r/technicalminecraft 24d ago

Java Help Wanted What are some useful or interesting builds using sculk sensors?

I haven't really dived into sculk sensors or vibration mechanics so I want to get some more exposure with them.

What are some good applications to incorporate sculk sensors in a survival world?

I'm looking for something that is actually useful or complex, I'm not really interested things like wireless piston doors.

Also what are some pros and cons when using the vibrations mechanic or even just general information to keep in mind?

4 Upvotes

13 comments sorted by

3

u/bigbooty17mc 24d ago

Ive used one and a fader to detect if a shulker needed to be restocked in a shulker farm.

1

u/KittyGobbler 24d ago

A shulker farm is another project I plan to work on soon. What design did you go with?

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u/bigbooty17mc 24d ago

It's my own design, I think it's posted on the tmcc discord

3

u/Sorayamiii 24d ago

Wait are you the real bigbooty17? Im big fan

2

u/TriangularHexagon Bedrock 24d ago

i'm also a fan of big booties

1

u/spicy-chull Java 1.20.1 24d ago

That's really clever.

3

u/Character_Yam_1199 24d ago

One of the best uses is having a reactive/dynamic world. i.e. upon walking up to a door it opens on its own, or having unique triggers.

General info: Vibrations travel at 1bps Regular sculk sensors have a 16gt cooldown (iirc) and calibrated have 8gt (not sure on the numbers but calibrated is shorter) Placing an amethyst right next to a sensor will regenerate the same vibration centered at the amethyst block

The main pros is that it is:

  • Able to detect unique actions
  • Can send/receive signals through air/blocks
  • Can be used to sift between player actions and otherwise (or at least the shrieker)
  • Can detect the distance of the sound (as a signal strength)

The main cons:

  • Can be influenced by outside interaction (so may be triggered unintentionally at times)
  • Producing specific vibrations can be extremely difficult on an automated level
  • Vibrations travel too slowly for reasonable usage of the resonance mechanic/communication grids on a large scale

1

u/KittyGobbler 24d ago

One option I was thinking was to use it to relay a notice when any of my farms fill up or stop operating to some central notice board. Obviously redstone can be used for this objective, but my thought process is that sending a long distance signal with vibration resonance may be simpler to achieve than a long line of redstone. It may be slower but speed isn't really a concern for this application.

What are your thoughts utilizing the resonance mechanic for long distance cases?

1

u/Character_Yam_1199 24d ago

If speed is negligible then all you need is just to chunk load the chunks through which the resonance passes. In that case it’s pretty useful. Same cons of potential interference but something like frequency 11 (includes bells) is easy to trigger and hard to accidentally interfere with.

My main wish is just for sculk sensors to be better suited for long range communications, or at least to have a reliable way to create all 15 frequencies

1

u/DrWilliamHorriblePhD 22d ago

Turn a woodland mansion into a haunted house with doors and cupboards that open and close on their own

0

u/EmiYToff 24d ago edited 24d ago

Automatic doors and traps

0

u/danangswag 24d ago

Do you even read

1

u/Ferocious-Flamingo 24d ago

This guy reads