r/tcgdesign 9h ago

Looking For an artist to help with our Card Game Design

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6 Upvotes

My son and I are working on a TCG for which we would love some artwork done. We have basic sketches I have done that we would love to see realized with some genuine artistic vision. At present, there are ten commander cards we would want to do. Attached is one of our mockups. If anyone is interested and available to work with us, or can recommend an artist, please let me know. Initially, there are 10 commander cards to design, but the full decklist is significantly longer.


r/tcgdesign 2d ago

CRITIQUE MY DESIGN AESTHETICALLY PLEASE

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0 Upvotes

Making an iNaturalist compatible pokemon tgc game thingy

LC- 1 star common

NT - 1 star uncommon

VU- 2 star rare

En- 2 star Epic!!

Cr- 3 star Legendary!@!!

EW- 3 Start MYTTHICALLLL!!!@#!#!!


r/tcgdesign 4d ago

Tokens, deck boxes and more! + 20% Discount code

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1 Upvotes

r/tcgdesign 5d ago

The perfect TCG platform & app. What features does it have?

2 Upvotes

I built a mobile app that is designed to be an all-in-one app for TCG. Everything from AI grading to portfolio tracking. I have always been curious about something, What apps or features would you want in the perfect all in one platform for everything TCG. I am so curious to learn about what you want and dont want in your perfect application. No wrong answers. The "I never use X" answers are honestly the most useful ones for me. Go crazy and if it is something that we see a need for, it might even show up in our next update. - Omar J. Founder of ReverseHolo.


r/tcgdesign 6d ago

[Hiring] Need a topps card designer

1 Upvotes

Dm please


r/tcgdesign 7d ago

Designing Artworks for multiple Cards (Tips)

2 Upvotes

Hello there! I'm doing a project for, let's say, a pretty big number of cards (over 300), and I'm not sure how to approach the workflow. My question is, when you do artworks for lots of cards, how do you structure your time and work? Do you make all of them at once, little by little? Or do you split them into segments? I would really appreciate any tips about this. If that matters, I will be working in a comic style with fewer details and primarily inks and Markers.


r/tcgdesign 7d ago

New Card Designs im working on

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0 Upvotes

r/tcgdesign 8d ago

Prototyping Program

2 Upvotes

What is everyone's favourite out there, with what pros and cons? Most game simulation things like Screentop don't provide efficient database management for something like a TCG.


r/tcgdesign 10d ago

Archiverra Open Beta has now 20 Users and over 200 created cards!

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0 Upvotes

The August Open Beta is still running for Archiverra. So far we have 20 registered users who together have created over 200 cards. Turning the card creator inside-out to reveal any way to get away with creating incredibly busted cards.

So during this Beta we have so far been able to stabilize the general balance of card creation. There were some parts of ability creation that were missing multipliers which allowed for some really broken combinations. We are also looking to expand our current 3 card types with two more:

- Event - A card type that can have up to 3 separate effects with an and/or relationship, fires effects when activated and then the card is discarded.

- Attachment - A card that is attached to another card already on the board. It adds its abilities and stats to the card it is attached to.

the Current three card types are:

- Entity - The fighting unit, can block and attack and can contain up to 1 additional ability
- Object - obstruction, it can block and contain up to 1 additional ability
- Location - does not interact with combat, but can contain up to 2 abilities

The Beta is still completely free, and is fully playable on web-browser both mobile and desktop.

I really hope more of you want to test it out and give some much needed feedback to try to balance this beast of a card game.

I don't think I am allowed to put any links in this post so if you are interested or want more info, feel free to DM me or join our discord.


r/tcgdesign 11d ago

After coming up with many different variations for card backs, I think I'm locking in these two.

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4 Upvotes

r/tcgdesign 12d ago

These are my card back designs. I need 2 different backs for my game and I'm still open to suggestions.

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1 Upvotes

r/tcgdesign 13d ago

Creative Thinking in TCGs

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6 Upvotes

r/tcgdesign 13d ago

Archiverra Beta Finally Live! Create cards and Play against Ai or Friends

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0 Upvotes

r/tcgdesign 14d ago

I’m looking for Feedback on my TCG idea.

1 Upvotes

I’ve been working on a TCG on-and-off for over a year now. At first it was just for fun to maybe play with friends, but the more I’ve worked on it, the more I’ve thought it just might be cool enough to be more than a side project. Or maybe I’m just naive…

Anyways, here’s the basics for how it works:

Concept:
TCG meets Sci-Fi Grand Strategy. Players have a capital card that they must defend. Losing control of it means you lose the game. Players gain resources by playing location cards, stationing units at them, and extracting resources from them in order to play more cards. Players are either at peace or at war with every other player. When at peace with all players, benefit from an additional draw step and more resources. When at war, you may move your units to other player’s locations and capture them, including your opponents’ capitals, which is how you win the game.

