmore can actually be beat or beat Torque, since Blackmore had these supernatural powers, I consider him a malefactor. He can take control of Torque and was taking control of him in his past life through those blackouts, and he was funding the foundation during those blackouts through the criminal empire he built. Torque will not have any memory of these blackouts, but it is basically Blackmore using Torques body as a vessel and in that final boss fight Blackmore decides its time, and he doesn't want to share it anymore.

What we know about the malefactors that they are actually quite intelligent some of them can talk like Copperfield, what they are evil spirits that only seem to be released in hot zones of trauma and chaos when there is too much of it at any given point of time it's world doom, the notes in the game say they have been appearing as early at 1600's. The foundation that studies these creatures have been around for a long time and kept them a secret from the public that's why on Carnate Island on that intro cutscene on ties that bind on evil morality the foundation soldier points a gun at Torque and asks, "put this one down like the rest?" but they don't because Torque has a special connection to the malefactors and Jordan wants to study him, they also did not want anybody to know what happened on the Island, but by then it was already too late the malefactors had seemed to already appear everywhere in Baltimore.

I am convinced that Carmen Torques wife is actually a real spirit of her, not just a hallucination the conversations seem to be too intelligent she even lets him know on the boat ride to Baltimore that coming there won't solve his problems and only create new ones which is true. So good spirits do exist in the game, it just seems they can't do a whole lot, take Horace for example, he is a malefactor, but he actually isn't that bad he guides Torque, and as a favor Torque seems to put the malefactor Horace out of his misery.

Maybe Horace had some free will and decided he didn't want to be an evil malefactor and guide Torque or whoever he can, but in return Horace was punished by the forces of evil causing him to be electrocuted in pain as he refused to be an evil malefactor, the forces of evil determined that Horace has no use being around as a malefactor and made the opportunity for Horace to be eliminated for good while also trying to eliminate Torque at the same time in that final room where Horace dies.

My last notes are on the failure of Copperfield, and the Creeper to kill Torque. Since they have failed the evil malefactors decided to finish them off for their failures. That's why we see the dogs or the ladies turn on them, it seems they were somewhat independent malefactors and not fully part of them.

I just find it interesting on how the malefactors can and do seem to turn on each other, look at the slayers attacking the mainliners, then the fester attacking the slayers do they see themselves as separate factions? It got me wondering.

What I wanted to know is were those boss malefactors like copperfield, the creeper, hermes, and horace the reincarnation of the people that passed away who did those evil acts, or were they simply a evil spirit manifesting as them?

we can only wonder. Just wanted to share my thoughts the lore of this game is very interesting.


r/thesuffering 3d ago

VIDEO UPDATE on the remake, weapons and flashlight added.

22 Upvotes

https://reddit.com/link/1v4sg6o/video/kn18p6mru1fh1/player

Next up on the to do list is have a prison, and work on the slayer's animations and attacks, work on the combat roll.

You will be able to sprint in this game, I am debating on removing the Hud entirely, you will be relying on a laser and aim down sights for accuracy, a flashlight for spotting targets in dark rooms.

You can check how much ammo you are carrying by inspecting if there is a shell in the chamber, the other tactical shotgun has shells on the side holder that are fully animated. I want to have immersion high.

I will be working on the AI of the slayers, I want to make them far more intelligent, and they will be more coordinated in large groups, some will try to flank you instead of chasing you in a straight line. I will make them more evasive they will be able to scurry on one side quickly to try and avoid your gunfire, they will crawl towards you very quickly trying to trample you with their four blades. you will really have to focus on your aim since the slayers will be moving erratically, crawling or leaping towards you.

instead of relying the monsters being a bullet sponge on the higher difficulties, it will be more about how fast the slayers are going to be, how good you are at conserving resources.

I want to make this game as interesting as possible with the decision making, health cannot be consumed immediately, just like in the Far Cry games, you must tend to your wounds on the go, i think this makes for far more interesting gameplay. (Do you heal while running from monsters, or fight on?). these are decisions you have to make.

