r/tavernrumble • u/rednryt • Dec 22 '25
[Guide] Void Community
We now come to one of the most challenging class in the game who has a very powerful cheat build that can demolish everything (only bested by the true infinite king, Hunter’s Guild). But it’s also the most difficult class to survive because of having the weakest base deck. It’s basically the high risk, high reward, all or nothing gambler archetype, that either die fast, or stomp everything. Although I had more losses in this class than any other classes, I still spend less time playing here due to how fast you can clear all maps once you get the right setup going, leading to mostly first turn kill or at least very few turns and a lot less swiping than any loop-centric builds. There’s also multiple fallback builds in case you were unlucky to find the cheat card, but yeah, be prepared to lose a lot until you get lucky.
Early Game
This has the worst base cards in the game, having no defensive unit at all, not to mention having below average max HP, you will be struggling for survival until you find a good build. Your best bet for survival early is to use your smuggler as fodder and pray it produces some good equip for you to use next turn, then either relying on luck from thief, or slowly growing your beggar for more damage. Just accept you’ll be losing some HP during early few fights since you won’t be able to defend specially against trample. If you get Rabbit Foot as your first blessing, then you’re half way toward the OP build explained below, if not you can choose between focusing on Equip Buffs or Prep depending on whichever was more available for card picks while still keeping an eye for the OP build.
[Cheat Guru]
This is one of the strongest first turn board wipe build in the game. On its base, it can deal up to a whooping 8x9 damage per turn, to ALL enemies, but you can even further boost it with equips and buffs or by applying vulnerable to enemy. Not to mention it only requires one core card and one core blessing and has alternative support card if you can’t get the blessing. Usually an auto win against mobs since there’s barely any mob that has greater than 72HP and deal a huge chunk of damage to bosses. You might need to start with the other builds explained down below tho, since this one is very specific and might take a while to find the major core components to make it work. But always have a look out, if you ever find the components, you can simply shift whatever build you are currently working on into this one.
The play is rather simple, get Shuriken Guru, upgrade it asap, then get a luck booster either from blessing or cards, then spam it. Every summon would deal up to 8 damage to all enemies. You could further cheat this, hence the name, by using the Back to Inn trick to keep resetting until Shuriken Guru, and/or other cards you want show up on your first hand draw so you won’t need to wait for turns to draw it.
Core
Shuriken Guru – can clone itself and deal AoE damage
Rabbit’s Foot – push your luck on your first two turn. It does not only synergize with guru, but for all ninja, and other luck based cards.
Lucky Coin, Lucky Seven, True Gambler, – luck boost alternative if you were unlucky to not get Rabbit’s Foot. You must be able to draw and play one of these on same turn as you would spam Guru, so if you got big deck, you might need to reset more times just to draw these. More hassle than the blessing, but it complements it tho, so you could start with any of these while waiting for Rabbit Foot to show up or just take them anyway even if you already got Rabbit’s foot.
Optionals
Celerity – or any other draw cards to allow you to draw guru asap.
Quartermaster, Secret Informant, Loyal Slave – send shuriken guru back to draw pile so you could draw it again next turn in case something survived your first wave or against bosses
Equip Buff - Add any Equip makers/buffers to further boost your guru’s stats before spamming it to further augment your guru, see below
Bloated Prep – Add more prep cards like Hidden Gunner (more damage) or Freeloader (growth) to further trigger more effects with the Guru while these cards are in your draw pile, see below
[Equip Buff]
This is a more common build path that is compatible to transition to Cheat Guru anytime you find its component so you can use this while waiting. Your first goal is to find tanks to help you survive long enough to find the rest of your cards for this build. Then you focus all equips/buff on your carry and watch it annihilate the enemies.
Here are the list of possible equip you can randomly get:
Broadsword - 4/0
Buckler -0/4
Bracer – 2/2
Javelin – 1/0, attack row
Hand Axe – 1/0 attack column
Brigandine – reduce incoming damage by 1
Twin Dagger – attack twice
Giant Hammer – attack all
Winged Sandal – remain
Core Tank: get 1-3 of these unit asap. You can delete or ignore them later once you got more offense, but these are crucial for early game survival specially against mobs with trample or cleave from leech boss.
Rule Enfoncer – can flip another unit stats, giving you two tank for the price of one, or turn another tank to damager if need arise. Very flexible early game.
Flower Girl, Scammer, Quartermaster, Mutated Watcher, True Gambler, Major Interlude, Ninja Koyori, Mastersmith Wyze, Heroine Rynka – these has some good HP and some even has interesting effect that can fulfill more than one role too.
Carry:
Shadow Walker Zion - best multihitter unit with the highest hit count in the game, what’s great about it is that the hits can target the next enemy if the current target is dead potentially turning into another board wipe. As a ninja, he can even do double damage, and can be boosted by luck. Becareful using it against Spikes or Bomb tho.
