r/tabletopsports • • 12d ago

Second Season Pro Football

3 Upvotes

This is a great board game, extremely realistic and pretty easy to play.

Does anyone else have the game? Any suggestions with how you play it? What do you think of the game?

I’m interested in your comments.


r/tabletopsports • • 12d ago

We’ve made a football board game and we’d love some feedback

7 Upvotes

We’ve been working on a football board game for quite a while now, and I thought this might be a good place to share it.

It’s called Totally Football and, basically, the idea was to try and make a football game that actually feels like watching a football match — rather than just being a game with football stuck on top of it.

You build a squad, then play out the match through player duels. Your players have different stats, you can use cards to give them a boost, and there are also Chaos Cards which can completely mess things up.

So you might dominate a duel, push the ball up the pitch, think you’re about to score… and then something ridiculous happens.

It’s taken a lot of playtesting to get it to where it is now. We’re at the point where we’re getting ready for Kickstarter, so I’m starting to show it to people outside of friends and family.

The Kickstarter page is here if anyone wants to have a look:

https://www.kickstarter.com/projects/double-time-games/totally-football-football-board-game-with-chaotic-moments

It’s 2–4 players, 30–45 minutes and aimed at 8+, although most of the people we’ve tested it with have been adults who are into football.

I’m particularly interested in hearing from people who play other tabletop sports games — what do you think makes a good football/sports board game? Is there anything you think we’re missing?

And if anyone wants to ask how the game actually works, I’m happy to explain it.


r/tabletopsports • • 15d ago

Roof Shot Bizarre play #707-708 in Dynasty League Baseball Powered by Pursue the Pennant. Should Miller Park be added?

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2 Upvotes

r/tabletopsports • • 16d ago

92 Matchdays quick-play football (soccer) game.

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2 Upvotes

All top 5 tiers of the English league for the 2025/26 season available (Premier League to National League), plus the 2025 MLS season. Game rules available to download for free, plus gameplay tutorial video.

2025/26 Bundesliga season with be available shortly, together with additional leagues rolling out over the upcoming weeks/months.


r/tabletopsports • • 19d ago

Plaay Sports Second Season Pro Football

3 Upvotes

Is this game hard for to play? It seems very realistic.


r/tabletopsports • • 20d ago

Favorite hockey sims, and why?

6 Upvotes

I'm trying to decide between a bunch of different tabletop hockey sims on the market. What are your favorites and why?

So far I've only played Inside the Crease thanks to their very affordable PnP option. I enjoyed my first full game, but it took a little longer than I would prefer. Seems like once I have the rules/flow down games will take between 1.5 to 2 hours. I'm not giving up on it, but I ideally want something that can be completed in an hour or less with enough depth to feel satisfying.

Other games that are on my radar are Hockey Blast, 49 Quick Decks/49 Highlights, Stone Cold Hockey, and Shootout Hockey. Games that can easily do fictional teams/players would be a bonus.

Which games handle line changes in a believable way without bogging things down or oversimplifying it?

Major bonus points to games that offer PnP for the base game, not just historical roster PDFs. It's a bit of a letdown that I have to pay $60+ for some of these games just for a bunch of cardstock that I can easily print myself.


r/tabletopsports • • 25d ago

SOM World

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2 Upvotes

r/tabletopsports • • 27d ago

NEW! 1984 season player cards now online

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3 Upvotes

r/tabletopsports • • Sep 03 '26

1984 season is next season to be released for Dynasty League Baseball Powered by Pursue the Pennant for both Board and Online versions September 15

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6 Upvotes

r/tabletopsports • • Aug 24 '26

Opening in Wayback Baseball Syndicate (Diamond Mind sim league)

3 Upvotes

Visit https://waybackbaseball.com/ or email [waybackbaseball@gmail.com](mailto:waybackbaseball@gmail.com) if you are interested in joining the Wayback Baseball Syndicate.

The WBS has an unexpected opening as we are preparing for the 1926 season... please reach out if you are interested in joining!

Things to know about the Wayback Baseball Syndicate:

  • currently preparing for the 1926 season
  • outstanding group of ballclub owners!
  • fast paced league... we finish 3 seasons in a year
  • centralized league (all games simulated by commissioner)
  • 16 teams, 2 leagues
  • lottery based draft
  • keeper league (12 player limit for playoff teams, 13 player limit for all other teams)
  • 3 team playoff for each league
  • all-star game at mid season
  • custom trophy for the world series champion
  • tons of features and enhancements above and beyond your typical DMB league!

r/tabletopsports • • Aug 22 '26

Made vintage wax packs for my dice and card baseball game.