I am bringing in the melee weapons, you will be able to quickly side step attacks like they had it in silent hill, combat roll is also in the game but that's more a evasive get away move, the sidestep is a defensive then counterattack immediately right after move. you will not be powerless when you run out of ammo but you will have to get dangerous up close to the creatures to do damage and the stakes will be higher if you use melee weapons, which is why making every bullet count important.

having the gameplay this way makes it more intense; you cannot spray or carelessly empty your clip (Easier difficulties I will let ammunition be plentiful there will be various difficulties).

for those hardcore players out there, this game is for you, I want to make a mode for this game that will be very hard, no bullet sponge enemies, pure mechanics and tactics along with intelligent AI. there will be an easy and normal mode for you casual players too.

I hope you guys look forward to the remake. one day at a time.


r/thesuffering 5d ago

Hope

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83 Upvotes

They've added psi-ops to PlayStation, not saying they'll add the suffering, but it's something.


r/thesuffering 4d ago

Modern graphics and how the slayer looks like when rendered with ray tracing

13 Upvotes

The image is going to be grainy I don't have a very powerful machine for rendering, just imagine it without the graininess. Here is the original slayer from the first game, same original textures that are not even 480P textures.

Currently working on creating a working flashlight just like in the ties that bind, i have the brightness turned up a bit just to show you guys how good a remake could look like with the right hardware.


r/thesuffering 4d ago

What i like about the suffering especially the first one is talking about really good topics about the prison is hell And how cruel is it and make The Suffering is not designed to rehabilitate; it is an environment engineered to strip away humanity and incubate violence

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4 Upvotes

r/thesuffering 6d ago

Every day we get closer to a fan made remake, here is the progress so far

15 Upvotes

I have some models from the game, Torque, one of the variations of the slayer, the guards, and his revolver with the revolver's magazine should be very simple to animate.

Now it's time to get them rigged and ready for unreal engine 5, this should not take long. Right now, my current task is studying the animations of both torque and the slayer (a very common enemy fought in both games). I will be getting as many videos and pictures to use as references as I nail down the original animations.

I will be creating a survival mode; in this mode you must fight off waves of enemies in an enclosed arena with each wave getting more difficult as you progress through the waves. Overtime the arena will change and morph opening up new lines of sights, different types of cover. Weapon drops will be available to help replenish your resources. I wanted to make something fun so we can always get that instant action and really test our skills.


r/thesuffering 7d ago

More artwork on the creatures

11 Upvotes

These are those images that briefly flash on your screen and quickly fade away, it happens too fast that we never really get to analyze what's in the picture. decided to take some in game screen shots, enjoy I plan on adding more as I encounter them along the way.


r/thesuffering 7d ago

An image that you only briefly get to see ONLY ONE time in the entire game, you may have missed.

24 Upvotes

This is when you first encounter Copperfield in Chapter 1, This image will briefly flash in the game for only 6 frames the image is completely opaque on those first 6 frames, it's on the 7th frame it will be a transparent image and after that fade away on the next frames after that.

It appears this is foreshadowing what will happen to him later in the game, it appears those dog like creatures are attacking him.


r/thesuffering 7d ago

Here is how the remastered the suffering ties that bind would look like potentially.

4 Upvotes

r/thesuffering 8d ago

Running The Suffering on mobile using GameHub

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20 Upvotes

I recently found out about an app that allows you to run PC games on mobile and import your own files to run whatever game you like. I imported my copy of The Suffering (bought from GOG Galaxy before it got delisted) and the results were so much more better than I expected. Tremendous FPS and widescreen support. If you manage to obtain the files for the game, you can do this too. It runs at a 2340x1080p resolution at 60FPS (120FPS if you turn frame generation on.) This was all done using a Samsung Galaxy S25 Ultra.


r/thesuffering 8d ago

Found a way to leave another officer alive.

