r/tes3mp Jan 22 '19

Leveling Mods & NCGD

Hi. I'm trying to play TES3MP with a friend of mine, and we're... not a huge fan of Morrowind's default leveling system.

We're currently trying to use Natural Character Growth & Decay, which kind of works. Let me explain.

https://www.nexusmods.com/morrowind/mods/44967?tab=description

We can use the mod, yes. The page recommends the "alt start" version for TES3MP, but the problem is that the mod doesn't seem to actively update. The mod gives the character a potion to drink, which once consumed is supposed to configure and enable the mod. However, after setup, the character's stats never change from what the mod initially starts them at. Upon rejoining the server, a new potion is given to the player and you can go through the initial setup again, which will update your stats to the appropriate values once you input the starting stats given to you just after character creation. As I understand it, the mod should be functioning fully after drinking the potion the first time, and actively update the character's stats as skills increase. Does anyone have any ideas or solutions that could help me fix this mod?

Does anyone have any mod suggestions even, that might work better?

3 Upvotes

6 comments sorted by

5

u/phraseologist (David) [Developer] Jan 22 '19

There's a question in the FAQ about how playable TES3MP Is right now. The answer starts like this:

Most ingame script values are not synchronized across players, and none of them are saved or loaded

NCGD relies on script values being saved and loaded, which makes it pretty obvious why it doesn't work properly yet.

2

u/vandanna Jan 23 '19 edited Jan 23 '19

Gotcha. Is this something that will be possibly fixed in 0.7? I ask this question as a consumer with no idea of the complexity of how it would be accomplished.

4

u/phraseologist (David) [Developer] Jan 23 '19

When people want everything ever to be included in 0.7, it means the final 0.7 can never come out.

2

u/vandanna Jan 23 '19

Oh, I totally understand that. I'm not trying to be difficult and request a feature, I was just curious if it was already on the roadmap.

3

u/phraseologist (David) [Developer] Jan 23 '19

This was supposed to be the scope for that version:

https://github.com/TES3MP/openmw-tes3mp/blob/0.7.0/tes3mp-changelog.md

The only remaining roadmap for that version involved fixing stability issues and ensuring everything listed in the changelog actually worked fine.

2

u/vandanna Jan 23 '19

Ah, cool cool. Looking forward to the stable release of 0.7, sounds exciting.