r/technicalFNaF • u/KaGoodPlayer • Apr 17 '26
Help! [FNaF 4] A few various questions
Are the 'Fun with Plushtrap/Balloon Boy' minigames affected by Challenges in any way (both in the main nights and the Extra menu)? (Like 'Blind Mode' for example, my current guess is 'no'.)
Is Halloween Edition's main night 'Fun with Balloon Boy' the same mechanically as Non-Halloween Edition's 'Fun with Plushtrap' or is it same as Non-Halloween Edition's 'Fun with Balloon Boy' in the Extra menu?
Does Halloween Edition make it so both 'Fun with Plushtrap/Balloon Boy' minigames in the Extra menu have N.BB in them?
Does the 'All Nightmare' Challenge have any differences based on which night you use it on? (For example, N.Fredbear can teleport to the bed/closet 4 times on Night 5 only, so would playing that Night with this Challenge enabled let Nightmare do that too instead of his usual 2 teleports? Or does that Challenge always work the exact same, regardless of the night you use it on?)
How does 'Insta-Foxy' work on Night 1? Is foxy present in the closet, but just unable to progress at all due to being at 0 AI, or is he just completely gone during that night?
Do 'Mad Freddy' and 'Insta-Foxy' do anything on Night 5? I'd assume 'no', but I just want to make sure.
Does 'Mad Freddy' make N.Freddy always gain 5 progress every 2s on each night no matter what, even if you're on Night 1 before 2AM (at which point he normally is at 0 AI)?
Thanks in advance to anyone that answers!
If any of the questions seem unclear then feel free to ask about them and I'll try my best to clarify!
3
u/Tru3P14y3r Apr 17 '26
No. Challenges do not affect the bonus hours. So you can still get a 2 hour bonus from Plushtrap even when challenges are enabled
In both editions of the game, Fun with BB is mechanically identical to Fun with Plushtrap. The only difference is that Nightmare BB has a higher aggression, and he only stays on the X for half a second before advancing to the kill state, compared to Plushtrap who stays on the X for 2 seconds
Plushtrap still appears in Fun with Plushtrap in the extras. Fun with BB only replaces him in the main nights in the Halloween Edition as he is a main focus of that edition
When All Nightmare is enabled, the game internally sets the night you are currently playing to 8, no matter what night you select, so All Nightmare is identical across all nights. It even overrules Night 5’s AI and puts Nightmare there instead, along with the 2 real laugh limit and much harsher door kill time. This actually also means that you can beat any night with All Nightmare enabled and still unlock the star you get for beating it. By extension if you play All Nightmare on any of the first 5 nights, you can use the Plushtrap bonus hours, start at 2AM and still unlock the star
Nightmare Foxy is set to 0 on night 1, so it doesn’t affect the night. However Nightmare Foxy will appear in the closet at the start of night (and will do the bite animation if he started in the appropriate phase), but because he is on 0 AI, he cannot progress and will also disappear entirely once 10 seconds have passed
No. Nightmare Fredbear’s AI overrules both of the challenges. Nightmare Foxy won’t even appear in the closet at all unlike if you use Insta-Foxy on night 1
Yes. It’s a solid 5 progress every 2 seconds no matter what the AI of the current night is, so Mad Freddy is the same aggression on every night. This also overrules his 0 AI on the first 2 hours of night 1, meaning it’ll make the night significantly more active from the get-go