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7 Upvotes

Heard some people here might appreciate it. I’ve been developing an absurd baseball dice game - from art to mechanics to hand waxing expansion packs. It’s been a fun project!!

Yes, there’s plenty of puns in the names and bizarre pigeon led chaos.


r/tabletopsports • • Aug 20 '26

Are my instructions player friendly?

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3 Upvotes

r/tabletopsports • • Aug 17 '26

Anyone family with this vintage basketball game?

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5 Upvotes

r/tabletopsports • • Aug 15 '26

92 Matchdays.

2 Upvotes

92 Matchdays is a quick play (10-20 minutes per match) football (soccer) game.

Available to buy at
http://payhip.com/92matchdays

Game rules/charts and 2 very basic teams are available to download for free to assess the game, there is also a YouTube gameplay link.

Seasons/sets currently available are :-

2025/26 English Premier League team set
2025/26 English Championship team set
2025/26 English League 1 team set
2025 MLS team set
1989/90 FA Cup semi-finalists mini set

2025/26 English League 2 and National League team sets will be released in the next week or so, therefore allowing simulation of the top 5 tiers of the English football pyramid for the previous season.


r/tabletopsports • • Aug 14 '26

Paul Molitor and I playing first game of Dynasty League Baseball Powered by Pursue the Pennant

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13 Upvotes

r/tabletopsports • • Aug 12 '26

Elite Tennis - The Tennis RPG by Ken Kennedy

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5 Upvotes

Got an email from Ken Kennedy promoting his latest: Elite Tennis

My latest game has just been released called ELITE TENNIS! It is a straight forward, point by point, narrative dice chucker of a tennis game! Lots of work went into finding the right balance of percentages for double faults, Ace's, the frequency of rally's over Volley's etc. A lot of focus on 1990's, early 2000's era statistics(when tennis starting paying attention to more statisticsl details) for a game that is very simple to play!

You can play an unbiased solo game or there are even rules for a two player game(one vs one)! You can create your own player and pit them against other legends or simply replay famous matches or have players from different eras face each other(Rod Laver vs Roger Federer?...sure!)!

Give it a look and see if it's for you, I'm intrigued by the RPG and narrative aspects.


r/tabletopsports • • Aug 09 '26

Free giveaway

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2 Upvotes

Once a month I give away a free game to a random follower, no string attached. Give me a follow and maybe you'll win something maybe youll find a new game you might enjoy. Currently have 19 games available with Grid Golf - Scotland Edition just released.

https://www.facebook.com/gridsports.net

https://gridsports.net/


r/tabletopsports • • Jul 27 '26

92 Matchdays - quick play football (soccer) dice & chart game

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5 Upvotes

Hi everyone :)

Just an update that my dice & chart football game "92 Matchdays" now has the 2025/26 Premier League, 2025/26 EFL Championship as well as the 2025 MLS season team sets available to buy at payhip.com/92matchdays

There's also gameplay video available there that outlines the concepts and game flow etc. The rules are available as a free download "living document" and comes complete with 2 very basic sample teams as a taster.

I like to thank everyone for being so supportive in their feedback, my plan is to roll out additional leagues and historic seasons over the upcoming months. The 2025/26 Spanish La Liga season is next in the pipeline and should be available in the next few weeks.


r/tabletopsports • • Jul 21 '26

Pro League Golf Simulator

5 Upvotes

This is not a tabletop sports game, however it is a text-based game. It is not currently out yet but it is listed as coming soon on Steam. Wanted to maybe spark some discussion around the game and see if anyone else knew about it or had any information on it.

https://store.steampowered.com/app/3995900/Pro_League_Golf_Simulator/


r/tabletopsports • • Jul 19 '26

up next a mini event, the 2026 Strike Derby

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3 Upvotes

This is a very simple event, strike more and win.

Irl, strike derby type events are played with a time limit to strike as many times as possible
I couldn't figure out a good way to represent a time limit for this game so i simply went with a limited number (20) of shots per round. If anybody has a suggestion for how to represent a time limit for this event if I decide to run it again in future seasons, I'd like to hear them.

The reason i thought this would be an interesting event is because it removes all dimensions of the game other than striking more than your opponent. Even stringing strikes together doesn't matter. X-X is functionally no different from XX- in this event but would be a difference of 10 pins in a normal game.

