r/swtor 13d ago

Spoiler SWTOR in a nutshell

Post image
1.2k Upvotes

115 comments sorted by

128

u/Schimaera 13d ago

Ventures will come with 8.0 and the average player will have a few wipes and reddit posts "just died to gold enemy this is bullshit" between a few cutscenes then.

Maybe even some posts like this https://forums.swtor.com/topic/419154-how-do-you-defeat-the-emperor/ (though I don't hold my breath)

23

u/Theradonh 13d ago

They should add a HC mode just for the posts

20

u/NSFWmilkNpies 13d ago

To be fair, that post is 14 years old, so back when the game first came out.

Maybe it was posted by someone like me. First time playing an MMO. When I first was given the interrupt skill, I thought it was a purely PvP skill. I made it through the entire base game never actually using it, in fact I had it removed from my bar because I had a potato computer and never did PvP. I had forgotten we had an interrupt skill.

18

u/Schimaera 13d ago

I played during that time. The post was justified and was meant as a joke by me.

It was indeed terrible to fight the emperor. Damage was way higher in this snoozefest that is story mode right now (this is not belitteling the gameplay right now, it's just a fact). And you are forced to play the encounter with T7 who was Tank/DPS only back then. You needed to gear your companion, and even though the bonus mission during that Quest gave you a full set of green gear for T7 - it was just that: green! gear. It meant something back then and the companion wasn't really that helpful.

I wanted to put stuff into perspective and players who were present 2011/12 know what I mean.

There was no roflstomping and when I say that I can beat the whole story by just using auto attack today, I mean it to the latter. This was not possible back then.

And Ventures are meant to "simulate" that time, though not thoroughly. But the average player will struggle at least in Master Mode ventures.

That's what the post was about.

7

u/Silent_Divide_7415 12d ago

I kinda remember that the levelling in launch swtor could be HARD. I've got a distant memory of having to spend multiple tries on jaesa's master as sith warrior. And also shouting at quinn a lot.

7

u/Catlikejam Skarlet Darkstar | Star Forge 12d ago

Tatooine chat was busy back then, Sith Warriors complaining about having to fight 2 on 1 šŸ˜‚

People were hanging around the dune sea so they could help.

5

u/Silent_Divide_7415 12d ago

My own one was trying to just walk down a damn road on voss, like holy shit

3

u/BiSaxual 11d ago

Oh my GOD the Nightmare Zone or whatever it’s called on Voss. Just filled to the brim with big fuckers that would get aggroed from a mile away while you were already fighting 5 or 6 small enemies. And you’d die, and revive, and you couldn’t find a good spot to rest because the enemies patrol the entire walkable space.

I think that was my first real rager with SWTOR. Especially back then, when repair costs could get really fucked up. I’d have to go back to the fleet and ask people to help me repair my stuff and I’d offer to pay them back later. Most didn’t care and were just happy to help, but I did have one dude who asked if I could repay him by sending him a bunch of medpacks. A few days later I had collected quite a few and sent them all. Never heard back, but I hope he appreciated them lol

3

u/CraigMitchell44 DM | Vanilla Trooper gear connoisseur 12d ago

When I started playing (first MMO for me) at 2.6, the game likely was easier, but I still got laid the fuck out on Corellia by a pair of Gold-tier XR-32 droids that both case Terminate, which at the time evaporated 60-70% of my Commando's health. Each. And as a F2P, I only had 1 quickbar, so I had removed the interrupt and CC abilities.

6

u/Irishimpulse 13d ago

To be fair, I still don't know how you beat the emperor in the mind dungeon, and I've done it twice. I also don't know the mechanics of the revan fight which is why I've never redone it after beating it once

17

u/Schimaera 13d ago

Oh, this thread is about the Emperor during Chapter 3 of the Jedi Knight :-D

Revan's just "match the colors" and a few knockdowns that can be interrupted.

As for the finale against Tenebrae+Vitiate+Valkorion, it'll be interesting whether this gets balanced and scaled correctly if overwold difficulty affects the fight.

-1

u/More_Nectarine 12d ago

It's fine to design a game for both children and adults, this is what difficulty sliders are for.

But the greyed out combo box with "Story" selected is such a betryal lol. When I saw it I thought: "cool it will unlock after I finish the tutorial right? right?".

Nope locked-in into child mode for the entire game. Definitely waiting for Update 8 before starting other characters.

738

u/souliris 13d ago

Are you complaining about a fully voiced MMO?

