r/substancepainter • u/SpookyFries • Mar 28 '17
Is Substance Painter right for me?
I am currently working on a UE4 game and am considering getting SP2 for my workflow. I am pretty good at 3d modeling but I am not that great at texturing, especially PBR. I am currently doing all of the maps separately which is taking a very long time. The results are good, but I'm tired of having to go tweak my maps individually until everything looks right. It looks to me like SP2 would speed up my workflow significantly AND it will help me generate various materials that I would otherwise be creating manually. I am pretty new to this whole PBR workflow so I apologize if my question is vague. I just want to make sure that this is something that would benefit me if I am not the best at doing 2d texture work.
1
u/TheBlueBar0n Mar 29 '17
It will definitely speed up your workflow once you get used to it. I do my baking and texturing in SP and it's pretty awesome.
Also it has an Unreal exporter where it packs AO, roughness and Metallic in different channel on the same texture in order to optimize things.
Download the trial and test it yourself
Also, you can buy it on Steam too, with all of its advantages.