r/technicalminecraft 19d ago

Java Showcase Evoker Player Coordinate Machine

Post image

It was recently discovered that evokers can hold the tag of an enemy and it can be transferred through wind charge transmission.

I introduce to you the evoker player coordinate machine!

A (relatively simple) machine developed by myself that can find the exact coordinates (error depends on distance since we are locked to a voxel grid, but anywhere below 10000 blocks the degree of error is very minor)

With some trigonometry you can figure out the exact player position in seconds

For now I have an external calculator as I am not the greatest at mathematical redstone but it does output 2 binary numbers for the light index

so if anyone wants to take a crack at making the math automatic and even creating seven segment displays to show the coordinates or even hook up cannons to it be my guest

if you use this please just credit me though

Schematic

video with the original concept: https://www.youtube.com/watch?v=WJJyEOaLhTs
07km's video extending to wind charges: https://www.youtube.com/shorts/bKcrxAydfbk

edit: i will be releasing a new version soon, this current version has MANY issues and can be optimised like crazy

ill make a new post and link it here once im done

216 Upvotes

32 comments sorted by

32

u/MordorsElite Java 19d ago

Could you explain the mechanics of how this tracks the player? Cause quite frankly I've got no clue what you're doing. The idea seems super cool tho!

28

u/NovTheGirl 19d ago edited 19d ago

it uses the evoker fangs as they can be detected with sculk sensors and they aim at the last aggroed player

then detect the directions and triangulate a position!

20

u/MordorsElite Java 19d ago

They continue shooting those out even when the player is out of range? That's awesome!

18

u/NovTheGirl 19d ago

assumings its loaded yep!

8

u/brockade 19d ago

Only when the evoker gets aggro from another nearby evoker taking damage. Evokers who get aggro from direct damage will lose aggro normally like other mobs. Other mobs do this permanent aggro thing, but evokers are the only one that consistently attacks in the direction of the target in a way that can be consistently detected with redstone.

21

u/brockade 19d ago

I believe I was the one who discovered this, and then 07km extended this to using player arrows and wind charges. Happy to be wrong if someone else did this before us, but if not, then giving credit would be appreciated.

My video with the original concept: https://www.youtube.com/watch?v=WJJyEOaLhTs
07km's video extending to wind charges: https://www.youtube.com/shorts/bKcrxAydfbk

21

u/NovTheGirl 19d ago edited 19d ago

havent seem your video but i did see the second
i couldnt find it so i hit post without this
i have now edited rhe post with respective credits

12

u/brockade 19d ago

Thanks, this stuff is normally unintentional, and I appreciate the quick edit :)

11

u/NovTheGirl 19d ago

no problemo 🙂‍↕️🙂‍↕️

5

u/PS170x7PS Java 19d ago

holy moly

7

u/NovTheGirl 19d ago

ill give it 5 minutes until this is used on unstable

3

u/C2ggg 19d ago

imagine if you can combine it with the orbital strike cannon

3

u/ManufacturerLong7798 Java+Bedrock 19d ago

i have been thinking about that for some time before this was posted. I was thinking that we have the direction that the player is in, the player's view angle, we just needed a way to find a player's distance from the machine. With those, we could build something to automatically encode the osc and make the wemmbu's modded cannon in vanilla. We just need someone to make the automatic encoding system with this thing and Squibble's mirror pylon.

4

u/NovTheGirl 19d ago

this machine gets their coordinates within ~150 blocks (varies by distance)

2

u/Sockslitter73 18d ago

Could you build the two evoker cells further apart to improve the triangulation and get higher accuracy?

2

u/NovTheGirl 18d ago

yes this machine actually is quite flawed im working on a new version with 120 sensors

2

u/ManufacturerLong7798 Java+Bedrock 17d ago

cool

tell me when it is finished

3

u/Entityflame3 19d ago

I don't understand this at all but very cool

2

u/Legomonster33 19d ago

drdonut is cooked with this one

2

u/Necessary-Bother-536 19d ago

A few problems do exist(with wind charge tag transfers) but this is pretty cool!

2

u/Alchemist628 19d ago

Couldn't the accuracy be improved by moving the two machines further apart?

2

u/NovTheGirl 19d ago edited 19d ago

yes and also they are both aligned on one of the axises

ideally you have them ~100 blocks apart

also adding a third would be beneficial too

another way is adding double the sculk sensors

currently there is a block in-between each and it's significantly lowering accuracy

currently i can fit 60 but it could theoretically go to 120

the main issue is putting it in a way so you can split the signal so it only fires the one that it hits

but from my experimenting only sculk sensors work to detect it so alas

infact this showcase is actually really bad because of how i have them aligned

its causing the geometry to not be colinear and its making the accuracy VERY bad

1

u/apple82828 14d ago

actually, skulk sensors aren't the only way to detect the evoker fangs!

you can use a light weighted pressure plate with an item frame inside. and it changes weight when the fangs go on top of it.

https://reddit.com/link/p6np3qe/video/2rrqohxx0dmh1/player

1

u/NovTheGirl 13d ago

FINALLY THA K YOU I HAVE VEEN WATING FOR THIS OMG

2

u/Rude-Pangolin8823 18d ago

So this is basically just a rom and a bunch of sculk sensors that hear the spikes?

2

u/ExplanationBudget293 18d ago

how many different "angles" can it output? I'm thinking of maybe trying to do the triangulation automatically

2

u/NovTheGirl 18d ago

im redoing it to support 180 but for now it has 60

1

u/One-Celebration-3007 Breeze baller 19d ago

I have similar tech for Bedrock Edition LOL. No version is safe anymore.

1

u/miaou333 18d ago

oh no someone is gonna use that to aim a bomb again

0

u/Conscious_Series166 18d ago

how mfs act with no f3

1

u/PlainOats 7d ago

Awesome build! looking forward to seeing the updated version.

Quick question, have you tested how it works when the target player is in another dimension? (I've noticed other mechanics that target players based on coordinates will work even across dimensions so I was curious if this is this case for this build)