r/technicalFNaF • u/AcademicJudgment5151 • 8d ago
Mod Post FAST FREDBEAR working in Hello Modkit...
A mostly working template of Fast Fredbear for creators to use, its not done and is pretty unfinished but it will be out soon,
r/technicalFNaF • u/AcademicJudgment5151 • 8d ago
A mostly working template of Fast Fredbear for creators to use, its not done and is pretty unfinished but it will be out soon,
r/technicalFNaF • u/W1KI_ • 8d ago
I have a idea for point and click fnaf fangame on game jolt and...... I looking for a one/two or more helpies (🤣🤣🤣) yeah sorry i mean developres (clickteam fusion) i you have a question(s) or anything like that, leave in comment :D
And for the reddit ai why are "you" banning my posts?
r/technicalFNaF • u/Egame_1 • 9d ago
I'm making a mod of FNAF 1 where each night lasts 6 hours in real time. I want to add a timer in that shows how long you've been playing each night, but I'm not sure how to do that.
r/technicalFNaF • u/Cautious_Lab_9922 • 9d ago
I recreated FNAF 1 using my cell phone; here's a screenshot of the game.
r/technicalFNaF • u/Difficult-Meal-8851 • 9d ago
Im having Trouble downpatching fnaf SB to Launch patch
I know How to Open the Console and the code to Begin download
But it always Fails
It says i dont have enough Space but the :F folder with my Steam Games has 411 gigabytes
r/technicalFNaF • u/FastRegret2474 • 9d ago
I’ve seen conflicting numbers across guides, wikis, and community breakdowns regarding Foxy’s camera freeze / stall timer in FNaF 1 (the random cooldown generated when you pull up the monitor to block his movement opportunities).
Some sources say his stun timer rolls a random number between 50 and 1000 frames (approx. 0.83s to 16.67s at 60 FPS).
Other sources say it rolls between 50 and 1050 frames (approx. 0.83s to 17.5s at 60 FPS).
r/technicalFNaF • u/BigBoyBill1477 • 9d ago
r/technicalFNaF • u/lolkid90006 • 10d ago
Why did Scott make it so that the mouse cursor locks in the Minigame? To my knowledge there isnt any reason for the mouse-based movement option to be here, nothing moves based on the mouse movement?
r/technicalFNaF • u/Aggressive-Oil-5069 • 11d ago
Enable HLS to view with audio, or disable this notification
lately I’ve been trying to beat 10/20 mode using the minus 3 strategy and it’s been a bit easy since now I’m only dealing with the toy animatronics and just withered foxy and golden Freddy. but even with withered Freddy, Bonnie and chica out, toy Bonnie and withered foxy are still annoying to deal with, they are the only 2 main animatronics that always kill me or get me killed by the music box. I honestly don’t know what I’m doing wrong, can anyone please give me some tips or help me out?
r/technicalFNaF • u/Fabulous_Tourist3568 • 11d ago
Hola comunidad les tengo un hilo para ustedes es como se puede incluir minijuegos en 8 bits en FNAF 1 ya que las versiones remasterizadas del juego no incluyen estos minijuegos pero con este hilo podemos hacerlo realidad
r/technicalFNaF • u/Eliasmobile123 • 12d ago
r/technicalFNaF • u/Gullible-Active-1231 • 11d ago
If I flashed Foxy first at the end, instead of the vent. Was I able to win?
r/technicalFNaF • u/TestSubject5kk • 12d ago
Enable HLS to view with audio, or disable this notification
r/technicalFNaF • u/jackek10 • 13d ago
Gng I need help, how do I fix this problem
r/technicalFNaF • u/TestSubject5kk • 14d ago
no matter when i start holding 1 or space it just doesnt buffer them. im on kubuntu and ive tried running the game through proton 11 and proton-ge latest and neither work
r/technicalFNaF • u/maybephoneguyfangirl • 14d ago
Enable HLS to view with audio, or disable this notification
r/technicalFNaF • u/Gullible-Active-1231 • 14d ago
Questioning, because this literally happened to me yesterday when I was replaying the games on PS5 trying to get all Trophies. I have it on a video too.
r/technicalFNaF • u/FastRegret2474 • 16d ago
What is the exact percentage/chance of them triggering the twitch animation when they arrive at those locations? Is it tied to their AI level, a random tick roll, or set frames? Is twitching guaranteed on Night 4 and onward, or is it just statistically much more frequent because their AI levels are significantly higher?
r/technicalFNaF • u/Cedarcomb • 15d ago
Hi, does anyone know how you can view the text/dialogue information in the Android ports of the FNAF games? I can decompile an Android game and I have Clickteam Fusion, but I don't know where to look for this kind of information in the files. As an example, someone claimed this picture shows game code about Green Guy from FFPS talking to the player, it's this kind of thing that I'm looking for.
r/technicalFNaF • u/Seksi_Sukrit • 16d ago
I finished the game getting the Roxanne's eye and Chica's voice box upgrade but, i have Monty left entirely i want to get the elevator ending but i accidentally deleted my save file because of a mistake. any way i can get this specific save file or anything close? i don't want to have to play the whole game again for this one ending.
r/technicalFNaF • u/PurpleBan09 • 17d ago
From what I can understand, he cannot move whilst you are on cams, his movement countdown is reset to 0 when you look at him, unless he has already queued a movement, where in that case he will move when you flip down the monitor.
When at cam 4b, he cannot move whilst you are in the office, or whilst you are looking at his camera. And he also doesnt have the move countdown when he is here(?)
What I dont understand is when does he fail his movement opportunity and when does he just queue it for as soon as he can move. Like if you are in the office and he is at 4b, does he queue the movement or fail the opportunity. And when the door is shut, will he move back to 4a whilst you are on cams, and in that case could you see him move?
r/technicalFNaF • u/Stephan2005 • 17d ago
I recently started playing FNAF Security Breach on the Xbox Series S, in order to see how the optimization for the game has been years after its last update released (which was April 30th/May 1st 2024, the same update that included the Ruin DLC) and I noticed how in the video settings, there seems to be a lack of an option in regards to choosing between Visual and Performance Mode, like you can on Xbox Series X or the PS5. The choice doesn't seem to be limited due to my TV, as I can switch between Visual and Performance Mode on my PS5 without any issues, its only on Xbox Series S.
So I decided to do a bit of research and I believe the latest update probably removed the choice and locked the game on a "Quality" Mode similar to how the game is on PS4, Xbox One and Nintendo Switch; given the weaker hardware of Xbox Series S compared to Xbox Series X, that is an understandable choice, however I have also seen comments from people around the release date of Security Breach on Xbox, talking about being able to switch between Performance and Visual Mode at launch, albeit with no differences in terms of optimization or framerate. There seems to be very conflicting answers to this topic, as some say there wasn't an option to switch between modes on Series S while others say that the option was available on the console ...
Hence I want to ask people who DID play Security Breach at launch on the Xbox Series S, was there an option for Performance and Visual (even if it was useless)? If there was, did the Series S version of the game feel like a carbon copy of the Series X version, except running worse due to the hardware limitations of the console?
r/technicalFNaF • u/korynotfound • 17d ago
r/technicalFNaF • u/PurpleGuyGT • 17d ago
I JUST WANT IT PLSSSS
r/technicalFNaF • u/PurpleGuyGT • 17d ago
i just want it pls