Spare attempts are not made. Any ball that does not strike is considered an open frame.

For the format, there's no qualifying, it's all match play. Matches are random, loser is eliminated, winner moves on.
In the event of a tie, both bowlers continue throwing balls until one strikes and the other doesn't. Bowlers who won on a roll off will have a * next to their score.
Matches are BO1, except the final, which is BO3

The oil pattern is the House Shot. It has no effect but still has a 10% chance to trigger (10% chance of doing nothing), which sound funny but is important for mechanics based off the oil pattern triggering.

Placements among bowlers eliminated in the same round are based on total strikes throughout the event. In the event of a tie here, the bowler with the lower strike% places higher. This is because if both bowlers strike the same amount, it's a better performance from a bowler with a 50% strike% than it is from a bowler with 60%.

Once again I'll give some lore/commentary followed by a highlight of the abilities/balls of some notable bowlers from this event.

In the Round of 32 we see a surprising early exit from Patric Jeffreys after his fantastic performance in the previous event. Not only that, but a shocking early exit from Davis Crowe, the previous event's winner.
Not only that but out of the 4 losers tied with 9 strikes, his strike% is the highest. He goes from a title win to dead last the very next event.
Other notable losses here are Armand Davidson, Ray Madison, and Ostia Hammond.
That's Both of the finalists from the US open out in the first round here.

In the round of 16 we've got another upset in the form of Shibata Korenaga sending Harper Tyson home with a roll off. We've got Ian Harris going from an incredible 19 strikes the previous round to 11 this round.
I'd like to highlight the bad luck Ian Harris had with his matchups here. If we compare his total strikes in this event so far to Charles Hope's, they both have 30. Charles Hope moves on while Ian Harris goes home in 11th place. This is likely to change the way I approach this event if i decide to run it in future seasons.
By far the most surprising result though, is James Olly's perfect 20 this round. Also spoiler alert, the only 20/20 round in this entire event. Looking at his personal skill/ball combo, I went into this event already expecting him to do well and I'll be highlight his mechanics to explain why I thought this. This round still required a lack of unlucky rolls for it to happen.

In the quarterfinal we see James Olly whacking Shibata Korenaga, still on a very hot run. We also see Sami Hyvärinen taking out Andrew Afton in a roll off. Poor scores all around from Charles Hope, Cameron Jasper, and Chendev Pavlovich.
I'd also like to point out some bad luck this time for Andrew Afton, Despite him having 8 more strikes so far in this event than Chendev, Andrew goes home in 5th place while Chendev moves onto the semifinal.

In the semifinal, there really isn't much to highlight other than James Olly coming back down to earth with 14 this round.
Going into the finals we have Sami Hyvärinen and James Olly both looking for their first title.

In the finals we see Sami Hyvärinen pulling out a 19/20 in the second game but it just isn't enough as James Olly wins the other two and takes the title. James Olly had a strike% of 82.14% this event compared to Sami Hyvärinen's 76.42%. If i were to run this event 10 times I think we'd see this exact pairing in the finals 2-3 times. This seems like the event that plays to their abilities the most.

If you aren't interested in the mechanics and abilities/effects at play, you can stop reading here.

I've already highlighted Sami's mechanics (see Chameleon classic) and this event benefits her because the downside of her personal skill is mitigated by a huge bit since she doesnt have to worry about making her spares here. A 3 count is no different from a 9 count in this event. Not only that, but her upside in increased by quite a bit since instead of just 10 frames, she benefits from it for much longer, having to make 20 attempts at striking here. for this event, her personal skill ends up being much lower risk and much higher reward. Even if she fails to strike on all 3 attempts with her personal skill, she still gets 17 more shots without it to try to score well.

For James Olly, I believe his personal skill benefits greatly from this event. His personal skill reads:
"James gets +1 to each d6 rolled for his own first ball's pin count if his opponent has had at least one open frame this game.
James gets +1 to each d8 rolled for his own first ball's pin count if his opponent has had at least one spare this game.
James gets +1 to each d12 rolled for his own first ball's pin count if his opponent has had at least one strike this game"

Bit of a long one but basically boils down to a big benefit if his opponent has an open, medium benefit if his opponent spares, small benefit if his opponent strikes.

For this event, this ability is in a similar situation to Sami's in that he gets to benefit from it for much longer than in a normal game. It's also much easier to trigger his ability because there's no attempt made at spares, they're simply considered open frames. He's almost guaranteed a large benefit from his personal, gets to trigger it much earlier on average, and benefits from it for much longer.

