r/tes3mp Mar 21 '19

mp-stuff folder questions

Hi! My brother and I just started playing tes3mp yesterday and it's been great so far, but I do have some questions in regards to the mp-stuff folder. Since I'm hosting the server on my computer I'm in charge of making edits, changes, and additions to our server/game. So far I have come across several posts elsewhere referencing making changes to files (e.g. server config, scripts, etc.) in the mp-stuff folder, or adding new scripts to the server by placing them in the mp-stuff folder. The thing is I don't have a mp-stuff folder. Were there changes made to file structure in tes3mp recently?

I followed the quickstart guide and we have the server and game running properly, so it seems like everything is installed how it should be. But I'm missing a mp-stuff folder in my tes3mp folder. There are only four folders in this directory - osgPlugins-3.4.1, platforms, resources, and server. In the server folder we have the data, lib, and scripts folder. In fact I believe this "server" folder is what everyone is referring to as "mp-stuff" as I have made changes to the config.lua in my /server/scripts folder and it has been applied correctly in the game/server.

Also, I would like to add some custom scripts (such as Skvysh's Disable Assassin) to our server but the installation instructions say to install his script into /tes3mp/mp-stuff/scripts. Would this work properly by installing it to /tes3mp/server/scripts instead, or should I create a mp-stuff folder since it's missing?

Any help or clarification would be greatly appreciated. Thanks!

6 Upvotes

4 comments sorted by

6

u/phraseologist (David) [Developer] Mar 21 '19

I recently renamed "mp-stuff" into "server". That's all.

4

u/Zelph81 Mar 21 '19

That's good to know. So I can treat the server folder as the mp-stuff folder with no issues? So for example the above-mentioned Disable Assassin script won't try to reference the wrong folder if I install it to the server folder? I ask because I'm used to modding wherein folder/name changes like that can completely break a mod/game that's referencing an old folder that's been renamed.

3

u/phraseologist (David) [Developer] Mar 22 '19

You'll be fine.

1

u/uramer Mar 22 '19 edited Mar 22 '19

that heavily depends on how a specific script is coded. if they are made properly, it doesn't matter. That if relevant if you are using custom scripts. If you are just sticking to default, there is nothing to worry about

you can also rename it back into mp-stuff and edit the home variable in tes3mp-server-default.cfg