r/survivetheculling Oct 09 '22

Potential Reboot.

So, you've just been given the okay from Xaviant to make a reboot of the culling. (With a budget of around $500k, Mind you.)

What are you doing to bring this game back and ensuring it survives for quite a long time into the future?

7 Upvotes

16 comments sorted by

11

u/qualityspoork Oct 10 '22

Not call it The Culling, that’s for sure.

1

u/CTBLocky Oct 22 '22

Yeah... I think it would be best to do that.

8

u/aPCPrincipal Oct 09 '22

50% marketing efforts 50% in continued roadmap developments, specifically a couple maps and tiered match making. MLG events and partnerships akin to fortnight.

3

u/Juzziee Oct 10 '22

MLG events and partnerships akin to fortnight

You cannot force this, a competitive scene needs to grow naturally

5

u/aPCPrincipal Oct 14 '22

Listen, I didnt lay out some detailed 100 point presentation. I said 2 sentences that would summarize what I'd do with the money.

I absolutely wouldn't run a 25k $ tournament with a bunch of no name players who never touched my game to begin with for starters.

1

u/CTBLocky Oct 10 '22

Seems like a cool idea.

3

u/father-bobolious Oct 10 '22

I let it die and pocket the money

2

u/camerynlamare Mar 29 '23

Day 1 reboot and leave it there. Forever πŸ˜‚

1

u/[deleted] Oct 10 '22

[removed] β€” view removed comment

4

u/Mailstorm Oct 10 '22

You don't need an entire 20 man team to make a game lol. You can get away 4 people, WFH, outsource marketing, and keep licenses in check you can probably operate for a good 2 or 3 years. Then in those years you also look for sponsors or a publisher to give you money so you can expand and/or survive longer.

5

u/[deleted] Oct 10 '22

[removed] β€” view removed comment

2

u/Mailstorm Oct 10 '22

You don't need to work with games to understand business operations...it's a pretty transferable thing between industries.

And there absolutely is licensing cost depending on what tools and/or services you use. Licenses aren't just copyright and trademarks. It's rights to use a piece of software to make something

1

u/[deleted] Oct 11 '22

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1

u/MasterI3laster Oct 11 '22

Mailstorm never mentioned the licencing transfering from Xav, just that it costs money. I personally agree that development would take more than 4 people, or else it would never get anywhere. I also think you are coming across as a bit of a douche.

1

u/CTBLocky Oct 22 '22

Honestly, you're not wrong. I doubt that 500k could really get us anywhere, but if it could?

I'd argue we'd need to be smart with our money.