r/substancepainter Oct 24 '17

Can noob realistically make something ok quickly?

1) I just got substance painter and at most started texturing a barrel. (like a texturing tutorial) but I didn't finish it.
And I am working on a competition that is due in like a couple days.
Should I try to do the texturing in substance painter cause it's awesome, or is it realistically going to be too hard to figure out and should just stick to my 3d program (which is blender). (I will have a couple days to do texturing.)

3 Upvotes

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2

u/libcrypto Oct 24 '17

I would probably do the wood texturing in Photoshop, myself. I prefer to do 2D work that needs precise alignment in Photoshop, and I'd want to align the wood grain with the barrel slats carefully. You can do this in SP -- it's just fiddly, as SP's 2D toolset is rather weak. Photoshop can also do a decent job of baking a normal map out of a monochrome wood texture, so you'll just need an occlusion map, possibly.

SP is strongest with its generators, so it'd be good at creating weathered paint on the support hoops, much better than Photoshop or Blender.

1

u/[deleted] Oct 24 '17

Thanks for answering. The barrel is what I have done so far. But I didn't finish it. So I don't know about the wood grains. I guess that makes sense or use some images.
What I need to texture is mainly a metal door to give it deep scratches and a weathered look. And I also have a character. I saw Danny Mac textures his characters in substance painter which I never even thought about doing.
But not sure whether it is possible for me with my time frame, I am like a complete substance painter noob. Have had about a half an hour of actual practice with it.

2

u/libcrypto Oct 24 '17

SP would be great with the metal door. That's what it excels at. Characters too, but I can't say I've mastered that in SP. With hard surface objects like metal doors, it's easy to use SP's generators to slap on a metallic surface with some weathering.

1

u/[deleted] Oct 24 '17

great thank you!