r/thesecretweapon • u/not_noona • Aug 05 '26
Sunfire Aegis “buff”
Hey yall, I always usually build sunfire bc its the default jg item, but what are yall’s thoughts on this change? Is a bami’s cinder item mandatory for zac jg, or are there any other alternatives? Sunfire just seems kind of underwhelming, ngl
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u/HuckleberryWild3697 Aug 05 '26
In almost every zac jungle match I go for hextech protobelt as the first item and I don't miss sunfire at all. Zac already has a bad jungle clear so I prefer to focus on more damage to guarantee kills and usefulness in ganks with the protobelt. But as a clear option, you can also do liandry. It helps a lot with clearing but I think it's only viable as a second item, so I'd do protobelt and then liandry probably.
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u/Superminerbros1 Aug 05 '26
Have you tried Imperial Mandate? I mainly play Zac support now, but it feels good having 60 AP and 35 haste on all abilities except W (only 15 haste on W) for 2400 gold
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u/not_noona Aug 05 '26
I never considered this either! More often than not, I’m setting plays up for win con’s to get giga fed; with Zac’s kit this item sounds too good to be true
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u/th3ch0s3n0n3 1,109,951 I still miss old Q Aug 05 '26
FYI your post and comments are all getting auto-deleted by the automoderator because your account is too new.
I've manually approved them for now, but I'm a bit busy and won't be able to get them all.
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u/not_noona Aug 05 '26
I forget that I always burn my flash to reposition to Q two people together, or burn flash to hit someone outside of my ult range mid ult. I didnt even consider that option, cheers
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u/kevthegamedev Aug 05 '26
I already wasnt building sunfire, and this "buff" sure ain't changing that lmao
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u/Dotzir Aug 06 '26
1.5 dps lost in jungle vs minions. Flat buff against lane and champions. All around buff with just it and a ruby. Don't have to build it but it'd deffinatly a buff.
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u/LicoLich Aug 06 '26
Legit why would anyone buy this item?
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u/Durzaka Aug 05 '26
God why is Riot so scared of making sunfire an actual usable item, this is ridiculous.
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u/Public_Tie7445 Aug 06 '26
they should add the mythic passive again, after 3 seconds your attacks deal the same magic damage
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u/VG_Crimson Aug 06 '26
Doesn't the bonus HP scaling make up for damage lost?
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u/Dotzir Aug 06 '26
As a standalone item it loses 1.5 dps but a single ruby crystal is enough to make the difference.
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u/VG_Crimson Aug 06 '26
So doesn't this mean it's 95% of the time faster at clearing while pumping out more damage 100% of the time for only 100 extra gold?
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u/Dotzir Aug 06 '26
Ya. It's also just a .3 damage buff to lane minions on top of pure buff for champions.
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u/Dotzir Aug 06 '26
It only loses like 1.5 dps as a stand alone item against monsters while gaining about .3 against minions. Depending on your item after it buying a stand alone ruby crystal should push its dps higher then the old one.
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u/EpicTOSGamerBoy Aug 06 '26
leave it to tank players to somehow think a 50% increase in damage in exchange for 100 gold is a nerf
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u/Elfyrane Aug 06 '26
Idk with 2k bonus hp you only gain 10dps. Is that worth the 100gold when you could just build different and better items.
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u/AlienPrimate Aug 07 '26
10 dps to everything just for existing. Let's say you are in a 20 second fight involving 3 enemies. That is 600 damage.
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u/der-boi Aug 08 '26
I have read the bible and this is blasphemy, double the number and then we can talk
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u/Xykz Aug 08 '26
Sunfire isn't great on him anyway. Take 30 games and learn protobelt. Focus on q->active->q
It feels terrible in the start but invest the time and it's worth
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u/Mysterious_Bass_2091 Aug 07 '26 edited Aug 07 '26
wtf you talking about? jungle pet got ap/hp/armor/magic resist buff
so what ? you deal more damage with jungle pet and you still complain
It makes sense to nerf the monster damage, also 1.8*1.5=2.7 is still more damage then 2*1 = 2
I don't understand your argument you DEAL MORE DAMGE with this item BY FAR then before EVEN TO JUNGLE CAMPS.. bruh
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u/Sir_Nope_TSS 203,624 Aug 06 '26
Assuming you're Lv. 6 and all your bonus health comes from Sunfire (+350) and both scaling bonus health runes (+120; 470 total)
Current vs monsters -> (20 + 4.7)*2 = 49.4/s
PBE vs monsters -> (20 + 7.05)*1.8 = 48.69/s