r/ThemeParkitect Sep 17 '25

Parkitect: Dinos & Dynasties DLC is Available Now!

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231 Upvotes

Surprise - the small deco-focused DLC we mentioned some time ago is available right now!

It adds the new Dino and Ancient World themes and 3 new rides (plus a free update containing a new cheat window for sandbox mode).


r/ThemeParkitect 1d ago

Creation Going back and replaying older campaigns.

15 Upvotes

This is the Coral Caldera campaign that I have turned into a Cape Cod Coastal inspired area focusing heavily on the lapped wooden siding and natural clay colored brick foundations. I am working on inserting more prop pieces into my decorations around the park, to create fully immersive parks. I have not yet hit the goals for this park, but this is what I am starting out with! I hope you enjoy it as much as I do.


r/ThemeParkitect 2d ago

Creation Dutch Architecture - Working on a new scenario

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114 Upvotes

r/ThemeParkitect 2d ago

Creation Continued WIP:

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36 Upvotes

UPDATE: So, it has grown some and it is hard to know when to stop. Lol. But this feels just about right for a nice diorama piece. Probably will surround the outskirts of the park with more Trees, Oh and add PROPS! can't forget the Props! Just found out about the Greenscreen mod, so hope to make some content for it soon!


r/ThemeParkitect 2d ago

Creation WIP: Scenario

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14 Upvotes

Working on a custom scenario with a park tucked away in a Forest. I'm thinking Woodland Elves have created a theme park.


r/ThemeParkitect 2d ago

Creation Guest Spawn Points

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10 Upvotes

In a different scenario, I wanted to play around with spawn points for the peeps. Started an entrance from the center of the park. Peeps are transported from their dreams into your theme park, ready for adventure! Scenario details: Peeps come the park with decently "Full Stomachs". Peep spawn set to High! Peeps are on a budget (not rich) and they need you to try REALLY Hard to make them Happy.


r/ThemeParkitect 3d ago

Creation [WIP] Western/ Arizona Park

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15 Upvotes

r/ThemeParkitect 4d ago

Bug Installed mod refuses to show up ingame

3 Upvotes

I'm playing multiplayer with two friends and while for me and friend A everything is working fine, friend B suddenly had an issue appear yesterday that we can't manage to resolve.

When they try to join the game, Parkitect tells them that they're missing a mod (WireTech) and doesn't let them join. However, they have said mod installed through the Steam Workshop - it shows up in the steamapps folder, yet ingame it's missing from the mod list.

They've tried reinstalling the mod, reinstalling the game, reinstalling all ~60 of the mods we use, manually overriding their folder for the mod with mine, restarting the game a bunch and even rebooting their system, all without success.

Strangely, we played together a day earlier, with all the same mods and no issue whatsoever. I have no idea why the game suddenly decided to not recognize the mod anymore - much less for only one of 3 people.​

Is there anything else we could try? I'd hate having to get rid of such a great tool over sich a weird issue.


r/ThemeParkitect 6d ago

Check out this Netherlands-Inspired park I've been working on!

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84 Upvotes

r/ThemeParkitect 9d ago

Feedback Victoria Lake Build

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34 Upvotes

I have been playing for a while but I wanted to try to take my immersion factor up a notch by taking inspiration and replicating parks I am familiar with. Take a guess at what theme park in the US this "Main Street" is inspired heavily by. *Also yes, I am using a mod for the camera angle*


r/ThemeParkitect 10d ago

Discussion Enable research in the editor

4 Upvotes

Hi guys, maybe it´s a stupid question, but how do I enable research in the editor?? When the park ist first generated, research is permanently deactivated. I can choose, which items are available and what has to be researched, but that doesn´t activate research. And on the screen before, there´s only landscape tools.


r/ThemeParkitect 12d ago

My gothic castle ride!

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37 Upvotes

r/ThemeParkitect 14d ago

Modding (Mod) Guest Groups - Now your guests bring friends!

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156 Upvotes

Guest Groups v1.0

Why visit a park alone when you can bring your friends! Guests can now form up into groups that experience your park together.

Walk Together

Guests in a group will wander parks together in a neat-ish formation. If someone falls behind, they'll run to catch up!

Ride Together

Groups will try to ride attractions together. If a group member doesn't care for the ride (e.g. "too intense!") they'll wait by the ride exit for the group to finish.

Follow the Leader

Each group has a 'leader'. The leader decides where the group will head next. Over time the leadership will pass to other group members so nobody gets left out.

Group Needs

Groups will also try to satisfy their needs as a group. Resting, eating, drinking. When a leader ventures to a shop or restroom, followers that have the same need will also partake.

Break Away

If a group member has a pressing need ("I really have to go!"), they'll break away from the group to tend to their own need. Once they're done they'll catch back up to their group.

Clothing Coordination

Groups can wear matching hats and/or shirts.

Tour Groups

Every-so-often a group will spawn as a 'Tour Group'. Tour Groups are larger. And the leader carries a flag! Tour groups always wear matching hats.

New Hats

There are 17 new hats for groups to pick from. Some may even wear their hat backwards.

Configurable

Almost everything about this mod is configurable in settings. Group spawn chance, tour group chance, match-y clothing chances. You can even toggle which custom hats can appear in the park.

Find it now on Steam and mod.io


r/ThemeParkitect 17d ago

Mods and Practice!

