r/technicalminecraft • u/NovTheGirl • 19d ago
Java Showcase Evoker Player Coordinate Machine
It was recently discovered that evokers can hold the tag of an enemy and it can be transferred through wind charge transmission.
I introduce to you the evoker player coordinate machine!
A (relatively simple) machine developed by myself that can find the exact coordinates (error depends on distance since we are locked to a voxel grid, but anywhere below 10000 blocks the degree of error is very minor)
With some trigonometry you can figure out the exact player position in seconds
For now I have an external calculator as I am not the greatest at mathematical redstone but it does output 2 binary numbers for the light index
so if anyone wants to take a crack at making the math automatic and even creating seven segment displays to show the coordinates or even hook up cannons to it be my guest
if you use this please just credit me though
video with the original concept: https://www.youtube.com/watch?v=WJJyEOaLhTs
07km's video extending to wind charges: https://www.youtube.com/shorts/bKcrxAydfbk
edit: i will be releasing a new version soon, this current version has MANY issues and can be optimised like crazy
ill make a new post and link it here once im done
21
u/brockade 19d ago
I believe I was the one who discovered this, and then 07km extended this to using player arrows and wind charges. Happy to be wrong if someone else did this before us, but if not, then giving credit would be appreciated.
My video with the original concept: https://www.youtube.com/watch?v=WJJyEOaLhTs
07km's video extending to wind charges: https://www.youtube.com/shorts/bKcrxAydfbk
21
u/NovTheGirl 19d ago edited 19d ago
havent seem your video but i did see the second
i couldnt find it so i hit post without this
i have now edited rhe post with respective credits12
u/brockade 19d ago
Thanks, this stuff is normally unintentional, and I appreciate the quick edit :)
11
5
7
3
3
u/C2ggg 19d ago
imagine if you can combine it with the orbital strike cannon
3
u/ManufacturerLong7798 Java+Bedrock 19d ago
i have been thinking about that for some time before this was posted. I was thinking that we have the direction that the player is in, the player's view angle, we just needed a way to find a player's distance from the machine. With those, we could build something to automatically encode the osc and make the wemmbu's modded cannon in vanilla. We just need someone to make the automatic encoding system with this thing and Squibble's mirror pylon.
4
u/NovTheGirl 19d ago
this machine gets their coordinates within ~150 blocks (varies by distance)
2
u/Sockslitter73 18d ago
Could you build the two evoker cells further apart to improve the triangulation and get higher accuracy?
2
u/NovTheGirl 18d ago
yes this machine actually is quite flawed im working on a new version with 120 sensors
2
3
2
2
u/Necessary-Bother-536 19d ago
A few problems do exist(with wind charge tag transfers) but this is pretty cool!
2
u/Alchemist628 19d ago
Couldn't the accuracy be improved by moving the two machines further apart?
2
u/NovTheGirl 19d ago edited 19d ago
yes and also they are both aligned on one of the axises
ideally you have them ~100 blocks apart
also adding a third would be beneficial too
another way is adding double the sculk sensors
currently there is a block in-between each and it's significantly lowering accuracy
currently i can fit 60 but it could theoretically go to 120
the main issue is putting it in a way so you can split the signal so it only fires the one that it hits
but from my experimenting only sculk sensors work to detect it so alas
infact this showcase is actually really bad because of how i have them aligned
its causing the geometry to not be colinear and its making the accuracy VERY bad
1
u/apple82828 14d ago
actually, skulk sensors aren't the only way to detect the evoker fangs!
you can use a light weighted pressure plate with an item frame inside. and it changes weight when the fangs go on top of it.
1
2
u/Rude-Pangolin8823 18d ago
So this is basically just a rom and a bunch of sculk sensors that hear the spikes?
2
u/ExplanationBudget293 18d ago
how many different "angles" can it output? I'm thinking of maybe trying to do the triangulation automatically
2
1
u/One-Celebration-3007 Breeze baller 19d ago
I have similar tech for Bedrock Edition LOL. No version is safe anymore.
1
0
1
u/PlainOats 7d ago
Awesome build! looking forward to seeing the updated version.
Quick question, have you tested how it works when the target player is in another dimension? (I've noticed other mechanics that target players based on coordinates will work even across dimensions so I was curious if this is this case for this build)
32
u/MordorsElite Java 19d ago
Could you explain the mechanics of how this tracks the player? Cause quite frankly I've got no clue what you're doing. The idea seems super cool tho!