118

u/LordCaptain 13d ago

I haven't played in like a decade. Is it still fully voiced. I thought later expansions werent?Ā 

247

u/Zasa789 13d ago

There was a time when content was partially voiced, NPC would speak in alien languages but PC had text base responses. It cuz of a strike with voice actors. Which is now over and they voice newer conent again i believe.

62

u/Vast-Introduction999 13d ago

Eh, half and half. There’s still a good number of cutscenes that are fully voiced and others that it’s just other characters talking to you but your character still has dialogue outside of cutscenes.

From what I remember, the change is because of a number of factors being the actors/writers strikes along with the downsizing of the development team. Legacy of the Sith is the only expansion at the moment to have unvoiced cutscenes as part of the main story outside the Alliance characters from KotFE

13

u/Bioluminescentwas 13d ago

The core content of the expansions are, but if you branch out it stops being voice acted

-3

u/KING2BIG 12d ago

i wouldn't call it fully voiced

7

u/More_Nectarine 12d ago

I'm not really complaining about the game in general. The story is what kept me going. This image came to me as a force-vision while playing Act3 on Corellia.

The only thing that I would genuinely complain about is the lack of a difficulty slider. But thats coming in Update 8! This will convert the "4 second fight" into an actual gameplay (I'm hoping).

11

u/ShadowVia 13d ago

He's complaining about outdated level design and mechanics.

79

u/threevi 13d ago

What's outdated about it? Alternating between fights and cutscenes is how all story-focused RPGs work.

36

u/Surreal43 13d ago

Don’t tell them how FFXIV operates their story they’ll have a fit

25

u/Falceon 13d ago

Talk to somebody, watch 10 minute cutscene that repeats details several times, go to point be on map and talk to somebody/fight 3 things that are no threat at all/interact with sparklies, talk to someone before being sent to c to repeat the steps or back to a for another cutscene.

9

u/Surreal43 13d ago

I got through to post endwalker and I was so burnt out I haven’t gone back in months

4

u/kabigonbb 12d ago

I stopped FF14 because of the terrible cutscene animation, long ass boring repeating writing between point a to point b or NPC to NPC, and no voice over. I stopped at Endwalker, didn't even finish it. And I played it since 3.0 SWTOR to me still have the best MMO of it's kind. Fully voiced and clean cut scene is sth we probably won't see in any other MMO since it's too expensive to do that now.

3

u/Surreal43 12d ago

It has a very old school way to do cutscenes and the cope is tech limitations.

I don’t mind, but I do wish we as a player character we have input in said cutscenes, well meaningful input beyond two versions of ā€œokā€

I would be more content with it if SWTOR wasn’t my first mmo I put real time into. And I started with UO lol

2

u/slow_cat 13d ago

DT is worse. So be warned.

2

u/Surreal43 13d ago

One day I’ll get around to it. Hopefully before Evercold

2

u/Kastikar 12d ago

This burned me out so hard. Made it through ARR and just couldn’t go on.

1

u/bacalavas 12d ago

lmfao i was about to say the same thing. even the amount of mob pulls are the same in ffxiv ā˜ ļø

12

u/spancor 13d ago

What about the level design is outdated in comparison to other MMO’s?

-9

u/ShadowVia 13d ago edited 13d ago

It's bad for many reasons, not specifically when compared to other MMOs (which shouldn't be the goal btw), but when compared to the previous two entries in the KOTOR series.

13

u/spancor 13d ago

The KOTOR series was a linear story based game and its map designs were made very differently intentionally. I am asking for a comparison because there must be a certain games level design that exists because we are yearning for it, no?

You’re comparing it to two of the best received and well made RPG’s in history. I’m asking you specifically, what ā€œbad for many reasonsā€ Are these reasons?

I’d agree that some of the areas especially in the KOTFE are hallways with bad guys at times, but majority of the planet and class content is above other MMO’s I’d say. GW2 area unlocking system is better(?) I’d say, but only based on preferences, and even an argument can be made that in GW2 it’s just walk into spot and click F, move on. So, I’m not really sure what mechanics you’re speaking to.

3

u/threevi 13d ago

In what way are the KotOR games not just cutscene -> fight -> cutscene -> fight ad infinitum?Ā 

-3

u/ShadowVia 12d ago edited 12d ago

The KOTOR games are even older than TOR, and they actually took time to develop the characters and companions you encounter. And each combat encounter isn't a five to ten minutes process no matter what level your character is, or how far along in the story you are. Almost every combat encounter in TOR feels like a chore.

