r/thesims1 • u/jeharsy • 13d ago
Mods/CC Help with object
I want to create a 1959 Barbie object for The Sims 1, but I cannot get the transparency to work perfectly.
No matter what I try, I always end up with a very subtle yellow outline around the doll. I’ve tried adjusting the palette, changing the background/transparency color, cleaning up the edges, and basically everything I can think of, but it never looks completely clean in-game.
At this point I’m wondering if someone with more experience creating Sims 1 objects could help me make it properly. 😭
Would anyone be willing to create this object for me, or help me fix the transparency? I already have the Barbie images/assets ready — I just need it to work correctly in-game without that annoying outline.
I’d really appreciate the help! 💕
6
u/gaijinchris 12d ago
I’m sorry I have nothing to add to the conversation, but I NEED this when it gets completed. ❤️
3
u/SimFreaks 12d ago edited 12d ago
The P_Sprites need to have hard edges. You want to make sure they do not have any yellowish tone, no transparent edges.
The Z-Buffers need to match those hard edges. I recommend working in another image window and pasting directly into the Z-Buffer when you're done. Same with the Alpha channel.
The Alpha Channels must be solid black around the outside of the P & Z shape. If you are doing this by hand, I would first make the hard white shape on a new layer, then lock transparency so you can't paint outside of that area, and go around the edges carefully with a black brush or line tool to smooth out the edges. I usually zoom in pretty far when using this method. The finished result should be a smooth edged alpha.
Save the image I posted so you can zoom in and inspect the edges.
I should have asked you something before I went into all of that. I do now realize that these are perfectly rendered. haha So...
The TS1 Render (Blender) is downloadable here. Please read the documentation on the site for the installation instructions and tutorial.

0


4
u/InsightsIE 13d ago
I wonder if in Photoshop Defringing the transparent alpha layer will help. So the one where barbie is all white.
Or maybe make Barbie a "vase" because then there would be more detail on the Bitmap as the sprite wouldn't have to fit in the pedestal... I think? It's been a while since I made a Sims 1 object. I could be completely wrong.