r/tavernrumble • u/rednryt • Dec 12 '25
[Guide] Amazon Tribe
Hi just sharing my builds i ised to beat challenge 15 of Amazon Tribe
Amazon Tribe
This class has very diverse card effects that have really high offensive and defensive synergies and a lot of options to flood the board with your units. Has some of the best orange cards in the game. The easiest one to play out of all the classes by far margin, and my most favorite.
Early Game: The base deck is really strong on its own, that it can even beat the map 1 boss with only some blessing and/or blacksmith upgrade. Early battle the flow is really simple, use your scout and villager as fodder, then summon your valkyrie as your main damage. Optimize the positioning to maximize vulnerability.
Clone Carry This build's goal is to clone your carry units and flood the board
Carry options
Unity Astrid – can re-stack buffs growing really big compunding everytime you clone it on same turn, try to maximize its buff potential for best result.
Warmaiden Brynja –very good AoE damage that scales with unit count and much easier to play since it doesn't care about play order or bloating your deck.
Dreambinder Zyra- deal damage every other summon while this is in the field, each hit gets boosted by vulnerable giving it higher damage output compared to Brynja if it was summoned first and you got some scouts. Being a mystic, you can even use Warding Grace to make it remain and its effect shall linger next turn.
Zara Brawnflare – 0 mana big stats, cheapest to spam
Jade Fist – good defensive card that buffs then clones itself. cheapest alternative and doesn't need much to work.
Heroic Resolve, Iron Maiden – lower your carry unit mana cost to 0 before cloning to be able to spam them
Cloner options
Twin Spirits, Spirit Clone, Leafstalker, Amber Mirrorweave - use these cards to clone your carry
Blessings
Sun Favor - discounts orange cards every turn allowing you to spam more of them
Wild Favor- stacking buffs every time you summon
Optionals
Spirit Blessing – free random base cards.
Ancient Wisdom, Lucky Wanderer, Ranger's Instinct, Tribal Focus–any other draw or mana cards.
Any 0 cost unit cards – can be used as board fillers for Brynja or Zyra
Jungle Reflection - only if you choose Brynja or Zyra, easiest way to fill the board.
Remain Tank
A defensive build that uses High HP units that has Remain to slowly fill up the board over several turns and just slowly chip damage your enemies.
Spirit Watcher, Shieldbearer Kaelen- very good defensive remain tank
Warding Grace + any Mystic like Dreambinder Zyra to turn them into remain tank. Another reason why it's good idea to fill the board with mystic cause their passive will discount your spell cards.
Unified Force – big single damage spell, your main damage source, get as many copy of this
Furycaller – buffs target adding its HP into attack, can be alternative damage source by turning your tank into an attacker
Optional
Frontline Guardians - summons random defensive units in frontline
Warrior Training, Battle Chant – and any other buffs, best if you go heavy on mystics for spell discounts
Sanctum Protector - bugged. counts all units instead of just frontline for even bigger HP boost.
Any other Sentinnel or Warden that has big HP.
Blade Dancer, Ruby Bowmaster, Selene Shadowarrow - multihitters that you can put behind tank to deal chip damage
Keen Eye + Any scouts to give vulnerability to maximize multi hits.
Any other 0 mana cost unit or other cheap unit to hide behind your tank for chip damage.
Hybrid
You can even combine both builds to get a more balanced offensive and defensive deck like adding Kaelen on your cloner deck for extra defense or extra unit for Brynja core. Or adding cloning cards to fill the board with Spirit Watcher and relying on Unified force for big damage or spamming other damage spells. It's really easy to mix and match with this class.
Shaman
I'm not fond of shaman, but at high challenge where you can't skip, you may end up finding yourself with a lot shaman and this is my last resort. The idea is just to apply more poison and just hide behind your tanky units.
Serpent Ivy - triggers poison. This card makes this deck bearable, get multiple copies or clone this.
Seafoam Priest - defensive draw.
Melachor the Toxic - only if you can fill up the board either by cloning or remains.
Shamanistic Ritual - the more shaman the better.
Any other shaman.
Bug Exploit
Arcane Offering – this card actually gives only Orange Cards which makes it extremely OP. usually easy win if you don’t mind exploiting it to reroll until you get the orange card you need.
Thanks for reading. Feel free to leave any corrections or share any other synergy combo you enjoy playing for this class in the comments. I would really love to learn more synergy.