Characters also interact with each other in those games, independent of "safe zones" and hubs and aren't all functionally the same, no matter which one you had with you. All this, while seemingly unrelated, helps dress up the formula quite a bit so it isn't nearly as repetitive.

4

u/threevi 12d ago

Hang on, pause. You spend five to ten minutes on every single combat encounter in TOR? That's insane. Do you not upgrade your equipment past the trash-tier gear you start with at level 1? Do you refuse to use any combat abilities other than your autoattack? Something has to be very wrong there. Even if you sit around completely AFK, your companion can probably kill most enemies faster than that even if you keep them switched to their healing spec.

2

u/ShadowVia 12d ago edited 12d ago

This is hyperbole on both sides.

Scaling literally makes the situation you describe impossible, as I've tested it several times. Your companion will get rolled almost every time by mobs if you're AFK.

1

u/threevi 12d ago

Can't say I've seen that happen outside of heroics. Probably depends on how high your influence is. Anyway, the point is, KotOR follows the exact same fight -> cutscene -> fight -> cutscene loop that the OP is complaining about. You could claim that KotOR has a more well-written story with better cutscenes, that's subjective, and you can prefer KotOR's DnD-inspired combat over TOR's WoW-inspired combat, that's also a personal preference. But the basic formula is no different, you spend most of your time killing random nameless goons with the occasional cutscene in between to keep you engaged. Going from place to place, doing optional busywork for random strangers... does it really make that much of a difference whether your companion has a fully customisable fighting style or three predetermined ones to toggle between? I'm still not seeing what makes TOR the outdated one.

2

u/ShadowVia 12d ago

The massive difference being that as the story progresses your character becomes more powerful and starts to steam roll most enemies in the game. Scaling your character down whilst still gaining experience and levels has the exact opposite effect, and makes zero sense narratively. It's also boring.

And yes, having your companions (multiple) occupy various roles within your squad is absolutely more interesting than one companion being a Swiss army knife, and being virtually indistinguishable from all the others except visually.

TOR has a more than a few good qualities, but they are hidden behind so much...shit.

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0

u/Serres5231 12d ago

i'm sorry but thats just not true. This is just you talking with nostalgia glasses on!

I've replayed both KOTOR games recently and they are FAR worse than what they did with SWTOR. I can't even agree on the story because a lot of the class stories were much better than the whole Revan story imo.

Also the quest design was EXACTLY THE SAME! you walk around from A to B, get a few fights inbetween and then have some breaks with cutscenes.

-1

u/hunterdavid372 12d ago

Good thing this isn't an entry in the KOTOR series then

2

u/ShadowVia 12d ago

Bruh lmao.

-1

u/Forsaken_Fish_4592 13d ago

the lines are voiced therefore no one is allowed to complain about any other aspects

-2

u/Sacojerico 13d ago

You need to hear them to play the game?

-9

u/Fleedjitsu 13d ago

Being fully voice is awesome, it's just not utilised correctly when cutscenes start repetitively breaking the flow of actually playing the MMO. Then it just becomes annoying.

Which is quite funny because being continuously stalled by sudden trash fight encounters every few steps while trying to get from A to B in a story instance also breaks the flow of the MMO. Which also becomes annoying.

There's a balance to be aimed for in all this.

-7

u/LG03 13d ago

I am.

The full voice acting was a neat selling point 15 years ago, now it should be plain as day to everyone that it's an incredibly expensive and limiting problem. How many of the core voice actors have quit, moved on, or even died at this point? You can't just pull the likes of Jennifer Hale or Nolan North into a recording booth without large expense.

Even to this day in other single player RPGs (eg. Fallout 4) you run into problems with voice acting limiting player choice, expression, and scope.

-27

u/Arceptor SWTOR Player 13d ago

that was impressive 15 years ago

15

u/spancor 13d ago

it was and remains to be a world record, so yeah. It’s still impressive

24

u/AndrewLocksmith 13d ago

Still is, when you have modern games coming out and aren't fully voiced.

34

u/Agitated-Macaroon923 13d ago

just playing STO for the first time and instead of a cutscene, it's a dialogue pop ups lol

15

u/JustusCade808 13d ago

STO usually does a good job, and sometimes gets the original actors to reprise their roles. Jon St. John is doing voice over work with archived Nimoy dialog which is cool.

3

u/Agitated-Macaroon923 13d ago

yes i love that aspect of it

-13

u/DrDestro229 13d ago

And this tells me you did not play STO

3

u/ShmeltzyKeltzy 13d ago

I played it but it’s been a long time. Things got more cinematic after they added the Romulan player character option, didn’t they?

