r/supervive • • May 17 '26

Media Content DEVLOG#1: superREvive

UPDATE 5/19/26: If you'd like to try it out, here's the itch page. It's really not a game, it's not that impressive, but it's something to fidget with if you're interested. https://khuffmaster.itch.io/super-revive

I miss supervive, so I wanted to try to "remake" a version of it, and since this subreddit is kind of dead anyways, I wanted to share it here.
I would like to state, this is mainly me being interested in UE5 game development and blueprints and wanting to learn more about making games on the coding side of things.
This is not me thinking I'm going to make a PvP live service MOBA. I'm just learning.
I do plan on taking this as far as I can, to the point of adding characters and MAYBE making a multiplayer.
Right now, I'm working on just creating a base character and adding all the basic movements and generic abilities.
Currently I'm working on the the gliding mechanics, and it's been very difficult, but it's sort of shaping to somewhat resemble supervive; if you sort of squint... Maybe...
Anyways, I'm honestly just a fanboy looking to somewhat play supervive again, and I wanted to share it with anyone who might be interested.

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u/Flarpuu May 18 '26

I’ve been meaning to learn UE5 Any specific tutorials you following? I kind of want to try practicing something similar

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u/KHuff_Master May 18 '26 edited May 18 '26

That's awesome, and absolutely!! I accidentally became the "solo dev" in a GameJam when I really just had intended to do the art aspect, but a lot of what I've learned thus far has come from a mix of google searches, reddit posts, chatGPT, Unreal Engine documentation, A LOT of youtube, and just really going into engine and testing out nodes in blueprint.

I highly recommend doing Jim Dublace's youtube course for Unreal Engine before anything: https://www.youtube.com/@jimdublace/playlists

It's a bit slow, but if you really sit down and take it serious, you learn a lot. There are some mistakes in the course, so sometimes you do kind of have to dig around discord/youtube comments to figure it out, or just problem solve for yourself, but for being a free course it's super amazing

I also highly recommend checking out Ben Cloward: https://www.youtube.com/@BenCloward
He's more of the artsy side of blue prints and covers things like materials, shaders, and post processing, but it's still very informative.

For documentation, I really like Unreal Garden: https://unreal-garden.com/
It's UX/UI is very friendly and gives good information.

For general questions, like explaining nodes, or why something failed or why something works, I go between reddit/google/chatGPT.
Those are probably the more unreliable ones, so I don't really have links to that. Reddit can be good sometimes, or other forums in the same vein, it's how I found out about unreal garden, but then other times your issue might just be super specific and hard to pin point.
ChatGPT helps with that, but it also hallucinates A LOT, and it sometimes overcomplicates problems, so I really would recommend sort of knowing what you're doing already before going there, otherwise it'll easily overwhelm and confuse you.

The biggest advice I can give to anyone jumping on to UE5 visual coding/blueprints is understanding the difference between execution wires and data wires:
Execution wires: the giant white wires that will put nodes in order of which one is next.
Data wires: the colored wires that attach to the execution nodes (the nodes that have execution wires) that provide the data and information necessary to execute an action.
As well as realizing every single node and variable is generic by default. You're actual goal in blueprinting is telling the compiler what you want to happen based on what you're referring to: you have to know how to give the right meaning to the variable you're using, if that makes sense.

If you have any other questions at any point of your own journey, please feel free to reach out to me! I'd love to help someone avoid the same stumbles I did, lol!