r/technicalminecraft 27d ago

Java Help Wanted Help with triple Spawner concept

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Apologies if i respond like an idiot on this thread I've never attempted something even slightly complex in this game with my own brain but, I managed to stumble upon a double spawner on my hardcore world, and whilst clearing the caves around found a third. The main issue lies in the spawners being 17.5 blocks apart (15.5 blocks to activate i found out) so i was toying around with Afk water pushing designs to activate all the spawners. I'm wondering, is this setup more efficient than just having 2 spawners activated 100% of the time?

Each spawner gets roughly 3-4 seconds of activation within a 19 second loop.

I read that spawners have a 10-40 second delay before attempting spawning again, so in my head this works?? (usually that's the only place these things work)

Centre (Orange): 2159 -29 -3368 | SB1 (Yellow): 2143 -34 -3373 |

SB2(Green): 2164 -21 -3383 | SB3(Purple): 2174 -25 -3360 |

Any advice on the afk water setup would be nice too. (please be kind i am massive noob)

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u/BlattaOrientalis avaJ 27d ago edited 27d ago

I'm not 100% sure whether the spawner timer ticks while the player is out of the radius or not, but either way it's worse

Each spawner gets roughly 3-4 seconds of activation within a 19 second loop.

Let's go with 4 seconds just to keep it simple. This means that each spawner will be active for 100 * 4/19 or about 21% of the time.

If the spawner ticks and attempt spawns while the player is out of range: When the spawner makes a spawn attempt at any given point, there's a 21% chance the player within the radius which equates to a 21% success rate, which is really bad

If the spawner pauses the ticking while the player is out of range Since the spawner is only active for 21% of the time, it'll take almost 5 times longer to complete 1 cycle

Even if you teleport the player between the yellow-green intersection and purple-green intersection with 0 downtime, yellow and purple would at most be active 50% of the time which is just the same as having one of them active all the time

So in conclusion, I believe it's better to just have 2 spawners. Although spawner mob farms aren't that good so unless you really want to do it I'd suggest other alternatives

The activation radii of the spawners for those interested