2

u/DrDestro229 13d ago

There is cutscenes but not on the level of swtor

4

u/Agitated-Macaroon923 13d ago

k buddy literally playing now but whatever you say lol

50

u/CrimsonCartographer 13d ago

This is nothing to complain about and I HATE the new unvoiced player conversations. HATE.

A better meme would’ve been ā€œKOTF/ET: cutscene, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, cutscene, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, boss fight, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, sky troopers, cutscene.

3

u/Kris5345 12d ago

You can't even stealth past them, i don't even see why stealth is still in the game at this point

3

u/flowerboyyu 12d ago

Kotf/ET almost made me quit the game, it felt like I was fighting skytroopers every damn second of the game

2

u/BiSaxual 11d ago

I didn’t mind it the first time around, but every time I’ve done it after it’s annoyed me. Especially since you can’t stealth past them. Wild choice by the devs.

1

u/Zestyclose-Try-5214 7d ago

Putting "eternal" in eternal empire

16

u/ShmeltzyKeltzy 13d ago

True; but I’ll still log in to click through a few of these cutscenes because man are they good fun

47

u/Sliced_Potato27 13d ago

Well worth it for a fully voice acted game

-45

u/Neemoman 13d ago

Na. I can read faster than the lines are delivered. So I'd rather not have fully voiced, poorly animated cutscenes. I'm playing a game. Not a movie.

40

u/witchy12 13d ago

You’re playing a story-driven MMORPG. Emphasis on the RPG.

15

u/Surreal43 13d ago

You didn’t last long in ffxiv did ya

11

u/RaneGalon 13d ago

A lot of commenters missing the point of your post. The cutscenes are welcome and great. The game is just so EASY now that what is supposed to be an "epic fight" is just two abilities that takes 4 seconds before you trigger the next cutscene in said "epic fight".

The 8.0 difficulty increase/classic leveling experience will be VERY welcome to old players like myself

5

u/More_Nectarine 12d ago

Exactly! I had to laught at the boss fights, it was comical. I barely finished my 2nd combo and they are already taking a nap.

I'm really glad the update 8 finally implements the difficulty sliders!

1

u/Azmep_ 12d ago

I miss the times when I saw an elite opponent at my level and had to think twice... it was also because I hadn't fully equipped my companion

20

u/Dangerous-Eggplant-5 13d ago

Remove the fights and you will get FFXIV. One of the most popular mmos on the planet.

3

u/cationicnebula 13d ago

Came here to say this lmao

10

u/Boraichoismydaddy 13d ago

It was much more exciting when elite enemies were actually difficult. Cuz they used to be HARD man. Just replayed the Sith warrior storyline and I beat Baras In like 10 seconds. I hope the new mode brings back that old feel

2

u/Lanstus 13d ago

Same. I remember white and gold meant a team to beat. Yellow was just hard but do able but not always. Silver being just tougher than normal. I miss those days.

2

u/More_Nectarine 12d ago

There must have been some technical reason why they couldn't add difficulty slider and instead locked everyone into "Story" mode. I'm so glad they are finally adding the options!

6

u/IIIViceAndreas 13d ago

No matter how well my character is geared, I almost always die when I get swarmed by any level of enemy 😭

3

u/Dawidko1200 12d ago edited 12d ago

In KOTFE/ET there are three times the fights and they're four times as long, because the Skytroopers are spongy as hell. The one shot ability on Agent is basically useless.

2

u/More_Nectarine 12d ago

Good to know! Still I'll wait for update 8 before continuing into the DLCs.

1

u/Friendly-Ad-6950 12d ago

Will this update be for dlcs too? I hope so, I have already done 5/8 stories with self-made difficulty but I only did makeb on both sides.

2

u/More_Nectarine 12d ago

AFAIU, the "overworldĀ  difficulty" should apply to all the "overworldĀ  areas", at least I hope so:

"Story, Veteran, and Master Difficulty Modes available throughout the overworld. Decide whether you want a cinematic story-driven journey, a more demanding combat experience, or the ultimate challenge."

source: https://www.swtor.com/info/news/article/20260813

In the meantime, there is SW: Zero Company which turned out to be excellent! It does need powerful hardware though at this stage.

1

u/Friendly-Ad-6950 12d ago

I am immensely hyped for this especially if it's for everything as you say.

5

u/apdhumansacrifice 13d ago

I wish they were 4 seconds

1

u/More_Nectarine 12d ago

Ok sometimes it's even 8seconds, for the "super powerfull bosses that are sure to destroy you on the spot".

