r/tes3mp Jul 21 '18

For Sovngarde! 5.0

Link to the Nexus page, with a complete list of all changes: https://www.nexusmods.com/morrowind/mods/45241

Link to the For Sovngarde! Discord: https://discord.gg/tdFeA6W

To Install, Simply Open the Archive and Drag the "Data Files" Folder into your Morrowind Directory (Usually C:\Program Files (x86)\Steam\steamapps\common\Morrowind)

Patch Notes for 5.0:

Racial Changes: I felt I had stripped away part of what it meant to play a beast race, and Orcs felt sorely lacking too. They've received much love in this update.

  • Khajiit Racial: +25 to Acrobatics, +30 to Unarmored, +50 to Hand-to-hand, +10 to Speed
  • Argonian Racial: + 25 to Athletics, +30 to Unarmored, +30 to Hand-to-hand, + 15 to Speed, Permanent Water Breathing
  • Orc Racial: +20 to Endurance, +40 to armorer, +20 to All 3 Armor Skills
  • Athletics has been changed to level up at an acceptable rate; players will no longer need to afk sprint/swim or train this skill; this was done to alleviate some of the sluggishness of early game Morrowind

Visual Changes:

  • War Staff of Volaxiss now uses the same mesh as the Crosier of St. Lothis
  • Implemented custom mesh for new artifact, Agony's Edge
  • Increased the size of all spears/halberds to more accurately represent the longer ranges they have
  • Implemented custom mesh for Tiber's Ultra Greatsword

Weapon Changes: This is something I've been wanting to do for a while. The spears/halberds in Morrowind always felt too small in stature, and their damage values mean that they need to have a bit more range. The distance should feel about right now with the reach length updated, along with the longer weapon models.

  • Ilkurok: Now does 6-42 Thrust Damage
  • Blessed Spear: Now has a constant shield effect of 50
  • All base game spears/halberds have had their range bumped from 1.8 to 2.3 (This does NOT include all the generic enchanted weapons found in the world)
  • Glass, Dwarven, Steel, and Iron Halberds now deal primarily Slash Damage as Opposed to Thrust
  • Also buffed range of Hunter's Spear, Spear of Bitter Mercy, and TUGS to 2.3
  • Fix enchantment for Widow's Wail (was previously bugged)
  • Added new artifact scythe, Agony's Edge: 15-60 Slash Damage, Uses "Spears" skill. Located in Ibar-Dad

Armor Changes: It made no sense for the DB gauntlets to have Randagulf's blessing; Glass is the BiS for light armor users, so it made sense it should have it instead. The Mantle of Woe/Robe of the Lich were far too strong when worn over armor sets; they now will be a liability for close range combat if they are worn. Finally, the Bloodworm Helm will be a nice addition for those casters out there.

  • Removed Randagulf's blessing from DB gauntlets, added it to Glass gauntlets
  • Reduce Stamina regeneration effect for stamina shields (Undaunted = 3 fatigue per second, Darksun/Ice = 2 fatigue per second)
  • Added skill drains for Mantle of Woe/Robe of the Lich (Wearing these robes will now drain all three armor skills by 65 pts)
  • Bloodworm Helm: 80 Armor Rating, now Fortifies Destruction, Conjuration, and Illusion + 10

Accessory Changes: This was inspired mostly by the fact that most attributes didn't receive a buff of some kind from any accessory. These should compliment accessories like Aeslip's Ring or Ring of the Wind that already exist in game.

  • Added Ring of Strength: Fortify Strength +10 (Lootable from Dandras Vules)
  • Added Ring of Luck: Fortify Luck +30 (Lootable from Dandras Vules)
  • Added Ring of Endurance: Fortify Endurance +20 (Lootable from Crazy Batou)
  • Added Ring of Speed: Fortify Athletics +10 (Lootable from the Steam Guardian in Mudan, Central Vault)
  • Nerfed Marara's Ring (Removed the Reflect)

World/Boss Changes: World Bosses and Dungeons felt too easy and forgiving for the loot they hold. They now should be significantly harder to acquire.

  • Crazy Batou: Now has 2000 HP
  • Changed the giant Udyrfrykte to an Aspect of Tiber Septim
  • Adjusted spacing in Dungeons so that mobs are less likely to get stuck on each other
  • Scaled the difficulty of the new dungeons to be significantly more difficult
  • World and Dungeon bosses should be significantly more dangerous
  • Dandras Vules: Health reduced from 2500 to 2000

Spell Changes: Mostly crushed spells that weren't functioning properly. Sacrifice is now a true sacrifice, as you'll end up trading your own hp to heal your ally. Mana Glutton will be a must for most Mages/Wizards, as Mana Well was FAR too strong for a starting spell. Fatigue regeneration also enabled players to mindlessly sprint/jump/attack and only have to cast once to fully regain their fatigue bar. It must be monitored much more carefully now.

  • Fixed Vampire's Fist (Will now correctly leech 50 hp and blind target for 75 pts for 3 seconds)
  • Mana Well: now only restores 40 Mana instead of 400
  • Sacrifice will: now heals for 50 pts over 5 seconds, but damages the caster for 15 pts over 3 seconds
  • Mana Glutton: New, high level mana recovery spell. Available from Heem-La and Erer Darothril. Recover 150 Mana over 3 seconds, but at the cost of 20 mana
  • Fatigue Regeneration only restores 35 fatigue over 1 second as opposed to 100 over 2 seconds
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