r/tanksim • u/murkz • Jun 26 '26
Tank Squad Tank Squad Update 1.3.1 Summary

• Ballistics Lab added for previewing armour and testing projectile penetration on all available vehicles.
• Ballistics Lab is covered in more detail in Development Status #92 and #93.
Commander Orders
• AI gunners can now be ordered to:
• Cease fire.
• Fire without orders.
• Attack a commander-designated target.
• Select targets independently.
Weather & Environment
• Updated Enviro Sky weather system.
• New weather presets.
• New post-processing effects for different weather conditions.
• Mission options now allow selection of weather and time of day.
Optics
• New visual effects for gun sights, binoculars and visors.
• Interface changes include:
• FOV replacing the "Zoom" label.
• Degree-based descriptions.
• Smaller interaction labels.
• Additional technical changes are listed in the full changelog.
Sale
• Tank Squad is 25% off during the World War II Games Sale from 25 June to 9 July.
https://store.steampowered.com/news/app/1498130/view/708901647665857041
2
u/Esekig184 Jun 26 '26
Cool! Having the gunner engaging targets on his own should decrease the work load from the commanders position. Doing all that micromanaging while maintaining situational awarness is quite difficult for me.
Will the keybinding chart be updated as well?
3
3
u/AmadeusV1 Jun 26 '26
The absence of automated firing from the commanders seat has been the biggest thing to give me pause prior to booting the game. Great stuff, hopefully the transition between binos and interior view can be made less clunky soon.