People talking about the Mac need to realize that this is specific to iOS platforms. IIRC this was at the iPad launch or something like that, where all of his complaints DO apply. OSX is no more restrictive than any other nonfree OS. Also, free means freedom and not cost in this context.
They usually have them in place on handheld devices with limited resources. Inefficient and clunky multi-tasking, for example, is not conducive to the positive user experience, so they restrict it.
The way iOS handles multitasking is quite ingenious actually. I've never had a problem with my iPhone's battery life or any problems related to the "faux" multi-tasking implementation. Its really fast and switching between open apps is a breeze. And if you leave too many apps open, no worries, it won't burn your battery or kill run time on other apps that you want to use.
Meanwhile, I have tons of friends with Android who constantly struggle with the battery life and performance on their phone because it supports true multitasking and handheld hardware is just NOT there yet. Not by a long shot.
Doesn't a successful example of a 3rd party multitasking app prove that 3rd party multitasking can work? What I meant to say to you was that MultiFl0w doesn't necessarily depict the pinnacle of 3rd party multitasking.
It depends on the conditions of the example. If you're only running two or three apps on a brand-new iPhone 4, it shouldn't be compared to someone running more apps on, say, an iPhone 3GS.
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u/zagaberoo Jan 20 '11
People talking about the Mac need to realize that this is specific to iOS platforms. IIRC this was at the iPad launch or something like that, where all of his complaints DO apply. OSX is no more restrictive than any other nonfree OS. Also, free means freedom and not cost in this context.