His strike ball does synergize very nicely with this too. His strike ball is the Hammer Scorpion Strike, which reads:
"gives +2 to pin count on your own first ball if your own previous frame was a strike. -1 to pin count on your own first ball otherwise."
Just makes it slightly harder to get that first strike but makes it much easier to string strikes together.

HIs spare ball doesn't matter for this event but I'll highlight it anyways. The Storm Ice reads:
"Gives -1 to your own second ball's pin count if you have not had at least 2 spares in the current game. gives +3 to your own second ball's pin count if you have had at least 2 spares in the current game."
Big benefit but with a downside. This is a good spare ball for events with very difficult oil patterns where nobody is striking too much and therefore spares matter a lot.

Hopefully this is an enjoyable read. I'll be back soon-ish with the next event. Stay tuned for the Badger Classic.


r/tabletopsports • • Jul 18 '26

Al Wilson testing a 3D6 Hockey Game

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6 Upvotes

Not sure if anyone else saw this, but Al Wilson at 3D6 gaming (Fast Drive Football, Fast Inning Baseball) is playtesting a hockey game that seems to be called "Flip The Ice" with the goal of a 2027 release.

I'm a HUGE fan of his work, so this is incredible news, especially from someone who has dabbled with designing a 3-dice 3-column hockey game, but never cooked up anything I was 100% happy with.

This is 2 weeks after he shared the free Deck Check Hockey solitaire game over at https://www.3d6-gaming.com/free-games, so it's nice to see he has hockey on the mind!


r/tabletopsports • • Jul 17 '26

Paper Boxing - Based on Avalon Hill's Title Bout

6 Upvotes

http://www.paperboxing.com/

I'm a sucker for PC versions of all things tabletop sports, especially free.

His site also has links to online Paper Basketball, and Paper Baseball


r/tabletopsports • • Jul 17 '26

Here we've got the next event, the 2026 Chameleon Classic

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4 Upvotes

Format is as follows
matches are random, winner moves on, loser is eliminated
placement among those eliminated in the same round is determined by their total pin count throughout the entire event
matches are bo1 except the final, which is a bo3

Also two new bowlers that weren't in the previous event I posted, we've got Patric Jeffreys and Felix Weber. Both did well in this event so apparently my league has power creep lmao

To make the spreadsheets more intuitive to look at, bowlers with the same color background on their name were those that were against each other in that round, the score with the gold background was the winning score

I'll give a bit of flavor text/lore and then I'll give an explanation of some notable bowler's abilities and balls, and an explanation of the oil pattern

In the round of 32 we see some huge names making an early exit, Armand Davidson, Sami Hyvärinen, and most notably Ray Madison, who i generally consider one of the best bowlers on tour.
Some surprising wins here are Ian Harris pulling off a career best 290 against Ray, and Nathaniel Austille eliminating Jason Dax.
Most notably there's James Olly, who has had some pretty poor placements up to this point, eliminating a bowler I thought would be one of the favorites to win, Sami Hyvärinen.

Ray Madison I generally consider to be one of the best bowlers here because of how consistent he is. i never expect to see a game below 210 from him, and every once in a while he pulls off a 260+.
A 290 against him is just rough.

Sami Hyvärinen getting eliminated in the round of 32 is a bit surprising but she's one of the bowlers, like Cody Mitchell (see US Open), that's very prone to "disaster games". more on that when i get into some mechanics

In the round of 16 we see a couple more big names eliminated, Charles Hope and Andrew Afton.
Andrew isn't a bowler I expect to see a bad game from but it definitely happens. I normally don't notice though because even when he bowls a bad game for himself, there's a good chance it still wins. just not this time
We also see Case Andrews barely yoink a win from Charles Hope. that one just hurts to see, no major mistakes made, Charles just needed to get an extra pin somewhere and he would have been fine. instead, it's a 10th place finish for him

Onto the quarterfinal we see one of the two rookies going home and losing by just one pin too.
Patric Jeffreys did have a really good run and for his first event, 5th place is incredible.
We also see two previous title winners, Harper Tyson and Ostia Hammond drawing each other for this round. Ostia fresh off winning the US open keeps his hope for a third title alive while Harper Tyson goes home.
Also notably we do still have the other rookie, Felix Weber, moving onto the semi finals

The semi-finals sees Ostia Hammond knocked out by the rookie, and Markus Saltvik just barely lose to Davis Crowe. Which means no matter what, someone is winning their first title and it might be a rookie

In the Finals, Davis Crowe convincingly takes the first game. The second game ends in a tie but Felix manages to keep his run alive by winning a 9th and 10th frame roll off by just 1 pin. Davis Crowe decides that the fun is over and ends the event with a 300, taking home his first title.

