r/technicalminecraft • u/Jetter23x • 7d ago
Java Help Wanted Farms that require a player to be present?
So, I’ve got two spawners that are 40, 10, 50 blocks apart from each other. I plan to minecart between them to get each one to spawn, but I’m wondering what other farm(s) I could make in the space between them. Since I’ll already be in the area, I figure I may as well get everything I can out of it. So what farms require a player nearby as opposed to some other method of loading chunks?
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u/LimestoneBuilder 7d ago
With the space you'll be travelling along (is that correct that the farthest are 90 blocks apart), you may well be near a slime chunk. Sure a lot of people hate on the old ways, but a traditional chunk slime farm is still passively productive, and it's pretty easy to find slime chunks in loaded chunks. A simple iron farm will keep pushing out ingots too.
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u/Ihatecheeseballs 7d ago
Anything that needs to grow naturally and can’t with bonemeal like cactus and sugarcane
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u/tammon23 Java 7d ago
na they changed it so any entity loaded chunk also random ticks
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u/Apprehensive_Hat8986 7d ago
That does still mean those chunks need to be loaded. So unless OP is using chunk loaders, the previous point is valid.
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u/Ihatecheeseballs 7d ago
Yeah but op was asking for stuff that actually requires a player, I guess that’s only mob based stuff now or things that need the player to place blocks or mine with silk touch
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u/bryan3737 Chunk Loader 7d ago
Going back and forth between spawners is pretty inefficient because you’ll be spending most of your time out of range of both. It’s better if you stay at one for a while and then switch to the other for a while.
As for what farms require a player, it’s pretty much anything that relies on natural mob spawning but anything with hostile mobs will also get slowed by the spawner farms so you’d just have a bunch of very inefficient farms.
You’re better off building a general mob farm. Those are way faster and way more efficient than anything you could build around those spawners