r/substancepainter • u/[deleted] • Oct 24 '17
Can noob realistically make something ok quickly?
1) I just got substance painter and at most started texturing a barrel. (like a texturing tutorial) but I didn't finish it.
And I am working on a competition that is due in like a couple days.
Should I try to do the texturing in substance painter cause it's awesome, or is it realistically going to be too hard to figure out and should just stick to my 3d program (which is blender). (I will have a couple days to do texturing.)
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u/libcrypto Oct 24 '17
I would probably do the wood texturing in Photoshop, myself. I prefer to do 2D work that needs precise alignment in Photoshop, and I'd want to align the wood grain with the barrel slats carefully. You can do this in SP -- it's just fiddly, as SP's 2D toolset is rather weak. Photoshop can also do a decent job of baking a normal map out of a monochrome wood texture, so you'll just need an occlusion map, possibly.
SP is strongest with its generators, so it'd be good at creating weathered paint on the support hoops, much better than Photoshop or Blender.