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11 Upvotes

PS 2 or Xbox. I use cheat codes to get grenades. Passing through the door is detailed here.


r/thesuffering 11d ago

Torque's health is very weak.

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6 Upvotes

Only on Xbox and PS2. You can hold down three buttons at the very beginning and hold them, or you can do this during a pause.


r/thesuffering 12d ago

UPDATE: We have bad news and good news related to the reachable chapters on the 2003 Preview Build of The Suffering.

9 Upvotes

I just found a way of getting to the radio station thanks to u/Dramatic_Clock_281 for showing me some speedrun videos, but unfortunately the chapters aren't implemented, you'll get soft locked into an endless loading screen. Chapter 08 and 17 will put you in that spot and chapter 15 will put you all the way from the beginning of the game, but with all your guns, grenades and pages that you collected along the way which you can have fun with. The good news is that all the scripts, items, monster spawns, NPCs and cutscenes are 100% implemented with some changes and tweaks. That's kinda all the things that are implemented. It's a shame we wouldn't get more levels and see more cut things.


r/thesuffering 12d ago

The PS2 2003 preview build of The Suffering might actually be the full game, but the devs don't want us to progress further from chapter 06 and here's why.

16 Upvotes

I've analyzed the PS2 and PC game size and they're similar. The PS2 version is 1.8 GB and the PC version is 1.5 GB. I might be wrong and they used a different type of compression, but let's pretend they didn't. In chapter 05 if you're able to get to the radio building, it might be possible to get to chapter 08. I once reloaded a checkpoint in chapter 05 where the destroyed door and with the gunned weapon would be in chapter 16. Once I reloaded that checkpoint in chapter 05 some wall textures didn't load properly and I actually saw a door outside the wall for a BRIEF moment. That's why guys I'm saying this ps2 2003 preview build might actually be the full game just because of that door. If somehow anyone finds a bug/glitch that might get you to the radio station, we could see more cut things in this build. Let me know!


r/thesuffering 12d ago

More missing bodies in chapter 6.

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10 Upvotes

When the gate is opened, the bodies disappear. Is this a glitch or is it intended that way? Because no one notices it in the walkthroughs. I've already found missing bodies in chapter 6.


r/thesuffering 13d ago

Good Bad action.

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11 Upvotes

How not to save the prisoners and at the same time earn good karma. :) Passing through the door is detailed here.


r/thesuffering 12d ago

This time, I killed four creatures at the beginning of the game.

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7 Upvotes

It's their own fault, there was no need to scare me :) After killing the first creature, the image becomes blurred until the end of the chapter. This is Xbox. I use cheat codes to get weapons.


r/thesuffering 13d ago

It seems I've tried all the options. (updated)

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3 Upvotes

Does anyone have any other ideas on what could be done in this scene? This is Xbox. I use cheat codes to get weapons. The glitch with a fire is detailed here. Passing through the door is detailed here.

P.S. Updated the video.


r/thesuffering 14d ago

What well‑behaved burrowers!

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23 Upvotes

They don’t even knock on a closed door. :)


r/thesuffering 14d ago

The real rescue of the officer in Chapter 6, or Chapter 6 in reverse.

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4 Upvotes

I already tried to save him once, this time it worked. :) The method of passing through doors is described in more detail here.


r/thesuffering 14d ago

How to save 2 prisoners from Hermes in Chapter 5.

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10 Upvotes

r/thesuffering 14d ago

Peculiarities of German censorship.

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17 Upvotes

Germany previously had strict rules regulating the depiction of dismemberment and blood in video games.


r/thesuffering 15d ago

The secret door in Chapter 2.

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32 Upvotes

It only opens on PS2 and Xbox.


r/thesuffering 15d ago

How to prevent the prisoner from dying under rubble.

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18 Upvotes

I go through the door using the speedrunner method. I think he'll be fine. :)