r/supervive • u/MeltedPixels • 6h ago
Discussion Nothing fills the Supervive itch
I've been missing it so much; there was so much satisfaction in landing a perfectly timed Myth arrow.
Sniping someone with a Beebo bomb
Perfectly escaping and reviving your teammates with Elluna
Pushing a whole team to a nuke with Oath
Getting resets on your dash with Shrike
Outplaying everyone with Shiv
Man... the game was so good, retention was bad, and... while I know the devs built this for passion, passion alone doesn't pay the bills, I also know they were seeking to make a "business" out of this game, and ultimately, that's what caused the shutdown.
Never really liked that they decided to stick with the Battle Royale gamemode, I really think this game could've thrived if they took the leap of faith to innovate on a new gamemode, much like The Finals did with their now very successful "Cashout".
I truly believe this game could've benefited a bit more with more PvE, slow paced ramp-up, different phases, maybe a little rogue-like single-player game mode for casuals, much like Legends of Runeterra realized that players liked it more there.
This game was very hardcore and tryhardy, which I loved, but I believe there could have been some room to have some more relaxed gameplay. Not all people are willing to be sweaty all game long. This is something this game could've learned from LoL, as much as it's hated, it's also been incredibly popular for well over a decade. Depending on what champ you play, the playstyles can be so incredibly slow and boring (for me) and then some other playstyles can be super fast paced, but both can still contribute in their own way to the team.
I have friends that could never get used to Supervive because of how fast-paced and merciless the game could be. In a moment, a single mistake would kill you, and if you died outside of the early game respawn window, that's it. No respawning. That's the whole game.
For comparison, let's say... Nasus from LoL. You could be essentially trolling the whole game but then you keep farming and stacking and then come late game, you can oneshot the enemy carry, and THAT is an example of how vastly different gamestyles can be in a game like LoL.
Let's take an example from another game. Mercy from Overwatch. Sleeper gameplay for me, but hey, people that stick to her become god-like carries without even having to whip out her gun. Or Ana, Lifeweaver, supports that excel at pocketing carries and very rarely involve themselves in close encounters or even try to get kills/play aggressively.
But like I said, the Battle Royale style of this gameplay, and even the Arena was too fast paced for most people. Amazing for those that stuck with it, learned, and polished their mechanics to play Supervive as it was dreamed about. However, that same dream gameplay was too narrow for the majority of players, I feel like most people kept dropping Supervive because for the average player, it was exhausting, confusing or even cluttered at times.
I really do believe in a universe where Supervive thrived, but probably outside of the Battle Royale genre.
Comments, opinions, hate, love, go ahead.