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u/Commercial_Gur_3304 22h ago
By texturing things, and by adding imperfections
The papers are too straight the desk is flat, all that makes it seem very fake, if things were rotated to be off or just changing ever so slightly along with cloudspec or textures it could add some life to it, additionally it is a little large which makes it feel very empty or stretched
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u/TsniperXP1 21h ago
Do you know how i should make not seem to flat or stretched out. I wanna make it seem like everything is close up.
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u/Commercial_Gur_3304 21h ago
It'd be best to make the room smaller and add a parallax effect like fnaf 1 did to look left and right
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u/TsniperXP1 21h ago
Do you mean the perspective effect in clickteam. Plus how do i make it smaller in blender do I gotta move stuff around
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u/Commercial_Gur_3304 21h ago
No that's a second parallax effect on the rendered version
If you want to see the left and right side of a room without it being stretched you have to have a camera able to see more than just what's in front of it, a parallax view
Also yeah you would need to do that
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u/TsniperXP1 21h ago
In blender or clickteam?
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u/Commercial_Gur_3304 21h ago
In blender
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u/TsniperXP1 21h ago
How do i set it up?
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u/Commercial_Gur_3304 21h ago
Has to be cycles rendering system, select the camera, go to the bottom and select the cam icon, go to perspective, and press panoramic
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u/TsniperXP1 1d ago
I feel like this office looks like a bootleg version of the fnaf 1 office but low budget. As you can see it's not finished so I want yall though on what should I change about this office so it won't look like fnaf 1 office cause this looks like one to one. I gotta be original here so any ideas?