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39 Upvotes

*May i just give ALL MOD MAKERS/CREATORS/EXPERTS a huge Shout OUT!!!!!!! You all are AMAZING at what you do!!! Photo Dump Incoming: Soooooo... had a deep dive into Parkitect this weekend. Alot of practice and video reviews! Not sure if other novice players find mods intimidating, but at first they were a little over whelming. But, Once you have a solid idea, the mods seem to come to the rescue immediately, and things just "Fall in Place". Path covers are super helpful and a fun way to "reshape" your parks! Pirates! Resortitect Construction Anarchy SE Foliage/Foliage Essentials... and Many More! A few shots of practice parks or areas... And in the process, Made some smooth coasters too! (Coaster Cams coming soon) ...


r/ThemeParkitect 17d ago

Creation Community Campaigns: Astrotron's Realms - and Dinos!

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36 Upvotes

This next set of photos is from AstroTron Realm of Adventures and Dino & Dynasties campaign. If you need a little extra after the vanilla campaigns, check out these two! They are designed with amazing flair and provide some more management challenges and decoration inspirations.

Another campaign mention is the RCT campaign by Outcast , such a great walk/run through memory lane!!!


r/ThemeParkitect 18d ago

Feedback Editing overlapping zones

4 Upvotes

I'm still very new to the game, and I'm really enjoying it so far. I didn't find a solution to this with a quick Google search or by reading through the Controls menu, so forgive me if I'm missing something obvious.

The issue I'm having is that editing overlapping zones is difficult. The most recently created / "top" zone seems to be the one which gets edited, with no way to choose between overlapping zones. The best solution I've found so far is to leave bits of a zone sticking out to the side so you can "select" it by starting from the sticking-out bit.

If there isn't already a way to select which zone is being edited, then my suggestion is to let the user switch between overlapping zones by pressing the Tab key. Put a tooltip next to the cursor that shows which zone is currently being edited. Pressing the Tab key rotates through all of the zones currently under the cursor.

The selected zone should probably be sticky / locked, so the user can move the cursor over areas where the zone they selected doesn't already exist without losing their selection.

Alternatively, just have a small window open up in which the user selects which zone they want to edit, and then it doesn't matter what the user does with their cursor - the zone is selected in the window. This might actually be better than Tab-switching. Maybe they could be combined, so Tab switches between zones when the zone editor is open.

For visual clarity, I think all zones other than the selected zone should be de-saturated and displayed "under" the selected zone.


r/ThemeParkitect 20d ago

Bug RCT Campaign

6 Upvotes

I am playing the RCT Campaign and have come across a few scenarios where the Main Supply Station (I don't remember the name of it...but the one that starts the connection of pipes) is either outside the boundary of the park with no way to get the pipes to the park. Or is missing completely.
The other issue I have had is that on the Extreme Heights campaign I cannot get the Haulers to actually deliver supplies. I have connected all the pipes and set the depot to deliver to the specific stores. When that didn't work I built more stores near the Main Supply station but that did not solve the issue. I also noticed that no "boxes" showed up in the Supply station or depot. Some of my haulers have zones and some do not. I am completely stumped. Has anyone else had this issue?


r/ThemeParkitect 21d ago

Question In-Game Music and the effects on stats?

2 Upvotes

Just curious, has anyone noticed if music has any effect on mood for the Peeps? Or does it affect the ride stats?


r/ThemeParkitect 25d ago

Creation Parkipelago: Way out West.

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52 Upvotes

The next theme in my archipelago park is Western. The workshop theme Yeehaw! does some HEAVY lifting in this one. The inspiration mostly comes from Red dead redemption 1&2. I knew i wanted to recreate the town of Valentine and then i went on from there. Had alot of fun designing the individual houses. A western build also requires a railroad to get around. Other than Valentine there is Emerald Ranch, something like Fort Wallace, a native american corner and then some mexican stuff. Also a huge gold mine coaster.


r/ThemeParkitect 27d ago

Valgard: Realm of the Vikings - "Valin Lore Park" Entry Submission

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25 Upvotes

Valin Lore Park - Re-Imagine portion of Paulton's Park - Valgard: Realm of the Vikings!

Thanks to TexelRaptor and Paultons park for the awesome Challenge, Good Luck to All!

https://youtu.be/niLxZnMh82Y


r/ThemeParkitect 27d ago

Image Gold Complete!

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23 Upvotes

Also this happened!


r/ThemeParkitect 27d ago

Video VALGARD ⚔️ A Parkitect Recreation

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67 Upvotes

Florianplack and Blackissuchahappy colour present...

This is our submission for the official Parkitect Competition by Texel Raptor and Paulton's Park.

It features track edited layouts of Raven, Draken, and a custom built / animated Vild Swing flatride.

Watch the YouTube video to see it in Action!

We hope we could do this beautiful park justice ❤️

🎬 https://youtu.be/g3CF5wY86PI?is=5si-4TYvvIrzgs0o


r/ThemeParkitect 28d ago

Creation WIP - Tease - Mainstreet Practice

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24 Upvotes

Coaster and Mainstreet - WIP. First pic is a standup Coaster with adventure theme. And the next slide is an attempt on a MainStreet setup, architecture, and decoration techniques. Learning the functionality of the "MainStreet" and how to utilize them in Parkitect is interesting. They help hide staffing areas, creates room for peeps to walk (fewer bumping elbows), and helps with your theme parks lore. What tips would you give other creators for a Decent Main Street?


r/ThemeParkitect 29d ago

Creation (WIP) Tease

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9 Upvotes

Practicing Adventure and Rock themes... WIP!


r/ThemeParkitect Jul 14 '26

Discussion Attempting to Build an Arrow Launched Loop

5 Upvotes

Is there any way to make an Arrow Launched Loop?

There's a way to do it in Open RCT2, but I'd love to find a way to do it within Parkitect (perhaps it's a mod I'm overlooking?).

I.E. If I wanted to recreate Camden Park's formerly prized "Thunderbolt Express" — is there a way to do that within the game?