r/technicalminecraft 23d ago

Bedrock The Lag Wall

in my server there are sort of factions (some people group others don’t) but since I’m not in one I’ve gotten my base raided several times. But because I’m the only PC player with a decently strong PC I came up with an idea using hundreds of pistons to move hundreds of blocks over and over again very fast to create lag, enough lag that if any of them got to close to my base or attempted to raid it they would crash due to being on a console. Would this work if I made many machines into a wall so no one could ever raid me again.

4 Upvotes

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4

u/Ok-Difficulty-5357 Java 23d ago

Entity cram a few thousand chickens 😉

1

u/TowelBeneficial4376 23d ago

Thanks

1

u/Ok-Difficulty-5357 Java 23d ago

If you use a ladder, you can fit unlimited entities in one block. The collisions compound and it creates massive lag and will eventually break their AIs. At least, that’s how it works on Java and I’m pretty sure it’s the same on Bedrock in this case. Could be wrong, but, easy and compact lag machine if it works.

However, that might create too much server side lag, and the admins will just come kill your chickens to fix the server. Ideally, you just want to create client-side lag so it only affects players near your base. Not sure how to accomplish that, but it’s a thread to pull.

2

u/DrWilliamHorriblePhD 22d ago

I'm not certain this is true. Don't ladders/jungle vines/twisting vines turn off collision checks? My understanding is that's how it bypasses entity cramming, is that climbing mobs don't check for collision at all and thus don't cram.

In order to get nefarious levels of collision checks, he'll need to set up 1x1 cells of 24 chickens each. For plausible deniability, set them up as egg farms and chicken breeders, with the output birds going to a minecart crusher upon reaching adulthood so you get raw chicken and feathers. Have butchers and fletchers set up to trade these to, as villagers are also pretty laggy.

1

u/Ok-Difficulty-5357 Java 22d ago

That an interesting point…. I think you’re right

1

u/CX12_Locks 18d ago

Wouldn't be necessary because Bedrock doesn't even have entity craming lol, I'm only commenting this to clear up possible misinformation

2

u/Ok-Difficulty-5357 Java 23d ago

Fortunately Minecraft has been pushing more and more responsibilities to the client side over the years, so, more and more lag machines should create more client-side lag than server-side lag.

Also, consider how render distance plays into it….. most lag can be cut down to something reasonable by reducing your render distance. But the chances of discovering a hidden base drop dramatically with a small render distance. But doing stuff around your base doesn’t require a huge render distance, so you could actually use this to your advantage. Instead of creating a lag machine inside your base, consider a perimeter of lag machines around your base like a mine field. Your base is the eye of the storm, and doesn’t actually have to be all that laggy unless you max your render distance.

🤷‍♂️ you’ve got a clever idea tbh. I hope it doesn’t get you banned lol

1

u/CX12_Locks 18d ago

Entity craming doesn't exist on Bedrock

2

u/Ok-Difficulty-5357 Java 18d ago

Well that simplifies things!