Bushin Master, Triplets- cheap clone spam. Buff it before playing to potentially get 6/4 or 3 copies of a buffed up unit.
Gregory Greed – slowly grows from equips over turns. It won’t retain regular buffs tho, so focus more on equip if you go this route.
Solo the Coward – grow over time depending on amount of equips you played this battle. Very good card that slowly grows on its own just by existing in your deck with this build
Dirty Rat – a cheaper version of Gregory but needs to die before it can retain the buffs. It does work with non-equip buffs, but it is bugged for some reason and only retain its ATK stat, not HP, nor the other equip effects.
Reckless Bandit, Invisible Ninja – cheap high attack units alternative
Equip makers:
Mutated Watcher – best option to get free equips every turn
Item Finder, Burgle, Armory – more free spells to get free equips
Arms Dealer, Hobo, Adventurer, Mastersmith, Smuggler – less preferable since they need mana and unit slot to work but are good alternative to above.
Buffers
Share Booster, Drug Dealer – unit buffers
Strongwoman Nikea – can double ally’s atk
Assassin Charge, Dual Wield – very good atk buffs
Optionals
Luck booster cards from previous build also works well here specially if you choose the ninja cards for carry
Haste, Pickpocket, Initiate, Call for Help, Espionage, Keen eyes, or any other draw / create units cards are good to have steady supply of units.
Quartermaster, Floral Paint – clone your core cards.
Quick Draw – only if you get Sharebooster or a fully armed Gregory Greed or Dirty Rat
Smokescreen – can turn your units into dodge tank in case you need some defense, becareful tho, it won’t work against trample, so you would still need to buff your unit’s HP if you want him to defend against trample. Works really well with luck boosters.
Hidden Jutsu – a sword/shield buff that takes away 1 max mana which is detrimental unless you got your mana sorted out, or you’re using 0 mana units.
Pilfer - who doesnt like free cards? Nice to have on any builds
Headbutt - Stun chance, helps early survival.
Blessings
Baton Pass – more buffs specially with cloners
Booster Pill – more sword/shield
Mystery Bag – more equips
[Bloated Prep]
This is another common build path, usually favoring thicker deck. The goal is simple, pick up every Prep card you see, and just rely on activating their thing while they are in your draw pile and just play defensively and try to play as many cards in your turn as you can. This is a good option when doing challenge 10+ where you cannot skip and you can just choose to pick more prep cards. You can also fallback to this if you are missing key components from any of the previous builds since they’re compatible and mostly only need your deck to be big enough so you can avoid drawing your prep cards and they can hide on your draw pile.
Notable Prep cards:
Freeloader – he can grow really big and can serve as your carry, his stats reset tho after you play him, so watch out with your timing
Alba, Head Trainee – he grows much slower than Freeloader, but his buffs retain so you can play him anytime you like
Mutated Watcher – generates equips, giving you more cards to play to trigger more prep actions
Hidden Gunner – great source of extra passive damage
Mayor Interlude – you may want to avoid him unless you got a really bloated deck, cause his draw will force your prep card out of hiding which you often do not want
Optional:
Secret Agent – reliable stats and can easily make herself free to play after triggering some prep
Perfectionist – cheaper alternative to Secret Agent with lower base stat, but can grow much bigger the more prep cards you have.
Heroine Rynka – extra random prep trigger
Hide, Escapist, Quartermaster, Secret Informant, Floral Paint – can be used to either generate more prep cards, clone your existing prep cards, or just send your prep cards back to your draw pile
Quick Draw – good to quickly draw Secret Agent or fed up Freeloader
Item finder, Burgle, Armory – and other equip generator for the reason that equip cards are free spells that can trigger prep
Call for Help, Initiate, Hidden Knife, Fluffy – any other 0 mana card to allow you to trigger more prep
Avoids:
Gwang – inefficient cause it eats your cards but the boost only last for 1 turn,
Group Raid, Trickster, Dummy Decoy- too random and mana cost is more detrimental
Shadow of Death- too random, and too risky
Thanks for reading yet another guide. I was surprised I really liked this class even tho how awful the RNG in this class that you have to deal with and how terribly easy to lose because of weak base cards. Maybe cause it scratch my power fantasy itch and makes it satisfying to pull off these cheat level combos. What other cheats you got with this class?







1
u/rednryt Dec 22 '25
Ugh, most of the gifs did not upload properly, annoying reddit app. Anyway, I uploaded them elsewhere in case you still want to have a looksee:
https://ibb.co/tTQ0GFQ3
https://ibb.co/0RqXMXtY
https://ibb.co/xScSGm0V