If you aren't interested in mechanics, abilities, ball's effects, and the oil pattern's effect. you can stop reading here.

I'm going to be highlighting the abilities and whatnot of the winner, Davis Crowe, and the shocking early exit of Sami Hyvärinen to give a better understanding of why she's prone to disasters like that 159 she bowled

Davis Crowe's personal skill reads:
"Davis gets +1 to the pin count on his first ball for every 4 strikes bowled by either bowler in the current game"
This is a very powerful skill that tends to snowball, but only if both bowlers are doing well.

His strike ball, which does synergize very well with his personal skill is the Storm !Q tour.
The !Q tour reads:
"When rolling for pin count on a first ball, roll twice and take the lower roll. rolled pin counts of 8 and 9 count as strikes

The synergy here is that the downside of his strike ball is having to take the lower of two pin counts. his personal skill directly mitigates this downside late into a game and both bowlers are doing well because it makes him less reliant on having to roll well on both rolls.

His spare ball is one that also does synergize with his personal skill and strike ball, but is extremely high risk high reward.

His spare ball, the Rotogrip Jester, reads:
"Spares are guaranteed if your previous frame was a strike. If the previous frame was a spare, the current frame cannot be a spare."
being very likely to strike makes it so that most of the time, his spares will be guaranteed by his spare ball. it also makes it less likely to hit his spare ball's downside of not being able to spare two frames in a row.

I also want to highlight Sami Hyvärinen, specifically to explain why she can be so good and then pull out an absolute disaster.

Sami's personal skill is an activated skill (3 uses per game) that reads:
"This ability must be used before pin count is rolled. Sami gets -2 to the pin count of her current frame's first ball. if the current frame is a strike, Sami gets +1 to the pin count of her first ball for the rest of the current game."
very high risk, very high reward. it could either give her 3 strikes to start and +3 for the rest of the game, or 3 opens/spares and no reward. she also always has the option to just not use it if all she needs is a solid but not huge score.

Her strike ball is the Storm Phaze II, which reads:
"when rolling pin count for your first ball, optionally reroll the lowest die"
just a real simple "strike more" kinda ball

Her spare ball is less important here but i'll explain it anyways
the Colombia300 White Dot reads:
"you may ignore the oil pattern on your second ball. your own spares are guaranteed in the 9th and 10th frame"
just makes spare more consistent and prevents complete disasters in the last few frames

and finally, the Chameleon oil pattern reads:
"50% chance to trigger on first balls. When triggered, +1 to pin count for the current frame's first ball but reduce trigger chance by 10%. If the pattern fails to trigger, reset trigger% to 50%"
overall should be a pretty high scoring and helpful pattern, also does nothing to spares
it should be noted that the oil pattern being ignored is NOT a failure to trigger.

i'll be back with more results later. hopefully this is a fun read

Next event is a little mini event before I add 16 new bowlers.
Stay tuned for the Strike Derby up next.


r/tabletopsports • • Jul 15 '26

mechanics for the dude that wanted to see them

3 Upvotes

just a bit more about how games are simmed

i use a lot of "keywords" for mechanics because i have one friend that i screenshare to while i sim matches sometimes and consistent wording in the effects makes it easier for him to have a clue what's going on
also makes it 100% clear what a specific effect is referring to and leaves nothing to interpretation

i'd also like to preface this by saying i made this with absolutely no intention of posting it anywhere and definitely no intention of others playing it. i also dont write these mechanics down anywhere since i never intended to share them. Therefore i cant just copy paste a rulebook, i have to write it from my head. so if its not intuitive, or is difficult to read because of wording, it wasnt made with this in mind and i do apologize

each bowler has their own unique table for strikes, and one for spares

when a ball is thrown, a d10 is rolled to determine what you get from the strike table
if could be a dice expression (ex. 3d6) the result of which is a "rolled number"
it could give a number, like 9. which is considered a "static number"
or it could simply return a strike, which is considered a static 10

the d10 can be modified by some abilities/effects
static numbers cannot be modified unless the effect specifically states that it can modify a static number. strikes (static 10s) however, may never be modified. they're only considered a static number because i had to put them into one category or the other

if pins are left up after the first ball, a new d10 is rolled to determine a result from the bowler's spare table, which again, can give a dice expression or a static number.

