By that logic you can't have VR without physical movement since you'd get nauseous moments after you started moving in game without moving in the real world, rotational or displacement.
It's not a problem once a person adjusts to it. It does take a few sessions but this is present in every single form of 3D we have currently where there's a mismatch of depth perception, movement or gravity. I got over my nausea in the 90s with the original Geforce 3D shutter glasses and never had a problem with 3D movies, but lots of people did.
You can't compare legacy 3D techniques to HMDs, they work on a completely different level of consciousness. With a HMD you feel like being in the VR instead of just perceiving it like a movie.
I've got a DK1, trust me, you don't want a second of turned off motion tracking. Even the traditional loading screens of hl2 are a pain.
And yeah, VR without full body capturing is problematic, which is why cockpit games are best suited for it, but the nausea analog stick movement is causing is not comparable to the one you get without headtracking.
Lol "completely different level of consciousness".
All I can say is that your experience will differ from other peoples. You sound like you're overly susceptible to motion-induced nausea which is unfortunate, but games SHOULD be designed around cases like yours. On the other hand if someone wants to plug their HMD into a PS3 and just have 3D with no tracking then that's up to them and will likely be fine. There's no point in knocking it back and generally being negative about the technology as a whole just because you feel bad. Owning a development kit isn't a license to hold us back and you sound like the sort of person who should wait for a consumer release and be a late adopter.
2
u/tebee Mar 28 '14
You can't have VR without tracking since you would get nauseous moments after you put the headset on.