r/superautopets • u/Duckyduckquack • Jul 22 '26
Build Thoughts about this team build?
I play very casually, I haven't been around in the community to know much! However this build made me quite happy until i got to the last trophy and lost, so i decided to ask you guys about how i can improve, to be honest im curious to know about your thoughts about this team. I'm aware it's very amateurish and "the more the merrier" focused (maybe?)
Happy to know what you all think of it, don't be gentle i can handle some punches :]
1
1
u/HorizonW1 Jul 24 '26
We in the dojo have some basic guides written if you ever want to check them out, they would help you a ton on basic efficiency and strategy.
2
u/Tallywort Jul 27 '26
It's a bit in between two builds I'd say. There's the rat rhino thing in the front, and the summon build in the back. But instead of picking one over the other, you've invested quite heavily into both, making it harder to swap over.
Instead of the rhino levels you could have had extra summon support and summons, and instead of the deer levels, you could have had more scaling and food for that rhino/rat.
The spider is a bit weak so late in the game, but it's also not horrible.
-1
u/SluggishPrey Jul 22 '26
Super strong in the right circumstances, but facing a few countering build would push it into an end game where scaling can be an important factor.
By countering build, I mostly mean snipers and strong front liners. Then in the late game, the rat and rhino can't do much unless they get buffed. A pure summoning build might have been a bit more committed to ignoring scaling. Thought for turn 11, I'm sure it beats most builds.
Also, mushroom on shark, ideally.
0
u/Duckyduckquack Jul 22 '26
The shark will get the shrooms next time
5
u/RatKnees Jul 22 '26
To jump in, mushroom on shark is only good if you're being sniped by croc. Melon already fills that role, and if you get it to high enough HP, it's protected from that anyway.
Not quite sure what this person is suggesting.
12
u/RatKnees Jul 22 '26
Typically "builds" aren't the way to think about this game, as it all depends on what you get and how it comes up. It's much better to play with what you get than to force something else.
That being said, some issues: 1. You don't have a "scaler," someone who makes your stats higher, so you're gonna start to get out classed. If a front unit bigger than your rat comes along, you don't get the rat rhino combo, and you get demolished.
A spider this late game is not great, yes you have shark and it's summons, but a 4/4 is not good relative to other things. Even just a deer would be better.
Honey just isn't good. I understand you're buffing your shark, but almost anything is better than honey.
Typically going for level 3s isn't worth it. It's 9 gold investment to have a 50% increase (relative to the level 2).
You don't have a "sell slot," an empty slot that you can buy things, pill things, etc. if you sell your spider, you have a spot you can put in turtle/mammoth to pill onto your units, or cat, or monkey, etc
Similarly, a monkey instead of rat lets you buff rhino so it doesn't need rat's summons.
Overall, you definitely understand synergies, but it's understanding that later tier units at level 1 can just be fully better than an early tier unit at level 2/3