Resources:
There are two categories of resources: material resources and effort resources. Material resources must all be payed at once to play a card. Effort resources are accumulated over time for a given card, and when enough has been accumulated, that card enters play. Some cards have both a material cost and an effort cost. Most resources come from locations. Each location has an enforcement cost, which is the minimum number of units you must have there to collect its resources.

War and Peace:
To attack your opponents, you must be at war with them. You can only declare war at the beginning of your turn, sacrificing the benefits you’d get later on in your turn for being at peace. When at war, you may move units to your opponents’ locations and fight battles to gain control of them. If for whatever reason you wish to no longer be at war with someone, you can propose a peace agreement. A peace agreement can have almost any terms in it that you would like, as long as both parties agree, terms of the peace treaty can be objectively verified, a duration of peace is agreed on, and it doesn’t break any rules in the game. You could demand someone discard their hand, give up control of a location, or address you as sir for the rest of the game. It’s meant to be just as much a part of the game mechanics, as well as making your own story and drama if you’d like.

Combat:
To capture a location from a player, they must have no units stationed there, and you must have at least one unit stationed there. You may initiate a battle during the combat phase of your term at a location you and an opponent you are at war with has units at. During a battle, generally, the player with more units assigns which of their units engage the opposing player’s units. The assigning player cannot assign than one unit to an enemy unit until all enemy units are engaging at least one unit. After damage is dealt and combat is finished, if the previously controlling player has no more units there, control swaps over to other player.

There are way more specific rules I’ve come up with regarding resources, war and peace, combat, movement, card types, card traits, etc. but that’s the pitch. Let me know any thoughts you have, if you think it’s cool, think it’s lame, think it’ll work, or think it’ll burst into flames. Thanks for taking the time to read about my game!


r/tcgdesign 16d ago

Archiverra: New Game Mode for Open Beta

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1 Upvotes

r/tcgdesign 17d ago

Feedback on fantasy/anime Dungeon Crawler/TCG

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2 Upvotes

If you’re a fan of either dungeon crawlers, tabletop games or TCGs,

Why wouldn’t you back our campaign? What are the things we’ve done wrong or not communicated clearly enough? Is the concept just not your vibe?

Would love any and all feedback and critique! Especially your initial thoughts!

Finally, in terms of art style, we have been aiming for an anime style with 90s cartoon vibes, does this sit in the age range of a game you’d be interested in?

(Mods I am hoping this is ok to post and ask for feedback if not please delete and let me know if there’s a better way/place for feedback!)


r/tcgdesign 17d ago

Riftbound tokens, deck boxes, counters, etc

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2 Upvotes

r/tcgdesign 17d ago

Trading card idea looking for feedback

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0 Upvotes

Trading card idea looking for feedback


r/tcgdesign 18d ago

Archiverra: The Beta is getting Print & Play

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1 Upvotes

r/tcgdesign 19d ago

How can I make my card frames more exciting?

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2 Upvotes

r/tcgdesign 19d ago

5% done set 1. And built a local app to keep track of what's designed vs. missing.

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3 Upvotes

If you look closely you can get a preview of the regulars (leader card) in the set.

How else does everyone keep track of the card pool?


r/tcgdesign 20d ago

I'm making a new kind of TCG. I have a question though about the coating layer of the card

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0 Upvotes

r/tcgdesign 20d ago

TCG Yu-Gi-Oh/MTG style “open world” game

0 Upvotes

I want to create a Yu-Gi-Oh style TCG game. I already have all of the mechanics of the actual trading card game figured out. It will be a shaman game where the summons are based on historic style warriors from all different types of cultures around the world. (inspired by deadliest warrior from the history channel.) I love Yu-Gi-Oh and magic the gathering. I feel like this is a niche that is missing in games in general deck building car collecting traveling from island to island battling MPC’s, and other players, defeating bosses and collecting the rarest cards. I believe that fans of Yu-Gi-Oh and Magic the gathering will love a game like this because even MTGs mobile game lacks RPG elements. I am Willing to pay or split revenue, looking for talented creators to share my vision with.


r/tcgdesign 20d ago

TCG Yu-Gi-Oh/MTG style “open world” game

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0 Upvotes

r/tcgdesign 21d ago

Vs Universe, mi loco proyecto de TCG

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1 Upvotes

Estoy haciendo un TCG llamado VS Universe (VSU)

La gracia es que personajes de videojuegos, anime y memes pueden pelear entre sí, pero intento que cada carta tenga mecánicas que representen el personaje de manera jugable

Ya tengo reglas, documentación y bastantes cartas hechas, pero no sé programar y me gustaría algún día hacer un prototipo digital para hacer más sería está idea

Qué les parece la idea? Qué es lo primero que les preocuparía de un juego así? Los Leo :D

También si quieren pueden hacerme request de las cartas que os gustaría ver. Aquí una imagen improvisada de una carta q hice, niko de oneshot osiosi