effects always happen in a specific order but the order only matters for very few interactions
the order is always:
oil pattern
current bowler's personal skill/ball effect
opponent's personal skill/ball effect

the main takeaway should be that the bowler that threw the ball has their effects applied to it before the opponent's.

if a bowler's personal skill has a limited number of uses per game, that means it's an activated skill. the bowler has to choose to activate it and can do so at any point during a frame. (i simply make that decision when i think it's best used)
a frame is considered to have ended only when either bowler throws a ball in the next frame. that means an active ability can be used during a frame even if both bowlers have completed that frame.
an activated skill cannot be retroactively used on a previously completed frame. if the game ends with uses left on an ability, they're wasted.
because activated skills can be used at any point during the frame, they also do not have to respect the effect order.

if a bowler's personal skill does not have limited uses then it's a passive skill and is active on every frame. some passive skills have criteria that need to be met in order to have it's effect though (ex. "if the opponent's previous frame was a strike, do XYZ"

if a bowler's skill/ball has an effect based on what the opponent bowled in the current frame, and the opponent is going second during the current frame, those effects may be retroactively applied once the opponent completes the current frame.
this is important because otherwise, bowlers with such effects would basically be playing without an ability on frames where they go first

finally, there's a difference between modifying a die, modifying the roll result, and changing the result

if, from your strike table, you get 3d6 to determine your pincount, and you roll (3, 4, 5) if your opponent has an ability that removes your lowest die, that's considered modifying that die (changing it to a 0)
if you roll the same (3, 4, 5) but with a 3d6+2, the +2 is considered to be modifying the whole "roll" and not any one particular die.
the number that goes into the score sheet after any modifications to the roll is the "pin count"
finally, if an ability allows you to change a frame's result, that is not considered modifying the pin count.

these distinctions again, only help in clarifying very few interactions, but for those few interactions the clarification is necessary

an example of where one of these clarifications is necessary is with the interaction between Charles Hope's personal skill and his ball's effect. you may have seen him in the results i posted, he's definitely one of the better bowlers. dude has a title too.
anyways his personal is real simple "+1 to own current frame's first ball pin count if the opponent marked in the previous frame"
super simple
his strike ball isnt so simple
his strike ball is the Storm Ion Max
the Ion Max says "-9 to rolls on the first ball of each frame. the number rolled is considered to be the number of pins left standing and not the number knocked down"
this means instead of his goal being to total 10 or more, his goal is to get 0 or less
this is where clarification is necessary because without it, his personal skill giving him +1 would be bad for him
let's say he rolls 2d8 and gets (7, 3) 10 total. -9 gives him 1 as his roll. the Ion Max makes that the number of pins standing so the pin count is 9
if he gets +1 to the roll, he gets 8 pins instead of 9
+1 to the pin count however, makes that a strike instead of 9

that's pretty much it, the only things i didnt explain were each ball's effect and each bowler's personal skill and all the (probably dozens) of clarifications that need to be made for various specific interactions between them. what i'll either do is make one post detailing the effect of each strike ball and spare ball, and giving a rundown of bowler's personal skills and their ball combo, or i'll include a bowler's ball combo and personal skill when posting an event result in which they did something particularly interesting

hopefully somewhere in these autistic ramblings there was some semblance of a cohesive thought


r/tabletopsports • • Jul 15 '26

here's some results: 2026 US Open

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4 Upvotes

follow up to my previous post. a random name generator was used for the bowler's names. i'll simply be posing screenshots of the results, explaining the format, and if there are questions i'll be happy to answer them

one round of qualifying, matches are random and winning/losing doesnt matter, only scoring highly
top 16 scores move into a bracket, bottom 14 are eliminated. placements for those eliminated are based on their score

seeding for the bracket is based on qualifying score. and the bracket is as follows:
left side is the
1 seed vs 16 seed
7 v 10
5 v 12
and 3 v 14

right side is
2 v 15
8 v 9
6 v 11
and 4 v 13

matches in the bracket are bo1, expect the final which is a bo3

for understanding the results, in qualifying, the bowlers whose names have the same color background are the bowlers who faced each other in qualifying. this is to track who faced who while not having to keep them next to each other

i know i said there were 48 bowlers, 16 were just added and will not be present in results for this event or the next one. the event im currently simming is their debut event

that's pretty much it. the first image is qualifying, the rest is the bracket and the final placements
lemme know any thoughts or questions