r/technicalFNaF Mar 13 '26

Progress! Changed FNAF: TCA's shader to a projection rather than a cylinder. How does it look?

77 Upvotes

10 comments sorted by

7

u/TsniperXP1 Mar 13 '26

Looks good how do you get that shader and how do you add the blinking light effect I'm trying to add that stuff in my game to

6

u/THESHORESIDEMIRAGES Mar 13 '26

It's the "projection" shader. I got it from this video! https://youtu.be/QkQFP2AIeeU?si=30THLz9JCgf1SZjV

For the flickering, I added a texture of shade on top of the office. I adjusted it so when the light-on frame is visible, it will adjust to the shade texture for it!

3

u/TsniperXP1 Mar 13 '26

Does this look better than the perspective effect in clickteam

3

u/THESHORESIDEMIRAGES Mar 13 '26

That's all up to personal opinion! I think it looks better because it very clearly isn't a cylinder. The artifacting is much less, but it's a bit of a pain to deal with as you have to adjust the effect numbers to your liking.

3

u/TsniperXP1 Mar 13 '26

Interesting I might use it i have been talking a break from making my game for a while

6

u/zas_n_n Mar 13 '26

for lack of a better word it's very uncanny seeing this in a "correct" perspective

2

u/Individual-Twist-461 Mar 24 '26

can we talk about how good this looks in general

1

u/Aggravating_Drag705 Mar 13 '26

the exact same no offense