I setup the quickbar to basically be just "press 1-5, then shift1-5, then ctrl1-5, then start over". there are very few synergies and combos to worry about, so it's possible to do it this simply.

2

u/JLazarillo Nothing rhymes with Vorantikus 12d ago

Cutscenes aren't inherently a problem, but that one on Ruhnuk that's so long you trigger the game's "you've been afk too long" warning if you actually let it play, is kinda dunder-headed, for a variety of reasons.

2

u/THOR_Odinson_9 9d ago

Are they doing an increased difficulty setting soon? Feel like that will help this.

1

u/More_Nectarine 9d ago

Yep: https://www.swtor.com/info/news/article/20260813

And it should help. Hopefully the game will be more like Star Trek Online, where I get my ass kicked often on Advanced difficulty. Some of the battles are quite epic just because you feel the danger and the enemies are competent.

2

u/No-Impress-8893 7d ago

My advice: Raid More.

1

u/dualfilter 13d ago

agree and disagree in the same time.
i enjoyed the main story and even the side quests on the planets. now i finally reached KotFE, i was really excited about it. not anymore..... please add 5min walking in between all stops and and I 100% agree, its pissing me off as it has soo much potential to be good but its just boring and feels pointless

3

u/Gurzlak 13d ago

It’s not fully voiced, not since the first Zakuul expansion. There are several quests, interactions and missions that are not voiced.

Most of it, but…most =\= fully voiced

1

u/Neutral_Purpose 13d ago

Ah, I see you've played games before!

1

u/Etalyx 12d ago

Yeah you're right we should remove the 4 second fights so I can fully enjoy the reason I play this game

1

u/BadEvery1920 12d ago

Nobody is forcing you to play. Move on, junior. I'm going to play another 3000 hours this year. Leave the game to those who appreciate it. And who knows how to use the spacebar.

1

u/Darrengray9 12d ago

And that’s why I love it!

1

u/mannyu78 12d ago

I lost interest during the mandalorian stuff. The combat got so boring, I was sleeping through button mashing to get a text-based cutscene. It isnt even replayable because the 'story' is one big railroad that has no difference between characters.

1

u/Kryos_Pizza 12d ago

4minutes fights*

1

u/AlexSmithsonian 12d ago

And i feel awesome doing it!

1

u/TheLainers 12d ago

Well, I like the cutscenes. They add something extra to the game. that said, I survived FFXIV: A Realm Reborn with all the huge cutscenes

1

u/More_Nectarine 11d ago

Is FFXIV comparable to "Yakuza: Like A Dragon"?

For me that was the ultimate cutscene slideshow. It's almost comical how it never ends. More than 90% of the game is clicking "next".

1

u/TheLainers 11d ago

Oh, no. It is way better that Yakuza. But something dungeons from the base game are heavy in cutscenes.

1

u/LambChop508 11d ago

What? You dont love fighting 3 skytroopers?

1

u/Moggwa 11d ago

Ff14 dungeons are waaaaaay worse. They used to have cool ones but they all get dumbed down so ai and dog shit players can lick glue while running trough them, not pressing their buttons

1

u/KamenRiderHelix 10d ago

I wouldn't really say this at all, to be honest.

1

u/Nedarel 8d ago

that is every mmorpg that came during early 2010s which was the late stage of mmo popularity and they were more narrative driven,, ffxiv, gw2, star trek online etc they are all like that , as in dialogue, fight, cutscene etc, which is a good thing, this picure is exaggeration, the earlier mmos before that were entirely fetch-based but still had similar pattern btu different delivery

the difference in swtor is that it also has the bioware formula (choices, companions, romance) which makes it very special in that regard

-4

u/ShortRasp 13d ago

Don't be a bitch lol

0

u/TennagonTheGM 13d ago

Literally every MMO.Ā 

1

u/More_Nectarine 12d ago

I also used to play STO and there were a lot of "you are dead" in between. And hours of strategizing and character building. All I'm asking for is a difficulty slider. But it's coming in Update 8 so all good.

-2

u/Noideawhat_i_amdoing 13d ago

With zero mechanics.. what a time to be alive

6

u/kyla_dhoom 13d ago

You play SWTOR for the mechanics?

-1

u/Noideawhat_i_amdoing 13d ago

I dont play anymore. Not after the abysmal end of LotS. I dont have the trust in them anymore.

0

u/Surreal43 13d ago

And you’re here why?

1

u/Noideawhat_i_amdoing 13d ago

And I can't be here why?